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Hinting on Hunting Ayatan Sculptures


_Iye
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AYATAN SCULPTURES are still not markable when way-pointed and wonder if its intentional where stars are after recent hotfix automatically shown in the minimap as an waypoint and even has a nice sound effect when found confirming their presence (many thanks for that), If the intention is to keep the statues rare then at least add some hinting feature (this time something new please, like

     >>> MINIMAP will start bit malfunctioning by rotating nonstop in random direction & the speed of rotation will increase as the player gets close to the statue.

     >>> UI will start flickering a little something like when we hit a grineer door scanner (not that much). UI will become stable after the flickering just staying for 1-2 seconds and repeating the sequence with increasing the frequency depending on the distance.

     >>> It'll be a bit more darker with dim sound effect (covering '_' meters of area) gradually increasing/decreasing the darkness depending on the distance.

     >>> Area lights fade in-out effect w/o sound effect gradually increasing/decreasing the lighting fade in-out frequency depending on the distance.

            Note: or you can just keep the effect/glitched condition at a fixed state depending on the '_' meters of coverage area.

It can be any other method as you like so that we can at least get to know that we have one placed in the currently running tileset instead of wasting huge time looking all over the place. This will also ensure additional fun while looking for the sculptures.

Edited by AhmadIYE
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1 minute ago, AdunSaveMe said:

I think it would be better for sculptures to just not blend in when you're standing practically on top of them, and/or have a cache-like humming sound. There's no hunting involved in following icons on a minimap.

Surely too much blending made it much difficult to find even being so close to them. Just having loot mods with literally running all over the tileset ensures that you will find it if its there and again if its stucked in an unobtainable location then you're screwed big time just because you'd have already invested remarkable amount of time reaching to that place. Thats why I came to suggest a few fun adding hinting features which would definitely help us look for and finding them.

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