MagPrime Posted July 10, 2016 Share Posted July 10, 2016 It's rather difficult to see the mission/node names now that they're much smaller. It would be nice if the text size of the nodes were connected to the text scaler located in the Options; Currently, I have to lean forward a lot and squint to read the nodes. Link to comment Share on other sites More sharing options...
tifanator Posted July 10, 2016 Share Posted July 10, 2016 Yeah, they should probably also increase the size of the actual node as well so it's easier to see the icon in the middle, when one is there. Other than that I think this starchart is quite nice. Link to comment Share on other sites More sharing options...
MagPrime Posted July 10, 2016 Author Share Posted July 10, 2016 Just now, tifanator said: Yeah, they should probably also increase the size of the actual node as well so it's easier to see the icon in the middle, when one is there. Other than that I think this starchart is quite nice. Agreed. Visually, I love the changes! Just hard to read if I happen to be leaning back. XD Link to comment Share on other sites More sharing options...
jinxeverything Posted July 10, 2016 Share Posted July 10, 2016 +1 Gotta ask, Does [Papa] Steve posses supervision of sorts? because its hard to see the points at times :/ Link to comment Share on other sites More sharing options...
Lijka Posted July 10, 2016 Share Posted July 10, 2016 (edited) Same here. The Starchart is beautiful but very unfriendly towards short-sighted players. I believe the icons should be bigger, also different for each gamemode (exterminate, survival, defence, etc) and different colour indicating type (alert, invasion, nightmare, etc) as well as have superscript next to it indicatiing level nad faction. Also some indication whether it's archwing, submersible or nomral. I wrote that before already, in other topics but will keep asking for this. Small icons and letters and lack of basic information easily visible without having to hover over each mission separately is my only gripe with the new starchart. Well, that and he fact that mistakenly clicking on the mission immidiatelly starts 5 second countdown, instead of asking for confirmation. Edited July 10, 2016 by Lijka Link to comment Share on other sites More sharing options...
Stratego89 Posted July 10, 2016 Share Posted July 10, 2016 (edited) This. Also raise the alpha/gamma so they're less transparent, and brighter. Also add some sort of thicker path along the main "road" from start to finish on the starchart for better visibility of the flow of it all. EDIT: Oh and as the guy above me said the game automatically going into 5 second countdown when in solo/invite when you click on a node is very annoying. I get that it was probably quality of life intended so people wouldn't need to do an extra click- and in the old starchart I woulda loved it- but with this starchart it was just a bad idea. Edited July 10, 2016 by Stratego89 Link to comment Share on other sites More sharing options...
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