Every other build I've seen has one or two elemental mods. With the fire rate so low, and the Status chance also low, why bother with elementals? They're just not going to happen very often, so why not pour everything possible into Critical chance and Critical Damage?
This build leads me to larger questions involving damage, because the wiki hasn't explained these issues well enough for me just yet:
Elemental damage is only done when the weapon procs, at which point RNG determines the specific type of damage to be added. You might mod for a huge amount of Corrosive damage, but still get Puncture (if it is available) from a given strike, correct? So why add more than one type of damage, when you can minimize the number of Status effects possible, and maximize a particular form of damage?
Question
DEATHLOK
I've seen one build without elementals:
Every other build I've seen has one or two elemental mods. With the fire rate so low, and the Status chance also low, why bother with elementals? They're just not going to happen very often, so why not pour everything possible into Critical chance and Critical Damage?
This build leads me to larger questions involving damage, because the wiki hasn't explained these issues well enough for me just yet:
Elemental damage is only done when the weapon procs, at which point RNG determines the specific type of damage to be added. You might mod for a huge amount of Corrosive damage, but still get Puncture (if it is available) from a given strike, correct? So why add more than one type of damage, when you can minimize the number of Status effects possible, and maximize a particular form of damage?
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