All this time I've been modding against the armor type of the enemies I've been fighting (referring to Grineer here), radiation when fighting Grineer and magnetic when fighting Corpus. It has generally worked for me, but I'd like to understand the interactions between armor and health types more. All I know is that armor reduces the damage dealt to health, but I'm not sure how the different multipliers are calculated relative to each other.
So generally is it more advantageous to mod versus the health type or the armor type of the enemy we're fighting? Like say against Grineer in general would specializing against heavy units with Radiation be better (if modding against armor gives more damage) versus specializing against all of them with Viral (if modding against health gives more damage)? Against Corpus is it better to strip shields faster with Magnetic or would using Toxin be more efficient across the board?
By the way I'm referring to "regular" non-endgame levels with a max of only around 40-50. Not the special cases where people fight level 100-200 enemies (which I'm guessing would be 4CP anyway, and still far beyond my reach).
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Sapphir3Flame
All this time I've been modding against the armor type of the enemies I've been fighting (referring to Grineer here), radiation when fighting Grineer and magnetic when fighting Corpus. It has generally worked for me, but I'd like to understand the interactions between armor and health types more. All I know is that armor reduces the damage dealt to health, but I'm not sure how the different multipliers are calculated relative to each other.
So generally is it more advantageous to mod versus the health type or the armor type of the enemy we're fighting? Like say against Grineer in general would specializing against heavy units with Radiation be better (if modding against armor gives more damage) versus specializing against all of them with Viral (if modding against health gives more damage)? Against Corpus is it better to strip shields faster with Magnetic or would using Toxin be more efficient across the board?
By the way I'm referring to "regular" non-endgame levels with a max of only around 40-50. Not the special cases where people fight level 100-200 enemies (which I'm guessing would be 4CP anyway, and still far beyond my reach).
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