FrigidMesa Posted October 6, 2016 Share Posted October 6, 2016 (edited) so mags bubble comes out too slow. even running Natural talent and speed drift it is still too slow can we make it so if the target dies before the bubble goes up it would, A: still put the bubble up, or B refund the cost of the bubble. it is so annoying when you are casting the bubble and then the target dies and you are charged the energy for no bubble. Edited October 6, 2016 by EternalMesa Link to comment Share on other sites More sharing options...
Glitch_Kitten Posted October 6, 2016 Share Posted October 6, 2016 prioritise targets that wont get destroyed by your teammates, like bombards, and you wont get stuck in the animation with no effect nearly as often, i agree it's pretty dumb but there are worse things in warframe Link to comment Share on other sites More sharing options...
jinxeverything Posted October 6, 2016 Share Posted October 6, 2016 Or C, we can place Magnetize where ever we want at will? It kinda hard to take advantage of enemies that dies right away thanks to AoE weapons and frames, being able to put it up at will will make it....what's the word am looking for... QoL thing, that's all Link to comment Share on other sites More sharing options...
NinjaZeku Posted October 6, 2016 Share Posted October 6, 2016 6 minutes ago, Prinny13 said: place Magnetize where ever we want at will I think that could pretty easily be implemented with a tap & hold mechanic, tap to get the enemy lock-on targeting and hold to freely place it without a target. (Same would be neat for Titania's Lantern, BTW.) Link to comment Share on other sites More sharing options...
CCamp88 Posted October 6, 2016 Share Posted October 6, 2016 I think being able to place it anywhere would be nice. And/or a buff to her animation speed(s). I've always loved mag, save for her ridiculous casting times... :-/ Though, i would still rather being able to place it anywhere (not require an enemy to cast) so that way it could be used like bullet attractor and be used defensively to good effect. Also, by not requiring an enemy to cast, it would require a little more skill when you are actually aiming for an enemy. Sorta how nekros' soul punch works in pve vs conclave. Link to comment Share on other sites More sharing options...
Ivan_Rid Posted October 6, 2016 Share Posted October 6, 2016 36 minutes ago, Glitch_Kitten said: prioritise targets that wont get destroyed by your teammates, like bombards, and you wont get stuck in the animation with no effect nearly as often, i agree it's pretty dumb but there are worse things in warframe In my experience this ability doesnt allow for precise aiming, theres soft auto aim and most of the time the closest enemy in a forward 90° cone gets targeted. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted October 6, 2016 Share Posted October 6, 2016 This is a common problem that's been raised before. Keep the awareness going, we might get a quick adjustment to the enemy lock (maybe something that makes the target temporarily un-killable, at least until the bubble is in place). Link to comment Share on other sites More sharing options...
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