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The Vectis has received the PBR treatment ????


Sepharoth
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PBR is short for Physically-Based Rendering, or something similar.

 

Basically it means the textures have been updated so instead of looking like wax or shiny plastic, they look like... well, other materials. More realistic ones.

Edited by LoopStricken
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They changed the shaders on the textures. PBR (Physical Based Rendering) is a rendering technique that makes the materials look and feel better than the old system DE used (Blinn-Phonq). You may notice this specially on metallic areas and scaled parts of various Warframes. The lighting improvements/overhaul we had not too long ago had among its objectives accomodate to these new shaders and make the game feel more vibrant altogether.

It's also what allows us to color the gold in the Prime items -- anything you see that has non-colorable gold has not received yet the PBR treatment :)

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I don't know the details, but I from what I understand the PBR allow the representation of different, more real materials: instead of having an item made of just one, unidentified, matte material, with PBR you can see the wood, metal, plastic, cloth and so on that that item is made of

Edited by Drufo
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Unfortunately DE does a bit of wrong advertisement in two ways: Actually they mean PBS instead of PBR, and they don't even use physically-based shading.

Physically-based shading means to have as few parameters as possible to define any optical effect. Warframe's way of PBS is to define diffuse, metalness, roughness, emissive, opacity, etc textures that are mapped onto polygon meshes. But this is already wrong since they is no diffuse - instead you must use 100% roughness.

And physically-based rendering means to capture the scene like an actual device (like photo cameras with lenses attached). That is not done in Warframe either.

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