VoidWraith Posted January 6, 2017 Author Share Posted January 6, 2017 (edited) 15 hours ago, (Xbox One)Eclipse XXIV said: Adding on to her passive, since she's based on a spider unlimited or longer wall hang time? I had it as wall-latching in one of her utilities in the first skill/ability (called Surface Hugging under Spider's Thread), instead of a passive. Edited January 6, 2017 by VoidWraith Link to comment Share on other sites More sharing options...
VoidWraith Posted January 6, 2017 Author Share Posted January 6, 2017 I changed instead of her having an "Armor-skin" stack counter, it would have a "Plague" stack counter. It kind of makes sense this way.... especially with how the theme of it effects her as Warframe and her powers. Link to comment Share on other sites More sharing options...
VoidWraith Posted January 9, 2017 Author Share Posted January 9, 2017 Ok done with some minor changes/tweaks. Link to comment Share on other sites More sharing options...
VoidWraith Posted January 17, 2017 Author Share Posted January 17, 2017 (edited) Added some tidbits here and there. Edited January 17, 2017 by VoidWraith Link to comment Share on other sites More sharing options...
HitsuyonaKurarento Posted April 5, 2017 Share Posted April 5, 2017 On 12/3/2016 at 8:23 PM, VoidWraith said: Not sure if Nidus has this, but player(s) using Aranea will have unique dialogue interaction with Phorid and Lephantis, when running missions that involve these bosses. Do you mind adding a couple examples of that into the post? Link to comment Share on other sites More sharing options...
VoidWraith Posted April 5, 2017 Author Share Posted April 5, 2017 9 minutes ago, GigantEdge said: Do you mind adding a couple examples of that into the post? Yeah, just added a little sample of it. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted April 21, 2017 Share Posted April 21, 2017 seems to be progressing well Link to comment Share on other sites More sharing options...
VoidWraith Posted April 22, 2017 Author Share Posted April 22, 2017 19 hours ago, (Xbox One)EternalDrk Mako said: seems to be progressing well Thanks to you and @GigantEdge Link to comment Share on other sites More sharing options...
Erl-King Posted April 23, 2017 Share Posted April 23, 2017 I would like to propose alternative powerset. Passive:5x wall latch time, Aranea is invisible for first 5 seconds. 1 - String. Similar to Valkyr rip line Aranea shoots single string. If used on enemy it ensnare this enemy and draws Aranea to it. If used on walls it drag Aranea to wall and leave her wall latching if possible. Using on ensnared enemy transports Aranea to it without cost. 2 - Web: Aranea throws comb of corrosive web that damage enemies armor and shields in radius and leave several web patches on ground that ensnare enemies who step on it. 3 - Devour: Trigger ability. Aranea extends her spider limbs and glowing web appear between them. On 'shooting' Aranea throw this web whip style that goes in various configurations like waves of Excalibur. Upon contacting enemy webs ensnare it. Melee is replaced by claws similar to hysteria. Finishers (both stealth and ground ones) inflect huge status toxic damage and give boost to Aranea depending on nature of enemy. Flesh heals 25% of health and give status immunity for 30 sec, Robots give stacking 500 Ironskin-like armor, armored ones restore 10% of health and grant stacking 20% damage resistance. While Devour is active ensnared enemies in 30m range suffering from toxic status damage heal Aranea. 4 - Symptomatic net: Targeted enemy is ensnared and connected with Net to enemies in 7m range. If there are ensnared enemies in 25m range Net links to them repeating effect. Net staggers enemies on activation. While Net is active all status effects inflicted on one enemy applies to linked enemies with chain-like, maybe with some short delay. Affected enemies also receive extra 100% of damage from all sources. Visually there are random strings hanging from cellar and between walls and web covering corners (like less obstructive Nidus garden). Overall intended playstyle is a mix of Equinox and Anubis. Using 1st power as mobility tool and clutching to walls for invisibility Aranea throws around Web bombs ensnaring enemies. She switches to Devour and ensnare more enemies, then she cast Net and start nibbing on ensnared enemies using 1st ability to quickly reach them. Huge toxic status damage from finishers spreads through Net and kill enemies while healing Aranea. Link to comment Share on other sites More sharing options...
TrashSpider Posted April 23, 2017 Share Posted April 23, 2017 I need this frame in my life. Link to comment Share on other sites More sharing options...
VoidWraith Posted April 23, 2017 Author Share Posted April 23, 2017 (edited) 13 hours ago, TrashSpider said: I need this frame in my life. I'm glad you enjoy it (the concept) Edited April 23, 2017 by VoidWraith Link to comment Share on other sites More sharing options...
VoidWraith Posted April 23, 2017 Author Share Posted April 23, 2017 15 hours ago, Erl-King said: I would like to propose alternative powerset. Passive:5x wall latch time, Aranea is invisible for first 5 seconds. 1 - String. Similar to Valkyr rip line Aranea shoots single string. If used on enemy it ensnare this enemy and draws Aranea to it. If used on walls it drag Aranea to wall and leave her wall latching if possible. Using on ensnared enemy transports Aranea to it without cost. 2 - Web: Aranea throws comb of corrosive web that damage enemies armor and shields in radius and leave several web patches on ground that ensnare enemies who step on it. 3 - Devour: Trigger ability. Aranea extends her spider limbs and glowing web appear between them. On 'shooting' Aranea throw this web whip style that goes in various configurations like waves of Excalibur. Upon contacting enemy webs ensnare it. Melee is replaced by claws similar to hysteria. Finishers (both stealth and ground ones) inflect huge status toxic damage and give boost to Aranea depending on nature of enemy. Flesh heals 25% of health and give status immunity for 30 sec, Robots give stacking 500 Ironskin-like armor, armored ones restore 10% of health and grant stacking 20% damage resistance. While Devour is active ensnared enemies in 30m range suffering from toxic status damage heal Aranea. 4 - Symptomatic net: Targeted enemy is ensnared and connected with Net to enemies in 7m range. If there are ensnared enemies in 25m range Net links to them repeating effect. Net staggers enemies on activation. While Net is active all status effects inflicted on one enemy applies to linked enemies with chain-like, maybe with some short delay. Affected enemies also receive extra 100% of damage from all sources. Visually there are random strings hanging from cellar and between walls and web covering corners (like less obstructive Nidus garden). Overall intended playstyle is a mix of Equinox and Anubis. Using 1st power as mobility tool and clutching to walls for invisibility Aranea throws around Web bombs ensnaring enemies. She switches to Devour and ensnare more enemies, then she cast Net and start nibbing on ensnared enemies using 1st ability to quickly reach them. Huge toxic status damage from finishers spreads through Net and kill enemies while healing Aranea. I think my powerset that I have listed is better in my opinion... but that's just me, since it practically includes almost all of what you have just listed... or the ideas of the powers are very similar to me. Link to comment Share on other sites More sharing options...
VoidWraith Posted April 23, 2017 Author Share Posted April 23, 2017 I will add what I can when more ideas come to mind. Link to comment Share on other sites More sharing options...
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