CamperKingPrime Posted July 17, 2016 Share Posted July 17, 2016 Not sure if this qualifies as a rant or not but my opinion is that our new Star-chart 3.0 is awful. With 2.0 I did not have all the planets completely finished but I could go and do what I pretty much wanted and played missions I enjoyed including all of the void key missions. As i understand it Scott was saying from inception that 3.0 would get rid of some superfluous missions and make the star-chart more active, especially for those that need help to open up higher level planets and missions or things you cant get done solo. With this weekend the first time I have been able to dedicate time to all this I have found just an equally dead star chart in 3.0 as 2.0 (again, in my opinion) I have sat forever waiting on a team to do defenses, interceptions mobile defense, spy's ( because I really suck at them) & etc on Europa, Sedna, Pluto and the like. And before the "Git Good", Join a clan & find some friends crowd chimes in, I am highly proficient in what missions I like to do, have been in my clan for 2 years which is large and active and do have friends that I play with all the time. I feel like I am being forced to do missions I don't really care to do just to get to something else. The void is a prime example. I feel that If I had a key for a certain void mission then that mission should have been open to me in 3.0. I have an Orthos Prime and that's it. I have never cared about having prime whatever so not real fired up about the fissure thing. Of all things I miss it's the survival mission against the Grineer on Apollodorus. I went there to just blow of steam, level mastery fodder stuff, test different builds, level forma stuff and so on. I have not found the equivalent yet and I find myself increasingly not wanting to play. I spend a lot of time squinting at the map trying to find things and it's not enjoyable. Maybe it's time to admit a failed idea and bring back 2.0. Link to comment Share on other sites More sharing options...
Kitzun Posted July 17, 2016 Share Posted July 17, 2016 (edited) The idea was to reduce the amount of nodes so people would play together more, but on something as appollodorus I agree, we lack a low-level grineer survival. Edited July 17, 2016 by Kitzun Link to comment Share on other sites More sharing options...
SYL3NZR Posted July 17, 2016 Share Posted July 17, 2016 the starchart rework is a big fail for me it seems like not every mission type is combined with every faction at every level interval + whatever else is supposed to be there Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted July 17, 2016 Share Posted July 17, 2016 The original plan for the starchart was to have missions slowly rotate in and out, some lasting hours, others days or weeks. So hopefully we'll see some of that happening in the near future. Link to comment Share on other sites More sharing options...
CamperKingPrime Posted July 17, 2016 Author Share Posted July 17, 2016 (edited) "The original plan for the starchart was to have missions slowly rotate in and out, some lasting hours, others days or weeks. So hopefully we'll see some of that happening in the near future." Well that would be a bust too. It seems that if you have all the missions opened on a planet then they rotate out one mission for another then that would make the planet unfinished again without you not knowing. Apollodorus was an important staple for newbies and vets alike and believe they should have really looked hard at making it a standard of 3.0 also. Edited July 17, 2016 by CamperKingPrime Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted July 17, 2016 Share Posted July 17, 2016 1 minute ago, CamperKingPrime said: Well that would be a bust too. It seems that if you have all the missions opened on a planet then they rotate out one mission for another then that would make the planet unfinished again without you not knowing. Apollodorus was an important staple for newbies and vets alike and believe they should have really looked hard at making it a standard of 3.0 also. It's worth the price of forcing players to move from their established farming grounds to a new one regularly. Link to comment Share on other sites More sharing options...
Vastarov Posted July 18, 2016 Share Posted July 18, 2016 We could just wait for an Invasion and let the Grineer take over a Survival node around that level. Warframe is nice for the flexibility of the mission layout too :> Link to comment Share on other sites More sharing options...
MaruKage Posted July 29, 2016 Share Posted July 29, 2016 Yea it seems plenty of players miss good old low tier Grineer survival on Apollo , including me... And since there is no alternative to Apollo (which was also one of my fav. sector) it's hard for me to even log into the game at this stage. Most of my friends stopped playing after this update came up. No more low tier Grineer survival and no more endless challenges we had before in Void is somehow game breaking for some of us. Anyway good luck to all Tennos maybe we'll meet again someday. Link to comment Share on other sites More sharing options...
arch111 Posted July 29, 2016 Share Posted July 29, 2016 What I liked about that node was how easy it made new and old players team up. New Tenno didn't stress so much because the level started out low, the old could watch the younglings backs as they got better. I allso enjoyed it to blow steam and test weapons and baby warframes. Link to comment Share on other sites More sharing options...
MaruKage Posted July 29, 2016 Share Posted July 29, 2016 1 minute ago, arch111 said: What I liked about that node was how easy it made new and old players team up. New Tenno didn't stress so much because the level started out low, the old could watch the younglings backs as they got better. I allso enjoyed it to blow steam and test weapons and baby warframes. Exactly ! Link to comment Share on other sites More sharing options...
Jim22 Posted July 29, 2016 Share Posted July 29, 2016 um hello that mission is still there its now just infested instead of grineer lol Link to comment Share on other sites More sharing options...
arch111 Posted July 29, 2016 Share Posted July 29, 2016 10 minutes ago, JIM22 said: um hello that mission is still there its now just infested instead of grineer lol That's not the same. Link to comment Share on other sites More sharing options...
Jim22 Posted July 29, 2016 Share Posted July 29, 2016 how its still survival Link to comment Share on other sites More sharing options...
Diana.K Posted July 29, 2016 Share Posted July 29, 2016 (edited) The part where it's a different faction makes it pretty different I would think. Edited July 29, 2016 by Diana.K Link to comment Share on other sites More sharing options...
DatDarkOne Posted July 29, 2016 Share Posted July 29, 2016 32 minutes ago, arch111 said: What I liked about that node was how easy it made new and old players team up. New Tenno didn't stress so much because the level started out low, the old could watch the younglings backs as they got better. I allso enjoyed it to blow steam and test weapons and baby warframes. I grant you this one. You managed to hit all the points I liked about Apollodorus also. I now use Draco's survival for testing and leveling new Frames. Link to comment Share on other sites More sharing options...
AzureTerra Posted July 29, 2016 Share Posted July 29, 2016 You ran Apollodorus so much you set up a camp there and in that camp left some cheese in a bag... well that bag split and the "cheese" has evolved and run rampart. Link to comment Share on other sites More sharing options...
(XBOX)Bortis Badtouch Posted July 29, 2016 Share Posted July 29, 2016 49 minutes ago, AzureTerra said: You ran Apollodorus so much you set up a camp there and in that camp left some cheese in a bag... well that bag split and the "cheese" has evolved and run rampart. giggled way to much at this Link to comment Share on other sites More sharing options...
Zoretor Posted July 29, 2016 Share Posted July 29, 2016 This new Solar Map is a huge improvement, in many ways. True, missions got shuffled around, but, so what? I get what you're saying about Apollodorus. I also used it a lot, for the same reasons. Like, a lot. To the point of eye-and-brain-cancer... This new "infested Apollodorus" is fine. You can use it for the same purpose, plus, spawns are way crazier, so your bloodlust will most definately be sedated. Otherwise, I recommend the excavation node "Cervantes" for good affinity, plus other useful resources (neurodes and cryotic). All that said, I think they failed by not making the nodeless "choose mission and it's difficulty per planet" approach they seemed to be heading in. I invite anyone to take a gander at my post regarding the issue of how the current node system could be better streamlined: Link to comment Share on other sites More sharing options...
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