(PSN)Az-uaex Posted June 7, 2016 Share Posted June 7, 2016 i was thinking this could be Ninjaed into an update to annoy players with OP guns. but of course keys are not lost. What do you think? Link to comment Share on other sites More sharing options...
(PSN)H3x3wahn Posted June 7, 2016 Share Posted June 7, 2016 It'd be a pain to be forced to use weak weapons to make sure we don't 1-shot them... How did you even get such an idea? Link to comment Share on other sites More sharing options...
Vesiga Posted June 7, 2016 Share Posted June 7, 2016 (edited) The capture target can die if you lag; it sometimes fails the missions; it sometimes has a invisible area to press X and capture Air to complete. but really, the idea is lame. The capture target is weak enough; one shotting it is a breeze with any gun. This just sounds like you have salt towards people who can speed run capture missions. Edited June 7, 2016 by Vesiga Link to comment Share on other sites More sharing options...
(PSN)H3x3wahn Posted June 7, 2016 Share Posted June 7, 2016 1 minute ago, Vesiga said: The capture target can die if you lag; it sometimes fails the missions; it sometimes has a invisible area to press X and capture Air to complete. but really, the idea is lame. The capture target is weak enough; one shotting it is a breeze with any gun. This just sounds like you have salt towards people who can speed run capture missions. Yeah, I remember once I killed him so hard I couldn't find the capture prompt. xD I think I actually had glitched him into the ground. Link to comment Share on other sites More sharing options...
Maicael Posted June 7, 2016 Share Posted June 7, 2016 You'd have to un-mod weapons for a Lvl 5 Capture target compared to a Lvl 30 Capture target. It'd be a bit too annoying to be doing that between missions for a single target. I wouldn't mind seeing some kind of new mechanics like specialized bodyguards or traps made to slow players down, but not this. Link to comment Share on other sites More sharing options...
(PSN)H3x3wahn Posted June 7, 2016 Share Posted June 7, 2016 (edited) 13 hours ago, Maicael said: You'd have to un-mod weapons for a Lvl 5 Capture target compared to a Lvl 30 Capture target. It'd be a bit too annoying to be doing that between missions for a single target. I wouldn't mind seeing some kind of new mechanics like specialized bodyguards or traps made to slow players down, but not this. We get slowed down enough already when the corpus guy procs cold on us... Damn I hate this guy! Edited June 7, 2016 by [DE]Taylor removed profanity Link to comment Share on other sites More sharing options...
ThunderZsolt Posted June 7, 2016 Share Posted June 7, 2016 i'm totally against this. it would ruin stealth-capture with a bow (not many players do that, but still) Link to comment Share on other sites More sharing options...
XRosenkreuz Posted June 7, 2016 Share Posted June 7, 2016 "Your gun is too strong, therefore you lose the mission." ...why do you think this would be okay? 59 minutes ago, (PS4)Az-uaex said: to annoy players with OP guns ...yeah, no, that should totally be where their focus is. Link to comment Share on other sites More sharing options...
Reifnir Posted June 7, 2016 Share Posted June 7, 2016 (edited) No, not a good idea. I usually run captures with a 4-forma Sancti Tigris, and I "subdue" targets by firmly pressing the muzzle against them and unloading both barrels at once. Even if it doesn't crit, I'd need a dustpan to collect what's left of them if they could die at all. Edited June 7, 2016 by Reifnir Link to comment Share on other sites More sharing options...
ravend Posted June 7, 2016 Share Posted June 7, 2016 (edited) no, because too many trolls kill the damn simiris targets as is. i dont need to blow a void key for some dumb a-hole to get their rocks off on my misery. Edited June 7, 2016 by ravend Link to comment Share on other sites More sharing options...
(PSN)Az-uaex Posted June 7, 2016 Author Share Posted June 7, 2016 13 hours ago, (PS4)Francis_Boudreau said: It'd be a pain to be forced to use weak weapons to make sure we don't 1-shot them... How did you even get such an idea? I was finishing my six forma Tonkor ..... 13 hours ago, Vesiga said: This just sounds like you have salt towards people who can speed run capture missions. not really i just thought it would be a fun surprise. 12 hours ago, Reifnir said: No, not a good idea. I usually run captures with a 4-forma Sancti Tigris, and I "subdue" targets by firmly pressing the muzzle against them and unloading both barrels at once. Even if it doesn't crit, I'd need a dustpan to collect what's left of them if they could die at all. thats what im saying. if you unload on him/her twice he/she should die. its too much they would drown in their own blood of course 13 hours ago, (PS4)Francis_Boudreau said: We get slowed down enough already when the corpus guy procs cold on us... Damn I hate this guy! he gave me PTSD >_< . no pls no Link to comment Share on other sites More sharing options...
Madway7 Posted June 7, 2016 Share Posted June 7, 2016 2 hours ago, (PS4)Francis_Boudreau said: Yeah, I remember once I killed him so hard I couldn't find the capture prompt. xD I think I actually had glitched him into the ground. If you kill the target with the Vaykor Hek (not sure about Hek) its "body" flies off somewhere while its actual body is still where it died, but invisible until the target gets back up. The body that flew off doesn't have the capture option. It's fun to use the Vaykor Hek sometimes and watch an ally capture thin air. Link to comment Share on other sites More sharing options...
Reifnir Posted June 7, 2016 Share Posted June 7, 2016 1 minute ago, Madway7 said: If you kill the target with the Vaykor Hek (not sure about Hek) its "body" flies off somewhere while its actual body is still where it died, but invisible until the target gets back up. The body that flew off doesn't have the capture option. It's fun to use the Vaykor Hek sometimes and watch an ally capture thin air. Pffft, Vaykor Hek? Try killing with Sonicor - you'll have to use satellite surveillance to find out on which continent it landed. Link to comment Share on other sites More sharing options...
Madway7 Posted June 7, 2016 Share Posted June 7, 2016 Just now, Reifnir said: Pffft, Vaykor Hek? Try killing with Sonicor - you'll have to use satellite surveillance to find out on which continent it landed. Problem is that it's not a matter of where the target landed, but where the target "died" with the Vaykor Hek. Wasn't trying to get a homerun with the weapon =P. Link to comment Share on other sites More sharing options...
(PSN)H3x3wahn Posted June 7, 2016 Share Posted June 7, 2016 6 hours ago, Madway7 said: If you kill the target with the Vaykor Hek (not sure about Hek) its "body" flies off somewhere while its actual body is still where it died, but invisible until the target gets back up. The body that flew off doesn't have the capture option. It's fun to use the Vaykor Hek sometimes and watch an ally capture thin air. I actually nailed him into the ground with Fragor Prime. We didn't try to capture where the body was, but where the marker was on the mini map, but we couldn't find the prompt. Link to comment Share on other sites More sharing options...
Genitive Posted June 7, 2016 Share Posted June 7, 2016 Capture targets, in my opinion, should be redesigned. They should be more like mini-bosses. Penalizing players for using strong weapons is a bad idea. Link to comment Share on other sites More sharing options...
Madway7 Posted June 7, 2016 Share Posted June 7, 2016 4 minutes ago, Genitive said: Capture targets, in my opinion, should be redesigned. They should be more like mini-bosses. Penalizing players for using strong weapons is a bad idea. ^This^ Mainly not be an objective that runs away with invulnerability to our abilities. Link to comment Share on other sites More sharing options...
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