Soketsu Posted October 21, 2016 Share Posted October 21, 2016 (edited) 6 minutes ago, (PS4)DesecratedFlame said: Reload times are a massive part of DPS. Currently, ammo capacity doesn't really affect anything because you can just drop multiple pies and never stop shooting. It just slows things down before the mission because you have to stand around waiting for ammo restores to build in the foundry. You don't work for DE, so you can't make this claim. You can't even claim that it not being in proves that because they have made plenty of dramatic changes, even some that fly completely counter to previous statements. I know but when you go in some missions (especially sorties) you will feel the lack of munition in you ammo pools, why I don't bring a soma in endless mission or against enchanced foe ? cause I have to spend ammo restore for them & it's annoying me, remove it & I will just switch my loadout to stuff with high dps, not someting who have a decent dps & a correct damage per ammo But don't get me wrong, I cheer your idea even if it's incomplete right now, for one time it's not a (annoying/pointless/nerf) idea Edited October 21, 2016 by Soketsu Link to comment Share on other sites More sharing options...
Volinus7 Posted October 21, 2016 Share Posted October 21, 2016 (edited) +1 to OP 1.Automatic/Continuous weapons will be viable for high lvl contents where ammo drop is less than ammo you spend on killing one enemy. 2.Since you don't have to run around pick up ammo, sniper/camper style will be more enjoyable [WF has little vantage points anyway duh....]. OP weapons will not get "OP-er" because they don't have ammo issue in the first place. Edited October 21, 2016 by Volinus7 Link to comment Share on other sites More sharing options...
YuukannaKishi Posted October 21, 2016 Share Posted October 21, 2016 (edited) 7 minutes ago, (PS4)DesecratedFlame said: You're wrong. I am not trying to make claims on DE's behalf, like you were. First of all, you just told me that I'm wrong. Second of all, you can find DE talking about their vision for Warframe and like Kapn said, if it were in their vision, then they would have changed this a thousand hotfixes ago. Third of all, you are making claims, like when you told JSharpie that Warframe DOES feel Arcadey (Even though it's not even close to an arcade game) Edited October 21, 2016 by YuukannaKishi Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 Just now, Soketsu said: I know but when you go in some missions (especially sorties) you will feel the lack of munition in you ammo pools, why I don't bring a soma in endless mission or against enchanced foe ? cause I have to spend ammo restore for them & it's annoying me, remove it & I will just switch my loadout to stuff with high dps, not someting who have a decent dps & a correct damage per ammo But don't get me wrong, I cheer your idea even if it's incomplete right now, for one time it's not a nerf idea I am not saying it is perfect just yet, just a first step in the right direction. The entire idea here is you get infinite ammo so you can keep using what you like without extra hassle, but reload times are adjusted to balance DPS. In other words, weapons with higher burst damage have longer reload times so there is a reason to use more than just a single weapon. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 2 minutes ago, Volinus7 said: +1 to OP 1.Automatic/Continuous weapons will be viable for high lvl contents where ammo drop is less than ammo you spend on killing one enemy. 2.Since you don't have to run around pick up ammo, sniper/camper style will be more enjoyable [WF has little vantage points anyway duh....]. Exactly. 1 minute ago, YuukannaKishi said: First of all, you just told me that I'm wrong. Second of all, you can find DE talking about their vision for Warframe and like Kapn said, if it were in their vision, then they would have changed this a thousand hotfixes ago. They have gone 180 from their statements before Link to comment Share on other sites More sharing options...
YuukannaKishi Posted October 21, 2016 Share Posted October 21, 2016 3 minutes ago, (PS4)DesecratedFlame said: They have gone 180 from their statements before So? The point is that DE didn't intend for us to have infinite ammo. But now you've changed to arguing about DE giving us limited ammo and then changing their minds. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 Just now, YuukannaKishi said: So? The point is that DE didn't intend for us to have infinite ammo. There is a lot of things they "didn't intend," but then did anyway, which invalidates that entire line of arguments. Link to comment Share on other sites More sharing options...
YuukannaKishi Posted October 21, 2016 Share Posted October 21, 2016 1 minute ago, (PS4)DesecratedFlame said: There is a lot of things they "didn't intend," but then did anyway, which invalidates that entire line of arguments. You just butchered another sentence by leaving the bottom half out, the top half is useless without the rest of it. Link to comment Share on other sites More sharing options...
