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Immortal Chroma build


(PSN)Deception_Pharo
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The build :

aura : Corrosive projection (since it's the best in game... otherwise steel charge)

exilus : power drift or handspring, I prefer handspring because it's absolutely amazing added to constitution, you get up in 0.2 sec after geting knocked down

Mods : flow / continuity / constitution / narrow minded / vitality / steel fiber / blind rage / rage

Commentary : Rage is vital to be able to play at very high level, and redirection isn't really needed because I play him with "electricity" which adds shield when using his second ability (enough to get his armor boosted), I don't use any other strength mod than blind rage because it would just be overkill (which is already the case...)

I could remove flow and put energy conversion...but I like to be safe.

By the way this build asks for 5 formas, since all mods are maxed & flow/continuity are primed.

25 minutes ago, (PS4)Deception_Pharo said:

1 - Will it allow me to survive sorties or high level enemies?

Yes, you can reach 700% armor bonus with vex armor, which means around 5k armor and therefore 94% damage mitigation  (I think?)

25 minutes ago, (PS4)Deception_Pharo said:

2 - Deal enough damage?

Definitely, with this build I have a damage multiplier of x4.5. (with vex armor)
 

 

25 minutes ago, (PS4)Deception_Pharo said:

3 - What's the meaning of his abilities that everyone uses?

Nobody use chroma's first ability (or at least, people who know how to play him...) because it's just poop, and his fourth ability is mainly used for credit farming or CC, I usually cast it > wait for it to CC people > remove it, because it drains waaaay too much energy.

His second ability is used (as electricity in my build) for CC, shield buff, and the damage reflection (damage reflected x20  <3).

And his third ability is used for armor buffing and damage buffing, you must have it enabled ALL THE TIME in high level missions (that's why you have rage).

25 minutes ago, (PS4)Deception_Pharo said:

4 - any specific weapon requirement?

In very high level you need a melee with vital strike, otherwise you can also make a furis build with the syndicate augment that allows it to lifesteal.

Other than that, play with whatever you want, even a lato becomes viable when you have your damage output multiplied by 4.5

Edited by Trichouette
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23 minutes ago, (PS4)Deception_Pharo said:

Hello Tenno,

 

As the name suggest, I'm looking for a chroma build.

Health, Power Strength, Power Duration and some kind of energy restore (be it Arcanes, Zenurik or Rage mod).

23 minutes ago, (PS4)Deception_Pharo said:

Few questions:

1 - Will it allow me to survive sorties or high level enemies?

Yes. Highest EHP ingame (not counting Valkyr's or Wukong's invincibility).

23 minutes ago, (PS4)Deception_Pharo said:

2 - Deal enough damage?

Yes, see below.

23 minutes ago, (PS4)Deception_Pharo said:

3 - What's the meaning of his abilities that everyone uses?

1. Spectral Scream: Channeled ability. More or less useless, with Augment very cool in Conclave though

2. Elemental Ward: Duration based buff. Emits an Aura that buffs you and your teammates in radius with certain effects based on element. For tankiness, choose ice.

3. Vex Armor: Duration based buff. If you lose shields, your armor gets buffed for the rest of the duration. If you lose health, your weapon damage gets buffed (which answers your second question.) Is also a nice way to level weapons, because they can actually deal a lot of damage with few mods.

4. Effigy: Channeled ability. Chroma's pelt becomes self-aware and attacks enemies in range based on element. Not that strong, but very useful for credit farming, because it has two different credit multipliers when you are in short range and when the Effigy kills enemies.

For details, see wiki.

23 minutes ago, (PS4)Deception_Pharo said:

4 - any specific weapon requirement?

Anything gets heavily buffed with proper Power Strength and Vex Armor's effect, so not really. If you don't play fire Chroma (which can heal itself), it is nice to have some means of healing (be it Furis with Augment, Life Strike or any health-restoring Syndicate Weapon) because you need to lose health to max Vex Armor's buff.

23 minutes ago, (PS4)Deception_Pharo said:

My gratitude Tenno.

You're welcome.

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Right so, heres what you need;

8W7YEhw.jpg

Some notes;

  • Flow is not nessesary in the slightest.
  • Not having Primed Continuity is fine, the difference is only a few seconds of buff duration anyway.
  • If you really want to push it as far as itll go, then take out Streamline and replace it with Blind Rage. Chroma has enough energy to cast both Ward and Vex with a maxed Blind Rage (and no Streamline) by default, however expect to run into problems when facing Energy Leeches, Nullies and Combas.
  • Equip Zenurik focus as your main source of energy income
22 minutes ago, (PS4)Deception_Pharo said:

3 - What's the meaning of his abilities that everyone uses?

