YellowVolt Posted July 9, 2016 Share Posted July 9, 2016 (edited) This is actually a major problem for many people since most are trying to get Kavat Genetic Codes (which let me remind you has an absurdly low drop rate) from Orokin Derelicts and Scorches in this state just make this hunt a lot more frustrating. I actually need to ask; have any of you experienced this at some point after SOTR? I have witnessed this many many times. Here's the video displaying the bug: Edited July 12, 2016 by YellowVolt Link to comment Share on other sites More sharing options...
Bibliothekar Posted July 9, 2016 Share Posted July 9, 2016 Feels like Scorches have been getting the Napalm upgrade - instead of Napalms getting fixed. I agree, it's very annoying when you suddenly die without any apparent cause just to find out that a Scorch around the corner was firing at some wildlife and got you through two walls. Link to comment Share on other sites More sharing options...
YellowVolt Posted July 11, 2016 Author Share Posted July 11, 2016 On 7/9/2016 at 7:01 AM, Bibliothekar said: Feels like Scorches have been getting the Napalm upgrade - instead of Napalms getting fixed. I agree, it's very annoying when you suddenly die without any apparent cause just to find out that a Scorch around the corner was firing at some wildlife and got you through two walls. Sorry for the late reply, but yeah; Napalms do need a fix in their power in some way and armor. In terms of Scorches, they are actually more of a threat compared to Napalms, which should not be happening. Link to comment Share on other sites More sharing options...
Bibliothekar Posted July 11, 2016 Share Posted July 11, 2016 Btw, I played my Ember again last night and noticed that our Ignis is hilariously broken as well. I could roast Infested in a 10m corridor without having to move the stream. So it seems to be a general Ignis problem instead of just a Scorch one. Link to comment Share on other sites More sharing options...
9IR_nullfield Posted July 12, 2016 Share Posted July 12, 2016 On 7/11/2016 at 10:53 AM, Bibliothekar said: Btw, I played my Ember again last night and noticed that our Ignis is hilariously broken as well. I could roast Infested in a 10m corridor without having to move the stream. So it seems to be a general Ignis problem instead of just a Scorch one. You'd think that, but on the other hand, the Hyekka Masters are functioning as they should and have a properly aligned stream of fire that doesn't violate the spacetime continuum like Scorches are currently doing. Either way, it's horrifically annoying, and - for wild kavats or unprepared players - deadly. This should be fixed ASAP. Link to comment Share on other sites More sharing options...
ShadowFel Posted July 12, 2016 Share Posted July 12, 2016 It would appear that the non-Hyekka Master Ignis (Hyekka masters seem to have much worse range, cone angle, and aim than any other user of the Ignis), instead of functioning in the semi-narrow cone that it appears to, has at least a full 180 degree spread, meaning it hits just about everything within its range in from the 9:00 to 3:00 (perhaps even 8:00 to 4:00) of the user (be it player or Scorch). The range of the Scorch's Ignis is also much, much further than it appears, further complicating matters. This definitely needs to be fixed, although I understand that there may be more pressing matters. Link to comment Share on other sites More sharing options...
tretter Posted July 13, 2016 Share Posted July 13, 2016 Scorches can burn you while you are behind them or behind a wall.still not fixed :( Link to comment Share on other sites More sharing options...
Kayco38 Posted July 13, 2016 Share Posted July 13, 2016 scorch ignis really need a fix ,as to our ,the spread is interesting sometime yes,but not broken , damage seem to become lower and lower as further you go from the center of the cone,which is still a cone not 360 like scorches Link to comment Share on other sites More sharing options...
YellowVolt Posted July 14, 2016 Author Share Posted July 14, 2016 (edited) Well; Hotfix 8 is here, and I'm still not seeing a fix to this problem. I really do hope it gets fixed very soon; this bug is impacting gameplay in terms of people trying to get their Kavat scans and just in general for anywhere Scorches may be. The fact DETaylor passed it on should honestly meant that it should of been fixed a hotfix or two after it was passed on. If I can just get an estimation or a general timeframe on when the bug is fixed, that's all I'd need at this point. Edited July 14, 2016 by YellowVolt Link to comment Share on other sites More sharing options...
Tzolkat Posted July 14, 2016 Share Posted July 14, 2016 When my clanmates and I were kavat hunting, we encountered numerous occasions where we were downed by Scorches who were firing in the opposite direction from where we were standing. There's no visual effect to indicate we could be hit, we would just randomly catch on fire and/or spontaneously combust and die. We also encountered situations where we were hit by Scorch fire through at least 10m of obstacles, again with no visual indication of where the damage was coming from, other than the fact that nothing else in the derelicts can do that much damage so quickly, and the occasion when we would catch on fire for no apparent reason. I've heard it has been an issue with Scorches for some time, but the close quarters and twisting passageways of the derelict tileset along with higher numbers of Scorches is pulling it out of obscurity rather quickly. Link to comment Share on other sites More sharing options...
gir240 Posted July 14, 2016 Share Posted July 14, 2016 thats what is killing me while i was a room away and the scorch was looking away from me. Link to comment Share on other sites More sharing options...
TwinkleShock Posted July 14, 2016 Share Posted July 14, 2016 Not only that, they also ignore frost's bubble and hit you anyway, even if you're inside it. Which is definetely annoying as hell, I've been killed despite being in a bubble in a different rooms just cause 2 scorchs were randomly fighting other enemies in their one. Link to comment Share on other sites More sharing options...