Uan91 Posted October 21, 2016 Share Posted October 21, 2016 Democracy... You are talking about to get infinite ammo, when basically you can do it on your own modding your weapon. It's people like you that ruins Warframe, unfortunatly DE needs to listen every "player" of the game, but honestly i hope they just ban you for all the bullS#&$ that you wrote on this topic Link to comment Share on other sites More sharing options...
DrBorris Posted October 21, 2016 Share Posted October 21, 2016 (edited) Ammo conservation SHOULD be a form of balancing, unfortunately ammo pads and now Carrier make that irrelevant. Sure, Soma has an insane DPS, but if you use that as your only weapon (and don't have ammo mutation) you will run out of ammo. So maybe you just max the DPS of your Soma and bring along a reliable secondary and only use Soma for when you need to unload all of the DPS. This is engaging/thoughtful gameplay, and Warframe should have more of it. I guess if you were willing to nerf all of the massive DPS ammo inefficient weapons it could be okay, but I have a feeling you don't like this idea. What you are asking for is a buff to a category of weapons that don't need a buff. Edit: I am not against an Ammo 2.0. I personally think there should be one universal ammo pickup and every weapon receives a different amount of ammo from said pickup (Ammo mutation mods would be changed to just pick up more ammo per pickup). This would make balancing weapons DPS a lot easier and make it a more streamlined experience in general. Edited October 21, 2016 by DrBorris Link to comment Share on other sites More sharing options...
NightBlitz Posted October 21, 2016 Share Posted October 21, 2016 alright, this is going nowhere fast. the op refuses to even look at things from more than his own pov, even tho this idea would only have like a 0.00000000001% chance of actually being done. im thinking it might be a good idea to close this thing before it gets out of hand and flames start spreading Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 4 minutes ago, DrBorris said: Ammo conservation SHOULD be a form of balancing, unfortunately ammo pads and now Carrier make that irrelevant. Sure, Soma has an insane DPS, but if you use that as your only weapon (and don't have ammo mutation) you will run out of ammo. So maybe you just max the DPS of your Soma and bring along a reliable secondary and only use Soma for when you need to unload all of the DPS. This is engaging/thoughtful gameplay, and Warframe should have more of it. I guess if you were willing to nerf all of the massive DPS ammo inefficient weapons it could be okay, but I have a feeling you don't like this idea. What you are asking for is a buff to a category of weapons that don't need a buff. Edit: I am not against an Ammo 2.0. I personally think there should be one universal ammo pickup and every weapon receives a different amount of ammo from said pickup (Ammo mutation mods would be changed to just pick up more ammo per pickup). This would make balancing weapons DPS a lot easier and make it a more streamlined experience in general. But I already use Soma P., Atomos, and Galatine P./Redeemer as my load out. Ammo mutation or Ammo pies make it so I never run out of ammo. They just add tedium without balance. Adding infinite ammo at the costs of longer reloads would actually be a nerf to DPS. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 2 minutes ago, NightBlitz said: alright, this is going nowhere fast. the op refuses to even look at things from more than his own pov, even tho this idea would only have like a 0.00000000001% chance of actually being done. im thinking it might be a good idea to close this thing before it gets out of hand and flames start spreading No one has made a compelling argument. Everyone else has just said, "nuh-uh", or "DE doesn't want it, I know because my dad works at DE." If you have an actually argument to justify and validate your point of view then I am more than willing to consider it. Link to comment Share on other sites More sharing options...
Misgenesis Posted October 21, 2016 Share Posted October 21, 2016 Use Vacuum or Carrier. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 Just now, Misgenesis said: Use Vacuum or Carrier. I do. That also has nothing to do with the suggestion, thanks. Link to comment Share on other sites More sharing options...
Misgenesis Posted October 21, 2016 Share Posted October 21, 2016 Just now, (PS4)DesecratedFlame said: I do. That also has nothing to do with the suggestion, thanks. It doesnt? But they make ammo irrelevant. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 1 minute ago, Misgenesis said: It doesnt? But they make ammo irrelevant. No, they don't. Link to comment Share on other sites More sharing options...