The two main things are Ice Elemental Ward and Vex Armor.

The main thing about Ice Ward is that it adds a fixed amount of armor to Chroma. As a side bonus it will also deflect projectiles, including grappling hoocks and Bombard missiles.

While active, Vex Armor will accumilate stacks of Scorn when you take shield damage and stacks of Fury when you take health damage.

Scorn will multiply your armor total by the % listed on the HUD. As you might expect, this goes amazingly well with the added armor of Ice Ward.

Fury will multiply your weapon damage. Nothing fancy to explain here really.

 

12 minutes ago, (PS4)Deception_Pharo said:

1 - Will it allow me to survive sorties or high level enemies?

2 - Deal enough damage?

4 - any specific weapon requirement?

Kinda, Yes and No.

Chroma is heavily reliant on Ward and Vex to accomplish anything. And theese abilities dont run forever so there will always be that little gap in between casts where youre no tougher than a stock Valkyr and youll still need to take damage to biuld up the Vex armor and damage multipliers.

And it bears worth mentioning, even with the ludicrous amounts of armor you can still get downed if you open yourself up to attack from alot of mobs, so jsut be mindful of that.

And theres no weapon requirement. Simply use whatever you feel is most effective. However a way to reliably restore health (Life Strike melee or a Vaykor, Telos or Sancti weapon) will help out as youll need to take health damage for Vex.

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40 minutes ago, (PS4)Deception_Pharo said:

Will it allow me to survive sorties or high level enemies?

If you are playing solo, you're dead meat even if you are ice Chroma with maxed armour, strength and unairu passive (2 sets of mystics and life strike don't save either when it comes to a room of physically enhanced enemies with his dps, unless you drop a gazillion of health and energy restores). Currently top no-invisibility no-CC survivalist is Defying Wukong.

In a pug however you can think you're "immortal" because you won't be receiving all the damage from every single enemy in your priximity.

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26 minutes ago, Trichouette said:

I could remove flow and put energy conversion...but I like to be safe.

I luv you, man! I tend to go with EC at the cost of removing Pr. Flow. I run Zenurik, so I hardly ever have any energy issues with the build I go with (which is very similar to what you listed, sans Rage).

I got a good idea of just how good the build was when I did a Vay Hek Assassination sortie. I jumped into a game where a Nova slowed him down. 3 Tonkor shots later, the Nova and I are extracting.

Chroma is love.

Chroma is life.

Can't wait for the Prime version: honestly, seeing that is what keeps me in the game. :)

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6 hours ago, SeaUrchins said:

If you are playing solo, you're dead meat even if you are ice Chroma with maxed armour, strength and unairu passive (2 sets of mystics and life strike don't save either when it comes to a room of physically enhanced enemies with his dps, unless you drop a gazillion of health and energy restores). Currently top no-invisibility no-CC survivalist is Defying Wukong.

In a pug however you can think you're "immortal" because you won't be receiving all the damage from every single enemy in your priximity.

As a melee Chroma, let me give you a few pointers:

-You can block during the use of your 2nd and 3rd ability to make you less vulnerable when you refresh your buffs.That's especially true, if you decide to use a weapon with a 85% damage reduction on blocking. (that includes channeled block, by the way. In higher levels, it can prove handy to utilize a brief channeled block during the animation of your 3rd ability to ensure that your shields do not get damaged until you're ready to stack your buff.)

-If you proc Slash during a channeled strike, the DoT ticks will continue to heal you through Lifestrike.

Considering this, my weapon of choice is the Orthos Prime. It provides a 85% damage reduction and has a great IPS ratio in favor of Slash.

Utilizing the points above, Chroma can easily sustain through all kinds of extreme situations.

For instance, facetanking 20 lvl 110 Corpus Techs:

(Sorry for the bad quality, by the way)

And luckily an Orthos Prime with Primed Reach equipped is every Nullifier's nightmare. Just in case you were worried about those.

 

Things to note:

-Channeled strikes do not cost energy if you only hit the bubbles.

-Hitting bubbles will contribute to your combo counter.

 

Other things to consider:

-Quick thinking does not only scale with your armor, it actually has an additional built-in damage reduction which stacks ontop of the damage reduction from your armor .

