Laidain Posted October 25, 2016 Share Posted October 25, 2016 Well that's it... This is more of a QOL change if you ask me. Link to comment Share on other sites More sharing options...
(PSN)hirprirode Posted October 25, 2016 Share Posted October 25, 2016 like it Link to comment Share on other sites More sharing options...
(PSN)joshw1400 Posted October 25, 2016 Share Posted October 25, 2016 What would be the point? Link to comment Share on other sites More sharing options...
artemisfortune Posted October 25, 2016 Share Posted October 25, 2016 55 minutes ago, (PS4)joshw1400 said: What would be the point? for friends to test 4 man squad setups. Link to comment Share on other sites More sharing options...
(PSN)joshw1400 Posted October 25, 2016 Share Posted October 25, 2016 Just now, JSharpie said: for friends to test 4 man squad setups. So an exalted blade fest :) Link to comment Share on other sites More sharing options...
Weidro Posted October 25, 2016 Share Posted October 25, 2016 just this: WHY Link to comment Share on other sites More sharing options...
Extroah Posted October 25, 2016 Share Posted October 25, 2016 But Simulacrum say exactly nothing about real gaming results most of the times besides damage numbers, and even for some skills that are dependent on having a large group of enemies it wouldnt work (rhino for example).. but whatever, if people want it and it gets implemented i couldnt care less. :) Link to comment Share on other sites More sharing options...
Laidain Posted October 25, 2016 Author Share Posted October 25, 2016 10 minutes ago, (PS4)joshw1400 said: What would be the point? To prove to people how powerful a weapon a is. Link to comment Share on other sites More sharing options...
Epsik-kun Posted October 25, 2016 Share Posted October 25, 2016 9 minutes ago, Weidro said: WHY Why not? Link to comment Share on other sites More sharing options...
(PSN)skins0208 Posted October 25, 2016 Share Posted October 25, 2016 It would be pretty cool to test out warframe abilities that compliment each other. Link to comment Share on other sites More sharing options...
Weidro Posted October 25, 2016 Share Posted October 25, 2016 (edited) 10 minutes ago, Epsik-kun said: Why not? cuz u can try everything in missions ? and it requires new UI to work new coding about hosting how to deal with host migrations when someone doesn't has the key himself lag related issues possible exploits how to deal with different mastery levels and host having a higher/lower mastery rank that is just some stuff that comes to my mind id prefer it if DE focuses their time and energy one something more useful instead i don't know maybe the war within? or actual endgame? rather than a feature that most likely is going to cost much time for nothing that cant be done already in normal missions Edited October 25, 2016 by Weidro Link to comment Share on other sites More sharing options...
Epsik-kun Posted October 25, 2016 Share Posted October 25, 2016 1 minute ago, Weidro said: and it requires new UI to work It doesn't 1 minute ago, Weidro said: new coding about hosting None 1 minute ago, Weidro said: how to deal with host migrations when someone doesn't has the key himself Kick everyone out. 1 minute ago, Weidro said: lag related issues Lag. In simulacrum. 2 minutes ago, Weidro said: possible exploits On a mission that can only be aborted. 2 minutes ago, Weidro said: how to deal with different mastery levels and host having a higher/lower mastery rank You have a host for that purpose. 3 minutes ago, Weidro said: cuz u can try everything in missions ? Were this to be true - there would be no reason for Simulacrum to begin with. You are overthinking stuff up to 11. Implementing squads in Simulacrum can be done in a matter of minutes. Polishing it might require some work, but no one asks for polishing right now. Link to comment Share on other sites More sharing options...
Weidro Posted October 25, 2016 Share Posted October 25, 2016 3 minutes ago, Epsik-kun said: but no one asks for polishing right now. you are absolutely right right people will start to ask for it 5 minutes after the update went live but not right now i have to agree Link to comment Share on other sites More sharing options...
Epsik-kun Posted October 25, 2016 Share Posted October 25, 2016 2 minutes ago, Weidro said: you are absolutely right right people will start to ask for it 5 minutes after the update went live but not right now i have to agree You are being correct in your snarkiness. However, while people will indeed begin to ask for the polishing - this is where "Yeah, we'll do it. Eventually" should come in, so the thing won't eat too much of the developing time. Simultaneously, we are still getting a new feature that can be used, despite missing some QoL and maybe requiring some playing around to be effective. To be honest, that can be said for every single feature DE implements. Link to comment Share on other sites More sharing options...
kapn655321 Posted October 26, 2016 Share Posted October 26, 2016 I'd love this feature. Link to comment Share on other sites More sharing options...
MindHoney Posted October 26, 2016 Share Posted October 26, 2016 this is possibly coming when they open up your ship to other players Link to comment Share on other sites More sharing options...
RacerDelux Posted October 26, 2016 Share Posted October 26, 2016 The proposed custom missions for clans will probably be a better method of implementing this. It too allows a mission to have high level enemies. Link to comment Share on other sites More sharing options...
SergeiTheBeast Posted October 26, 2016 Share Posted October 26, 2016 I see no reason this shouldn't be a thing, but I'd prefer they focus on other things first. If they find spare time, I'd like to see this implemented. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now