DrBorris Posted October 21, 2016 Share Posted October 21, 2016 Just now, (PS4)DesecratedFlame said: But I already use Soma P., Atomos, and Galatine P./Redeemer as my load out. Ammo mutation or Ammo pies make it so I never run out of ammo. They just add tedium without balance. Adding infinite ammo at the costs of longer reloads would actually be a nerf to DPS. Maybe, just maybe, the problem is the things that are breaking the balance. And talk about tedium, increased reload speeds would be annoying AF. If this is supposed to be a QoL change, if anything it is going add another annoying aspect to the game. Just now, (PS4)DesecratedFlame said: No one has made a compelling argument. Everyone else has just said, "nuh-uh", or "DE doesn't want it, I know because my dad works at DE." If you have an actually argument to justify and validate your point of view then I am more than willing to consider it. No... they have made compelling arguments, you just don't agree with them. It is fine that you don't agree, but if you dismiss our arguments just because you disagree there is no discussion. Here, let me try... "I think that running out of ammo adds complicity to the game, it is just wrong to think otherwise." Just now, (PS4)DesecratedFlame said: I do. That also has nothing to do with the suggestion, thanks. Actually, it does. You personally weight having infinite ammo higher than I do, so you are more likely to use these things. I generally don't have ammo issues because I always bring my trusty AkMagnus and Glaive along for the fight. Thus I am able to mod for a bit more DPS or bring my RNGkitty (or whatever companion I feel like using). What you are asking for is DE to accommodate for how you play, which completely undermines the idea of different people have different playstyles. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 21, 2016 Author Share Posted October 21, 2016 2 minutes ago, DrBorris said: they have made compelling argument Then list any that I have ignored and I will address them right now. Link to comment Share on other sites More sharing options...
DrBorris Posted October 21, 2016 Share Posted October 21, 2016 (edited) 1 minute ago, (PS4)DesecratedFlame said: Then list any that I have ignored and I will address them right now. Let's start with mine... It gives balance, the problem is this thing called a yellow pizza (ammo pad). Edited October 21, 2016 by DrBorris Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 22, 2016 Author Share Posted October 22, 2016 (edited) 9 minutes ago, DrBorris said: Let's start with mine... It gives balance, the problem is this thing called a yellow pizza (ammo pad). No, list them all. Use a numbered list, and I will reply to each one. You claimed I was ignoring them, so I want to see the list. Example: argument 1 w/reasoning for it argument 2 w/reasoning for it argument 3 w/reasoning for it Edited October 22, 2016 by (PS4)DesecratedFlame commas Link to comment Share on other sites More sharing options...
Slaviar Posted October 22, 2016 Share Posted October 22, 2016 I don't think infinite ammo is solution but something needs to be done about it. At the moment pretty much every top tier weapon is at least very efficient. Inefficient weapons are usually not top tier damage wise and it wouldn't change if their ammo problems would go away Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted October 22, 2016 Author Share Posted October 22, 2016 2 minutes ago, Slaviar said: I don't think infinite ammo is solution but something needs to be done about it. At the moment pretty much every top tier weapon is at least very efficient. Inefficient weapons are usually not top tier damage wise and it wouldn't change if their ammo problems would go away The problem is that as soon as they make a weapon non-ammo efficient, the weapon basically disappears out of use. Just look at how rare the amprex became. Link to comment Share on other sites More sharing options...
Slaviar Posted October 22, 2016 Share Posted October 22, 2016 4 minutes ago, (PS4)DesecratedFlame said: The problem is that as soon as they make a weapon non-ammo efficient, the weapon basically disappears out of use. Just look at how rare the amprex became. Yeah, that's my point. Tigris, Vay Hek, Synoid Simulor, all most powerful weapons have next to zero ammo issues. But then there's plenty of weapon with lower damage which are further hindered by high ammo consumption Link to comment Share on other sites More sharing options...
RistN Posted October 22, 2016 Share Posted October 22, 2016 Nice topic but I don't know about infinite ammo.I would just love that some weapons which are well designed and good to use so unusable in practice cause of their ammo efficiency get a slight buff in that way. Best example is Pox...I love it but the fact it has so little ammo kind of ruins my fun to enjoy it more. Link to comment Share on other sites More sharing options...
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