So QT+Primed Flow+Rage+Lifestrike+Zenurik=Profit (Zenurik is huge in this combination, as it helps you fuel your buffs and Lifestrike. Well, and your channeled strikes in general, when you feel like boosting your damage a bit by doing so.Also, in combination with QT it's essentially a much stronger version of Rejuvination to Chroma.)

-For Arcanes, rather than 2 Grace sets (I assume that's what you meant by "mystics") I'd go for 1 Guardian set, as the most dangerous thing to a Chroma is getting killed instantly. After all, with Lifestrike and the tools to keep your energy going, you have all the HP sustainability you need. As for the 2nd Arcane set, I'd probably go for Arcane Fury, if I could afford it lol. Alternatively, Arcane Agility might be a good choice.Why? Well, movement speed has a direct impact on enemy accuracy. In higher levels, that might not help much against hitscan weapons but against enemy weapons with travel time, it might work wonders. Such as the weapons of Techs and Nullifiers which arguably pose the greatest threat to you.

Edited by iSmallfry
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On 9/15/2016 at 1:13 AM, SeaUrchins said:

@iSmallfry if the OP wants to be an 30-60 seconds immortal simulacrum hero, it is a different story, Chroma is very tough in simulacrum, no arguing that.

If you think Chroma is an "immortal tank" I welcome you to go tank Alad V in solo sortie assassination.

He's by no means "immortal", i never implied such a thing. In fact, what i did say was "the most dangerous thing to a Chroma is getting killed instantly", which enemy become capable of, at some point.

That said, he's definitely not as helpless as you make him seem to be. At the very least, he doesn't need to spam pads, at all. Not even in a solo scenario.

 

Well, Zhanuka is kind of a bad matchup for Chroma, as it dispells your buffs immediatly if you get into its vinicity.

Though, even then I had no problems whatsoever to stay live. Not a single death, not a single pad.

I mean, really, not being able to use your buffs doesn not exactly stop you from just using the Lifestrike+Rage combo to keep yourself alive.

As i said before, as long as you don't get oneshotted, Chroma won't die. And frankly, Zhanuka does not have the damage to do so. So yeah, your challenge was a child's play.

Now killing the boss did prove to be rather akward, though, for several reasons:

-Constant blinds and knockdowns

-No buffs = a huge chunk of your damage missing

-Zhanuka being immune to procs which is a bad matchup against my Orthos in particular, as i run a hybrid status build.

-It's been a long time since i last fought Alad and I've forgotten some of his mechanics (how to make Zhanuka vulnerable, namely)

So yeah, the first clip is me just trying to figure out a way to keep my buffs up and derping around killing off Alad V several times just to have him revived by Zhanuka again, mostly.

Took me quite a while to realize you're not supposed to kill Alad. Now the reason i'm showing you this clip, despite it making me look like a idiot, is because it actually does a good job of showcasing how i was able to sustain the incoming damage with ease, abusing the somewhat endless cycle of generating energy and healing back up.

Mind you, i did drop to rather low HP here and there. That was never going to kill me though, as i run Quick thinking.That being the case, my energy pool does not only translate into an extra 1531,2 HP, it comes with an additional 58.333%  damage reduction ontop of your armor (http://warframe.wikia.com/wiki/Quick_Thinking). Also, do keep in mind that my energy gets regenerated constantly, thanks to Rage and Zenurik (Rage will keep generating energy as long as i heal up my HP using Lifestrike, of course).

Now, I did make a 2nd attempt where i just rush in and spam both, Alad and Zhanuka down with melee. Didn't even use my Zenurik ability and still had no trouble whatsoever, to stay alive. Took me roughly 4 mins.

Afterwards, i figured it was an Eximus stronghold, so why not use the chance to demonstrate some facetanking? Long story short, Sorties are just not at a level that could pose a threat to our dear Chroma.

Now that I did what you asked for, I'd like to invite you to try replicate my Corpus Tech clip. Get into the Simulacrum and try to facetank 20 high-leveled Techs the way I did (which includes standing still and just soaking up all the damage). Just so you can get an idea of how much damage it actually was, I sustained through. I'm sure you'll quickly realize, just how miniscule Zhanuka's damage was in comparison.

 

 

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I got no idea why do you want me to go tank corpus techs or tell me obvious stuff about Chroma.

I soloed sortie Lech Krill, Sargas Ruk and Raptors with elemental enhancements using Chroma.

