MaryoSlayer Posted November 27, 2016 Share Posted November 27, 2016 (edited) This isn't my idea.I found it on youtube but i needed to share this with you: -shuriken - change to a dual mode ability similar to ivara or vauban's first ability however to change the mode it would be holding down the key. 1st form is the shuriken. 2nd for would be caltrops that slow enemies and deal damage over time to enemies withing the area. -smoke screen - change to a stun bomb or an aoe throwable that reduces accuracy of enemies (or a poisen bomb or something idk) -teleport - i say incorperate lethal teleport into it where you do a finisher however maybe reduce the damage multiplier so it isnt a garunteed 1 shot in some mobs (dunno how to make this non op with the dagger mod) OR make it a distance teleport and not a targeted one. -blade storm - rename to "assassins touch" (or something along those lines) basically this is a buff when active that doubles the energy cost of the next ability cast but has a different effect as the following shuriken - basically a micro mesa ult that throws A SINGLE shuriken at all enemies on screen marking them. the next teleport you cast on a marked enemy does what we know as the current blade storm but not as op in damage terms. maybe does a percentage of their max health (something along the lines of 20 or 30%) while applying a givin proc depending on the faction, viral of infested, corosive for grineer, magnetic for corpus. the procs last scale to ability duration, this way there is a way to use ash as a debuffer and not straight damage. smoke screen - as well as the stun/poisen effect, you go invisible for a somewhat considerable amount of time (broken with your next instance of damage applied to an enemy with a damage multiplier but nothing extreme) as well as spawning a clone that will distract enemies and attack with a damage multiplier like 0.5 or something. teleport - turns into an aoe around a target that basically turns into the old blade storm HOWEVER instead of watching the repetative long animation, your camera stays in the position of casting and you see ash go at like mach 5 speed between targets so per target you see ash just dashing between them taking like 0.2 second (ash would also be in a 'smoke like' energy form that is what ever your energy colour is) Edited November 27, 2016 by MaryoSlayer Link to comment Share on other sites More sharing options...
AtroSpiker Posted November 27, 2016 Share Posted November 27, 2016 Link to comment Share on other sites More sharing options...
Aeon94 Posted November 27, 2016 Share Posted November 27, 2016 No need to go extreme for reworks. Better to just add 1 sec stun to Shuriken , increase Smoke Screen duration and remove cinematic from Bladestorm ( let Ash to send his smoke clones to kill marked enemies ). Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted November 27, 2016 Share Posted November 27, 2016 1 hour ago, AtroSpiker said: "Sentinel isn't brown or yellow." So close Link to comment Share on other sites More sharing options...
Kyronz Posted November 27, 2016 Share Posted November 27, 2016 (edited) 1) give shuriken a real use, not one precluded by a common aura (since we have gone this far and you never assigned noticeable dmg, do not even try that now) 2) smokescreen bump it up to a minor invis without crippling everything else on frame. 3) get rid of teleport, just leave the skill slot blank, if we need teleport and invis we have loki already. 4) If not going to make it useful, give us a different ult, or short of that make it active targeting instead of this lame spin and win and wait crud. Edited November 27, 2016 by Kyronz Link to comment Share on other sites More sharing options...
(PSN)Squarehead08 Posted November 28, 2016 Share Posted November 28, 2016 (edited) I find suriken very useful because of Ash's passive bleed multiplyer. Edited November 28, 2016 by (PS4)Squarehead08 Link to comment Share on other sites More sharing options...
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