NinjaKitsune56 Posted July 14, 2016 Share Posted July 14, 2016 On 7/9/2016 at 8:01 AM, Bibliothekar said: Feels like Scorches have been getting the Napalm upgrade - instead of Napalms getting fixed. I agree, it's very annoying when you suddenly die without any apparent cause just to find out that a Scorch around the corner was firing at some wildlife and got you through two walls. Two walls, five barricades, fifteen Ferals and thirty-eight Infested ranging from Crawlers to Ancients. Link to comment Share on other sites More sharing options...
Bibliothekar Posted July 14, 2016 Share Posted July 14, 2016 23 minutes ago, NinjaKitsune56 said: Two walls, five barricades, fifteen Ferals and thirty-eight Infested ranging from Crawlers to Ancients. And, don't forget, with his back to you! Link to comment Share on other sites More sharing options...
The__Q Posted July 14, 2016 Share Posted July 14, 2016 I was doing an ophelia survival, and ended up getting killed by a scorch in the next tile over. 10/10 would die to a scorch again. Link to comment Share on other sites More sharing options...
Sennera Posted July 14, 2016 Share Posted July 14, 2016 Scorches have the same Ignis players have, in a way. This was learned after the Ignis got a big buff a couple years ago, and Scorches suddenly went from happy-hug-dispenser to ultimate-doom-of-warframes overnight, much to everyone's surprise. Hyekka Masters have something else. Anyway, they changed the way accuracy is calculated for the Ignis in the SotR update I think (in the changelog someplace), but it broke them to not actually check what way you're firing and what obstacles are in the way. As a consequence, the Scorch Ignis that runs off the same code no longer needs to be aimed to kill you :) Link to comment Share on other sites More sharing options...
NinjaKitsune56 Posted July 14, 2016 Share Posted July 14, 2016 59 minutes ago, Bibliothekar said: And, don't forget, with his back to you! Quite quite... and a pair of Snow Globes, too. Link to comment Share on other sites More sharing options...
NinjaKitsune56 Posted July 14, 2016 Share Posted July 14, 2016 31 minutes ago, Sennera said: Scorches have the same Ignis players have, in a way. This was learned after the Ignis got a big buff a couple years ago, and Scorches suddenly went from happy-hug-dispenser to ultimate-doom-of-warframes overnight, much to everyone's surprise. Hyekka Masters have something else. Anyway, they changed the way accuracy is calculated for the Ignis in the SotR update I think (in the changelog someplace), but it broke them to not actually check what way you're firing and what obstacles are in the way. As a consequence, the Scorch Ignis that runs off the same code no longer needs to be aimed to kill you :) Hyekka Masters have cans of pressurized napalm with lighters attached. Link to comment Share on other sites More sharing options...
FearsomeWarrior Posted July 14, 2016 Share Posted July 14, 2016 I run the Capture and that has Corpus so .. I never noticed this problem. If you run capture don't get distracted by Kats. Get the cap target first. Link to comment Share on other sites More sharing options...
Shyshac Posted July 14, 2016 Share Posted July 14, 2016 It's been a glitch for a while now. I posted about it back in May on behalf of my clan. Unfortunately, I doubt it will be fixed. Link to comment Share on other sites More sharing options...
chamelboom Posted July 15, 2016 Share Posted July 15, 2016 This bug is killing my frame, multiple times. Link to comment Share on other sites More sharing options...
--K--2lstgun Posted July 15, 2016 Share Posted July 15, 2016 I've noticed this too. It's extremely annoying, and it needs to be fixed. Link to comment Share on other sites More sharing options...
OnlinePhenome Posted July 21, 2016 Share Posted July 21, 2016 (edited) On 11.7.2016 at 6:53 PM, Bibliothekar said: Btw, I played my Ember again last night and noticed that our Ignis is hilariously broken as well. I could roast Infested in a 10m corridor without having to move the stream. So it seems to be a general Ignis problem instead of just a Scorch one. Don't ask for a nerf. C'mon, Ignis is bad without Ember because the damage sucks. Only good thing is the utility of Ignis, if that's gone it's trash... Don't evaluate it by killing low level enemies, try it on higher level enemies WITHOUT Ember and think about it not having any punch through..! If you need a warframe ability to make a weapon good tells a lot already. EDIT: It's so broken in the hands of enemies because warframes are so squishy, but we actually need some REAL DPS to deal with the huge armor values Grineer have.... Edited July 21, 2016 by Irregardless_Existence Link to comment Share on other sites More sharing options...
Bibliothekar Posted July 21, 2016 Share Posted July 21, 2016 Calm down, mate. I was simply stating the fact that our Ignis had about 180° coverage as well. Also, please define "higher level". Because if your answer is "level 150+", you can turn around and walk right out that door again. Link to comment Share on other sites More sharing options...
OnlinePhenome Posted July 21, 2016 Share Posted July 21, 2016 (edited) 5 minutes ago, Bibliothekar said: Calm down, mate. I was simply stating the fact that our Ignis had about 180° coverage as well. Also, please define "higher level". Because if your answer is "level 150+", you can turn around and walk right out that door again. No, the rate an Ignis kills "medium" level enemies is hilariously bad if 150 is being high, especially if they have armor. EDIT: To me it will be trash without utility, because there are better weapons for actually killing stuff. Also, some Saryn players would be raging because of nerf. Edited July 21, 2016 by Irregardless_Existence Link to comment Share on other sites More sharing options...
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