lukinu_u Posted November 25, 2016 Share Posted November 25, 2016 (edited) In the past, a lot of players asked for being able to color prime gold on prime stuff, include me (even if I use a color really similar to gold in most of cases) and now, we have it as the 4th colour, but there is a problem. On prime weapon, there is no real problems but for warframe, when equiping skin or non-prime helmet, the 4th color is shared by metal part and 4th color of the skin that is not always metal, and here is the problem. I will take as example my Saryn prime with immortal skin : Here, she is good (or at least, for me) but the prime bit are white and I want to change them to my usual light gold/beige but if I change the color of them, it will also change the 4th color of the immortal skin like this : With certains lively color like red, it look good but for a lot of other colors like my usual light gold/beige, it look really bad... I know it can be a bit complicated to add a 5th color on the current shaders channels just for gold on primes but I think there are others solutions like allow us to color separatly the body, helmet and "prime bits" with a togglable option could solve the problem. I know this request can look a bit "capricious" but with all de tiny details we have in current fashion frame like adjusting holster position, sugatra, etc... It's finally not a detail, and I'm probably not the first who want this. Edited November 25, 2016 by lukinu_u Link to comment Share on other sites More sharing options...
NightmareT12 Posted November 25, 2016 Share Posted November 25, 2016 It's impossible due the .png files restrictions. That's why they've not been adressed. Link to comment Share on other sites More sharing options...
lukinu_u Posted November 25, 2016 Author Share Posted November 25, 2016 29 minutes ago, NightmareT12 said: It's impossible due the .png files restrictions. That's why they've not been adressed. I dont see the problems on files. Body, helmets and primes parts have all their own textures set. Link to comment Share on other sites More sharing options...
NightmareT12 Posted November 25, 2016 Share Posted November 25, 2016 14 minutes ago, lukinu_u said: I dont see the problems on files. Body, helmets and primes parts have all their own textures set. No, what I mean is DE is limited to 4 tint channels because of PNG having the Alpha and 3 sublayers, if I'm not mistaken. You can see it yourself when you work on a TennoGen item. The way the textures are done don't support extra bits or anything neither, the Prime parts are integrated as a single mesh with a single texture overlay, with the only ones being any different being the clothes becuase they need to be separate pieces. Link to comment Share on other sites More sharing options...
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