(of the latter I even have a video)

Spoiler

 

I know how it works and I know how much damage it can soak, but the truth is: if you want to tank with abilities you should go for Defying Wukong as he can soak more damage than Chroma. You can't possibly argue that high armor beats invulnerability.

Now where you need a beefy frame and rely on self heals it is not Chroma but Inaros who makes the best choice, same Alad barely a minute:

Spoiler

 

Chroma is a fun frame, but get real: he loses as ability based tank to Wukong because of Defy and as a sustained no abilities tank to Inaros (and who knows, probably Valkyr too).

Edited by SeaUrchins
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46 minutes ago, SeaUrchins said:

I got no idea why do you want me to go tank corpus techs or tell me obvious stuff about Chroma.

I soloed sortie Lech Krill, Sargas Ruk and Raptors with elemental enhancements using Chroma.

(of the latter I even have a video)

  Hide contents

 

I know how it works and I know how much damage it can soak, but the truth is: if you want to tank with abilities you should go for Defying Wukong as he can soak more damage than Chroma. You can't possibly argue that high armor beats invulnerability.

Now where you need a beefy frame and rely on self heals it is not Chroma but Inaros who makes the best choice, same Alad barely a minute:

  Hide contents

 

Chroma is a fun frame, but get real: he loses as ability based tank to Wukong because of Defy and as a sustained no abilities tank to Inaros (and who knows, probably Valkyr too).

The things i'm pointing out can't be all that obvious to you, considering you didn't even know about the interaction between Quick Thinking and armor until a few days ago.So yeah, that's something you, at the very least, should not label as obvious.

"Help me become a beefier Chroma"

@iSmallfry indeed I never actually noticed QT is influenced by armor :/  <----does that look familiar to you?

I've seen the Raptor clip before, when you asked for advice on Chroma. I saw the build you were using, as well. It featured neither QT nor Rage. No use of Lifestrike. You were spamming pads. Once again, stuff doesn't seem too obvious to me.

What should be obvious though, is the reason i want you to try tank the Techs. After all, the sole reason for me to go out of my way to do a solo Alad run was "If you think Chroma is an "immortal tank" I welcome you to go tank Alad V in solo sortie assassination.", which you posted as a response to my Tech clip. You were clearly implying that it would be harder or impossible for me to live through Zhanuka.As a matter of fact though, Zhanuka was a breeze - even without buffs. The same can't be said about the Techs.So yeah, I'm inviting you once again, to see for yourself.

I agree on Wukong having more survivability than Chroma. Again, all i wanted to point out is:

"He's by no means "immortal", i never implied such a thing. In fact, what i did say was "the most dangerous thing to a Chroma is getting killed instantly", which enemy become capable of, at some point.

That said, he's definitely not as helpless as you make him seem to be. At the very least, he doesn't need to spam pads, at all. Not even in a solo scenario."

As for Inaros and Valkyr: No, not at all. Inaros will fall off way sooner than Chroma will, in terms of ability to tank. I know from experience. He just doesn't have the damage mitigation to live through really high level stuff.Valkyr was indeed better than Chroma with her 4th.The energy efficiency was nerfed to the ground though, so she can't sustain it for all that long anymore.

PS.: Wukong doesn't exactly fit into the "facetank category".Once you hit a certain enemy level, you will inevitably have to refresh your defy very frequently.In a solo endless run, where all the focus is on you, at any given time, your best bet is to use your 3  to get to a safe location to refresh it.This will become necerssary as Wukong can't tank S#&amp;&#036; without his Defy.At that point, it's more of a hit&run thing. Not to mention that his Defy is a toggle, meaning that it's not as easy to uphold as Chroma's tools (no Zenurik,no Energy Siphon,no EV,no Rift).

Edited by iSmallfry
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18 minutes ago, SeaUrchins said:

Anyway, @iSmallfry let's agree to disagree on this and move on. What would you suggest to slot in aura: Stand Together or Growing Power? What would give more armor bonus in your opinion?

P.S. TP's build is mediocre, you can roll 299 strength easily with Zenurik, you won't even need restores or orbs.

 

Armor bonus aside, personally, I'd choose Stand together over Growing Power, as it is less situational. Then again, I'd go with CP over those 2.Well, in case of no armor scaling: Shield Disruption/Energy Siphon/Steel Charge/EMP Aura/Rejuvination.

