The_B00b3n Posted December 12, 2016 Share Posted December 12, 2016 (edited) This is Merlin, the sorcerer, the wise. He uses his knowledge of arcane magic to punish all enemies in his path. Name: Merlin Health: 125 Shield: 100 Armor: 70 Energy: 150 Passive Ability: Empower: Everytime Merlin casts an ability, he will have additional power strength for his next ability. 1st Ability: Arcane Orb: Merlin launches an orb of pure void energy on the targeted enemy dealing damage. After the orb hit the first enemy it bounces on other 2 enemies dealing damage. If there are no nearby enemies around the target he will take all the damage. 2nd Ability: Hex: Merlin hexes an enemy target slowing him down and damaging him over time for 10 seconds. If the targeted enemy dies under the effect of this ability the hex passes to the nearest enemy nearby the fallen target. If the enemies are at the same distance from the fallen target Hex will pass to a random one. If there are no enemies in Hex's range it will disappear. 3rd Ability: Imprison: Merlin snares an enemy inside a runic prison for 5 seconds. The imprisoned enemy can't move but can still attack Merlin. Enemies affected by imprison are more vulnerable to damage. 4th Ability: Pulverise: Merlin launches a continuous beam of pure energy that deals heavy damage consuming energy over time. While Pulverise is active Merlin's movement speed is reduced by half. Pulverise deals more damage on enemies affected by Hex. If Pulverise is active for too long Merlin starts to take damage per second. Update 1.0: Improved abilities. Edited April 14, 2017 by The_B00b3n Link to comment Share on other sites More sharing options...
Lored Posted December 12, 2016 Share Posted December 12, 2016 He's too simple, too standardized as some mage in any other RPG. All skills are dull, passive looks like OP. Link to comment Share on other sites More sharing options...
The_B00b3n Posted December 13, 2016 Author Share Posted December 13, 2016 6 hours ago, Lored said: He's too simple, too standardized as some mage in any other RPG. All skills are dull, passive looks like OP. Yes I thought that too when I made it, because I didn't want to make his abilities too similar to other sorcerers's abilities Link to comment Share on other sites More sharing options...
xV3NOMx Posted December 13, 2016 Share Posted December 13, 2016 9 hours ago, victor9819 said: 1st Ability: Arcane blast: - Merlin launches a sphere of void energy, when the sphere enters in contact with an enemy it will explode dealing damage and knocking down enemies. 2nd Ability: Barrier: - Merlin creates a portal that absorbs all incoming bullets for 5 seconds. While Barrier is active Merlin can't attack and his movement is reduced by 50%. 3rd Ability: Teleport: - Merlin teleports to a targeted area. After teleporting Merlin deals more damage for 5 seconds. 4th Ability: Meteor Storm:-Merlin summons meteors which fall around him on random areas dealing heavy damage to enemies hit by meteors. While Meteor Storm is active Merlin can't move. Meteor Storm consumes energy per second. If Merlin is knocked down the channelling of Meteor Storm is interrupted. I am glad that you have an idea to introduce "Magic" into Warframe, but most of these abilities you listed are very similar to existing abilities that are used by multiple of Warframes. Arcane Blast = Nova, Antimatter Drop Barrier = Combination of : (Mesa, Shatter Shield; Limbo, Cataclysm; Mag, Magnetize) Teleport = Ash, Blade Storm Meteor Storm = Ember, World On Fire [ Personally, I am a fan of "Dungeons & Dragons" and other Role-playing games, and I know there are many spells (protection & destruction) that can used that is not similar to current Warframe abilities.] Thanks for sharing your idea, Tenno. Link to comment Share on other sites More sharing options...
The_B00b3n Posted December 13, 2016 Author Share Posted December 13, 2016 6 hours ago, xV3NOMx said: I am glad that you have an idea to introduce "Magic" into Warframe, but most of these abilities you listed are very similar to existing abilities that are used by multiple of Warframes. Arcane Blast = Nova, Antimatter Drop Barrier = Combination of : (Mesa, Shatter Shield; Limbo, Cataclysm; Mag, Magnetize) Teleport = Ash, Blade Storm Meteor Storm = Ember, World On Fire [ Personally, I am a fan of "Dungeons & Dragons" and other Role-playing games, and I know there are many spells (protection & destruction) that can used that is not similar to current Warframe abilities.] Thanks for sharing your idea, Tenno. His first ability is more fast than Nova's Antimatter Drop and deals less damage, it's just for a little cc. For his second ability i have imagined it more like Dr.Strange's portal but it moves with you just like Volt's Shield. For his third he can teleport to a locations, not on enemies. And for his fourth....yes I agree...but he can't move, like Gul'Dan on HoTS. Thank's anyway! Link to comment Share on other sites More sharing options...
CandyManCriminal Posted December 13, 2016 Share Posted December 13, 2016 for being a caster frame he has VERY low energy and i agree with the abilities feeling too much like other frames' abilities Link to comment Share on other sites More sharing options...
The_B00b3n Posted December 13, 2016 Author Share Posted December 13, 2016 Ok i'll see what I can do Link to comment Share on other sites More sharing options...
The_B00b3n Posted December 13, 2016 Author Share Posted December 13, 2016 I hope he's better now Link to comment Share on other sites More sharing options...
Phyrak Posted December 14, 2016 Share Posted December 14, 2016 Maybe have his 1 be a more classical magic missle with the combo counter from atlas - more damage + more missiles realeased sorta thing Link to comment Share on other sites More sharing options...
CandyManCriminal Posted December 14, 2016 Share Posted December 14, 2016 much better, but theres a lot of single target and low target going on Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted December 14, 2016 Share Posted December 14, 2016 well I had a concept for a sort of caster based warframe that would use black flames and energy attacks, but that is me getting distracted we should have a melee weapon come with this that is like a magic book that attacks using elements based on the stance mods so it would come with maybe four and it's damage type would change based on the ones you use. Link to comment Share on other sites More sharing options...
CandyManCriminal Posted December 14, 2016 Share Posted December 14, 2016 13 hours ago, (PS4)EmilsTekcor said: well I had a concept for a sort of caster based warframe that would use black flames and energy attacks, but that is me getting distracted we should have a melee weapon come with this that is like a magic book that attacks using elements based on the stance mods so it would come with maybe four and it's damage type would change based on the ones you use. it'd still need a physical bit for collision and what not, so why not a floating orb controlled by the main hand? Link to comment Share on other sites More sharing options...
The_B00b3n Posted December 14, 2016 Author Share Posted December 14, 2016 2 hours ago, CandyManCriminal said: it'd still need a physical bit for collision and what not, so why not a floating orb controlled by the main hand? I think it is too similar to Nova's Antimatter drop Link to comment Share on other sites More sharing options...
The_B00b3n Posted December 14, 2016 Author Share Posted December 14, 2016 16 hours ago, (PS4)EmilsTekcor said: well I had a concept for a sort of caster based warframe that would use black flames and energy attacks, but that is me getting distracted we should have a melee weapon come with this that is like a magic book that attacks using elements based on the stance mods so it would come with maybe four and it's damage type would change based on the ones you use. Yeah that was my first idea for his ultimate ability, I mean he can cast his abilities from his book Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted December 15, 2016 Share Posted December 15, 2016 8 hours ago, CandyManCriminal said: it'd still need a physical bit for collision and what not, so why not a floating orb controlled by the main hand? yeah that would be fun. Link to comment Share on other sites More sharing options...
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