I play on PC and I thought that we needed a thread that compiles the definition about these settings but I'd like to emphasize on:
Runtime Tessellation
Anisotropic Filtering
Trilinear Filtering
Anti-Aliasing - FXAA and SMAA
I would appreciate it if these were explained in simple terms since I don't understand technical things much.
Also, if you could at least cite an example as well :D
If you can help define everything in the display settings, that would be great too.
PS: I think it would be great if DE would add definitions whenever a player hovers their cursor on those settings.
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Excelynne
I play on PC and I thought that we needed a thread that compiles the definition about these settings but I'd like to emphasize on:
Runtime Tessellation
Anisotropic Filtering
Trilinear Filtering
Anti-Aliasing - FXAA and SMAA
I would appreciate it if these were explained in simple terms since I don't understand technical things much.
Also, if you could at least cite an example as well :D
If you can help define everything in the display settings, that would be great too.
PS: I think it would be great if DE would add definitions whenever a player hovers their cursor on those settings.
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