Well, too much power strength does not only have a negative impact on efficiency, making your skills harder to cast  in critical moments ( buffs got cancelled or you're short on energy due to leeches or god knows why), it makes you way too reliant on those buffs. Can't stress enough the alternative of going the QT+Flow+Rage route.

Edited by iSmallfry
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Indeed, I went for QT+P Flow and you were right all the way (and even two sets of arcane guardians as I expected 2 separate buffs instead of 1), survivability increased significantly (I would have probably done that raptor with your suggestions without a single pad). I am just salty 'cos Wukong's Defy is unfair in terms of effort, nevermind me :]

 

lol I'll see myself out now XD

Edited by SeaUrchins
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15 minutes ago, SeaUrchins said:

Indeed, I went for QT+P Flow and you were right all the way (and even two sets of arcane guardians as I expected 2 separate buffs instead of 1), survivability increased significantly (I would have probably done that raptor with your suggestions without a single pad). I am just salty 'cos Wukong's Defy is unfair in terms of effort, nevermind me :]

 

lol I'll see myself out now XD

Read the "PS" section on my other post.Take it from somebody who did a solo 2 hour melee-only survival on the moon survival node,before Acolyte mods were a thing (not saying you can use those on Wukong's 4th,just pointing out that PF was way more powerful than any other melee, at the time). Wukong feels way different from a tank, gameplaywise. In high level missions,anyway.And managing his Defy does become quite bothersome when you hit those higher levels.So yeah, it might not be as effortless as you think it is.

Edited by iSmallfry
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1 hour ago, iSmallfry said:

Wukong doesn't exactly fit into the "facetank category".Once you hit a certain enemy level, you will inevitably have to refresh your defy very frequently

This is actually wrong, having defy on, with rage makes you a face tank. There is no enemy level that Wukong can't hit, having to stay alive by reactivating defy causes health to refresh and energy consumption. Remember that defy also has invulnerability state as well. If you're having problem while being CC, then cloud walker is his secret weapon, as it allows him to deactivate defy without any problems, and cloud walker makes you invulnerable and wipes off status effect. Once you activate it, it staggers nearby enemies allowing you to activate defy, which I believe is a excellent synergy.

Now add his augment mod for even better  crit based exhaled weapon.

Edited by (PS4)Deception_Pharo
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29 minutes ago, (PS4)Deception_Pharo said:

This is actually wrong, having defy on, with rage makes you a face tank. There is no enemy level that Wukong can't hit, having to stay alive by reactivating defy causes health to refresh and energy consumption. Remember that defy also has invulnerability state as well. If you're having problem while being CC, then cloud walker is his secret weapon, as it allows him to deactivate defy without any problems, and cloud walker makes you invulnerable and wipes off status effect. Once you activate it, it staggers nearby enemies allowing you to activate defy, which I believe is a excellent synergy.

Now add his augment mod for even better  crit based exhaled weapon.

You might wanna read up on the "PS" section as well. You pretty much said what i said (using your 3 to get out of combat and to refresh your 2). Now, where our opinions differ is:

-Try running him in lvl 150+ solo missions, for instance.Defy will get procced near instantly.Each time it does proc, the amount of HP it leaves you with reduces (until it won't leave you with any HP at all and you simply die.Unless you refresh Defy before that happens, of course), which in turn reduces the effectivity of Rage.after 4-5 procs of Defy you will probably want to refresh it. Now, if Defy gets procced in quick succession over and over again, even with the invulnerability period, it doesn't take long before you need to gtfo to refresh your Defy.Hence, hit&run.

-The range on the stagger is quite underwhelming, if you turn Defy off and deactivate Cloud walker in an open area with ranged enemies all over the place,it's a death sentence.If S#&amp;&#036; hits the fan, what you wanna do is either look for a safe location or alternatively, if the map allows it, use Cloud walker to ascend so high, that enemies won't be able to reach you and refresh Defy mid-air.

Also, a group of leeches is Wukong's bane. In that regard he's just as #*(&#036;%%@ as any other Frame that relies on toggle abilities.

Edited by iSmallfry
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On 15/09/2016 at 3:59 AM, (PS4)Deception_Pharo said:

Hello Tenno,

 

As the name suggest, I'm looking for a chroma build.

Few questions:

1 - Will it allow me to survive sorties or high level enemies?

2 - Deal enough damage?

3 - What's the meaning of his abilities that everyone uses?

4 - any specific weapon requirement?

My gratitude Tenno.

-- You don't search.

Use whatever weapon you want. It's up to you to know how the weapons work.

Edited by Kinjeto
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