GhostLacuna Posted July 9, 2016 Share Posted July 9, 2016 Well its always fun to see changes that are not put into patch notes..... Anyway beam weapons now deal far far far less damage when used with mags magnetize then before. I used to be able to deal dot damage on level 100 heavy gunners of around 700-2000 dot damage and explosion damage of way above 40k Now with the same build and same weapon the dot damage is 71 and the explosion damage is around around 2000 - 10000 on the same enemy. Also since the recent changes to nullifiers Mags magnetize bubbles will be destroyed the instant a nullifier bubble comes into contact with the magnetize bubble effectively stripping Mag of her defence and offence at the same time. Well it was fun while it lasted i guess i will only be playing against grineers from now on with her. Link to comment Share on other sites More sharing options...
ranks21 Posted July 9, 2016 Share Posted July 9, 2016 now all that hype for how much mag's rework was better and players needs to adapt bs those players will be eating that pile of bs<< ha ha told you so.. crap is what crap does. Link to comment Share on other sites More sharing options...
(XBOX)Papa Requiem Posted July 9, 2016 Share Posted July 9, 2016 That's so stupid! I loved playing Mag! Now she's going back into storage. Link to comment Share on other sites More sharing options...
Whit3Powd3R Posted July 9, 2016 Share Posted July 9, 2016 This is madness....for what I spent 5 formats on my quanta...was hyped with mag vault reopening...and now? Just mehh. Solo endless will be much harder with nullies bubbles. Not to mention that soloing a t4 void crack with current nullies spawn rate is hard as hell. As they literally spawn on your face... Link to comment Share on other sites More sharing options...
Xzorn Posted July 9, 2016 Share Posted July 9, 2016 You had to have known the punch-through gimmick was a bug right? Link to comment Share on other sites More sharing options...
Jinx1111 Posted July 9, 2016 Share Posted July 9, 2016 Isn't about the lanka punch-through. Formerly, you were able to use a beam weapon to make magnetize do a lot of damage. Now broken, and can barely do any. Link to comment Share on other sites More sharing options...
DxAdder Posted July 9, 2016 Share Posted July 9, 2016 2 hours ago, GhostLacuna said: Well its always fun to see changes that are not put into patch notes..... Anyway beam weapons now deal far far far less damage when used with mags magnetize then before. I used to be able to deal dot damage on level 100 heavy gunners of around 700-2000 dot damage and explosion damage of way above 40k Now with the same build and same weapon the dot damage is 71 and the explosion damage is around around 2000 - 10000 on the same enemy. Also since the recent changes to nullifiers Mags magnetize bubbles will be destroyed the instant a nullifier bubble comes into contact with the magnetize bubble effectively stripping Mag of her defence and offence at the same time. Well it was fun while it lasted i guess i will only be playing against grineers from now on with her. Its in the patch notes: Fixed an issue with Magnetize absorbing more damage than intended from beam weapons. Fixed an issue with Magnetize and Cataclysm not properly interacting with Nullifer bubbles. Link to comment Share on other sites More sharing options...
GhostLacuna Posted July 9, 2016 Author Share Posted July 9, 2016 15 minutes ago, Xzorn said: You had to have known the punch-through gimmick was a bug right? This is not about the punch through gimmick. That was with lanka and that still works fine with lanka and penta heck it works even with unexploded penta grenades. Nowhat i talk about is how you could charge up a magnetize bubble with beam weapon for very good damage over time tick as well as very good explosion damage. Heck i could take mag to ODD cast magnetize charge up the bubble and deal 20k-40k dot damage to any infested that ran into the bubble as well as a explosion damage of upwards of 200k in a 37.5 meter radius. That is what no longer works with magnetize. Lanka or torid or the above mentioned penta grenades still kill anything inside the bubble extremely fast but with a very low dot damage and explosion damage. Before you could go for lower duration and charge up magnetize for the explosions and kill the enemies inside the bubbles slower or you could kill what would be inside the bubble very fast using a duration build but deal next to nothing to the enemies that walked into the bubble. Now she can still kill but the recent nullifier change will make it next to impossible to keep her alive in later +50 level content due to how nullifiers spawn like rabbits. Heck with how the current crap neon yellow fissue spawn enemies 80% of all frames cant even use their powers during gameplay. So since i have no reason bother with such cheap and annying enemies i will just take mag to grineer missions and avoid fighting corpus or do any relic hunting what so ever. I play for fun and nullifiers turn warframe into a subpar third person shooter with crap balance. As such i see no need to even bother to play against such enemies. Link to comment Share on other sites More sharing options...
ensignvidiot Posted July 9, 2016 Share Posted July 9, 2016 5 minutes ago, DxAdder said: Its in the patch notes: Fixed an issue with Magnetize absorbing more damage than intended from beam weapons. Fixed an issue with Magnetize and Cataclysm not properly interacting with Nullifer bubbles. Well, that settles things I suppose Link to comment Share on other sites More sharing options...
GhostLacuna Posted July 9, 2016 Author Share Posted July 9, 2016 3 minutes ago, DxAdder said: Its in the patch notes: Fixed an issue with Magnetize absorbing more damage than intended from beam weapons. Fixed an issue with Magnetize and Cataclysm not properly interacting with Nullifer bubbles. Hum interesting didnt see that when i checked the patch notes earlier. Oh well if the latest global change to nullifiers had not been their she could still be useful using other weapons then beam weapons. Sadly a defense and offence that fall the moment a enemy go near it with their nullifying bubble quickly becomes nothing more then a annoyance. Link to comment Share on other sites More sharing options...
Xzorn Posted July 9, 2016 Share Posted July 9, 2016 5 minutes ago, GhostLacuna said: This is not about the punch through gimmick. That was with lanka and that still works fine with lanka That's too bad. I figured they'd fix that. I dunno about beam weapons I always have punch-through on mine anyways. Honestly I haven't used Mag but to try her out and never used her again. I enjoy specialized frames. A frame that's good at everything will never interest me over one that's #1 at something. The Nullifier changes have screwed many frames though.I think they even increased their spawn rate yet again. It's getting a little sad. Link to comment Share on other sites More sharing options...
ViolentSweed Posted July 9, 2016 Share Posted July 9, 2016 This change makes Mag useless in farming Fissures with how many Nullifiers are spawned. Link to comment Share on other sites More sharing options...
Coilheart Posted July 9, 2016 Share Posted July 9, 2016 Why can't we have anything good? T_T Link to comment Share on other sites More sharing options...
(PSN)NoVa_Erk Posted August 17, 2016 Share Posted August 17, 2016 Des typical nerf structure. Thats why warframe is getting to suck within a while. Nullifier is Master race now Link to comment Share on other sites More sharing options...
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