Sannidor Posted July 31, 2016 Share Posted July 31, 2016 My main issue is reactants being confused as a rare resource or a mod as all share a similar light beacon. They need to be visible for a player who collected required amount for he should be able to mark one for team at any point... However: I see no harm if reactants stopped dropping and existing disappear once whole team is full, maybe? Surely they should be visible on mini-map with special symbol and please consider replacing beacon light wit some other glow effect. I noticed it in fissure survivals which seem to be the only missions worth staying after gathering reactants. Also, if maximum drop items replacement rule applies to them it surely should not, these are crucial for mission progress. Link to comment Share on other sites More sharing options...
KirukaChan Posted July 31, 2016 Share Posted July 31, 2016 How about letting us pick up more than 10, and any extras being able to be traded in for a tiny amount of Ducats (like, 1 Ducat per extra reactant) at Baro's kiosks? Link to comment Share on other sites More sharing options...
wathor88 Posted July 31, 2016 Share Posted July 31, 2016 i dont really see how u cant be confused by the glow and i dont think they need to be on the mini map. that would be confusing. if i have my ten i just finish the mission and i dont care if there r more dropping....but if more drops would mean more ducats i wont say no ,) Link to comment Share on other sites More sharing options...
Praxxor Posted July 31, 2016 Share Posted July 31, 2016 No, the reactants dropping all the time leaves no place for calculation errors, you will be able to get your reactants no matter what happens (unless the other players rush to extraction obviously, which has to be fixed as well) Link to comment Share on other sites More sharing options...
MrCranky_BR Posted July 31, 2016 Share Posted July 31, 2016 They need a function instead. They could fuel the relic buff, extending it's duration. Or give extra focus points. Or accumulate into traces. Say you get an extra trace for every 5 reactants picked up after the relic is open... Lots of options really... no sense in wasting the opportunity. Link to comment Share on other sites More sharing options...
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