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Nidus Augments?


Almighty_Jado
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Insatiable Larva (Larva Augment): While active, the Larva will continually pull in nearby enemies, 1/2/3 at a time.

Erupting Virulence (Virulence Augment): Virulence has a decreased length, but creates 2 additional lines on fungal growth diagonal to the main line. The additional lines are 15%/20%/25% the width of the main line.

Symbiotic Link (Parasitic Link Augment): Parasitic Link causes affected enemies to fight alongside you. Affected allies will gain bonus damage for their weapons based on Nidus' Mutagen Stacks.

Edited by Almighty_Jado
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Very nice augments, I would use all of them if I had the slots x)

Here are some of mine:

Virulent Drag: Virulence augment - spawns a second eruption toward the caster once the first eruption reaches its limit. Virulence no longer staggers but pushes enemies along its path. Power Strength affects the push force.

Creeping Larva: Larva augment - on cast the larva instantly matures and float through the air at 2 / 3 / 4 / 5 m/s, constantly pulling in enemies while in flight or until it impacts a surface. Power Duration affects flight speed.

Parasitic Leech: Parasitic Link augment - damage transferred to a linked enemy also heals Nidus for 10% / 20% / 30% / 40%. If linked ally is incapacitated, expend 25 / 20 / 15 / 10 Mutation stacks to trigger Undying passive on ally. Power Strength affects healing.

Voracious: Ravenous augment - maggots burrow into their hosts, controlling them for 6 / 7 / 8 / 9 seconds before exploding from within. Power Duration affects mind control time. Maggots can still be detonated by Virulence if it hits mind-controlled enemies.

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I had some thougts too but mine are more radical and will probably never happen, here they are.

Virulence augment: Casting Virulence will now infect your melee weapon ( ofc this needs lots of work to make every melee weapon infested ), every hit with your melee now grants you 1 section of your mutation stack.

Larva augment: Instead of pulling enemies to it, Larva will now impale every enemy hit by it ( similar like Nezhas 4 ). Every impaled enemy will release a healing orb every x sec. ( similar to Oberons renewal ).

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Ravenous Relief

The augment works like Oberon's or Nekros's revive augment. In the case of Nidus, it would be when you use Ravenous and an ally becomes downed in your growth patch or crawls into your patch. The ally should be revived but you lose 10 stacks. 

Level 1: Revives ally and restores 30% of health

Level 2: Revives ally and restores 60% of health

Level 3: Revives ally and restores 90% of health

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14 hours ago, Kuestenjung said:

I had some thougts too but mine are more radical and will probably never happen, here they are.

Virulence augment: Casting Virulence will now infect your melee weapon ( ofc this needs lots of work to make every melee weapon infested ), every hit with your melee now grants you 1 section of your mutation stack.

Larva augment: Instead of pulling enemies to it, Larva will now impale every enemy hit by it ( similar like Nezhas 4 ). Every impaled enemy will release a healing orb every x sec. ( similar to Oberons renewal ).

Virulence AUgment is wayyyyyy over powered. Imagine a primed fury lacera, hitting like 13 enemies 18 times in 3 seconds? This is probably o

Your Larva Augment is also kind of lackluster..... Nidus players WANT enemies to be bunched up in order to stack virulence.

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Ravenous Gestation: Maggots feed on the inside of enemies. The maggots will mature into predatory infested drones and burst out from the fetus that was formed within the target, fighting alongside Nidus until they are killed. Cost 10 mutation stacks to gestate infested drones.

Maybe possibly creating different class of infested drones using stacks.

For Example

Drone: 10 Stacks. Spawn a lightweight infested creature. Decent speed, strength, and agility, can climb walls and pounced enemies.

Medium Drone: 25 Stacks. Spawn lightly armored infested creature. Increased damage and health at the cost of some speed and agility, doesn't stick to walls as much as light infested.

Flying Drone: 30 Stacks. Spawn an infested creature capable with flight and long range attacks, can latch on enemies. Excellent speed and agility but very fragile.

Heavy Drone: 50 Stacks. Spawn a massive behemoth capable of sustaining high damage and attack enemies with devastating strength, can knock down and targets. Low speed (unless charging) and agility, but very powerful.

???: 100 Stacks?

All these infested are made from the Helminth Strain and take on a unique look and abilities compared to the infested we face. Think of them as xenomorphs.

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1 hour ago, Cyndocrit said:

Ravenous Gestation: Maggots feed on the inside of enemies. The maggots will mature into predatory infested drones and burst out from the fetus that was formed within the target, fighting alongside Nidus until they are killed. Cost 10 mutation stacks to gestate infested drones.

Maybe possibly creating different class of infested drones using stacks.

For Example

Drone: 10 Stacks. Spawn a lightweight infested creature. Decent speed, strength, and agility, can climb walls and pounced enemies.

Medium Drone: 25 Stacks. Spawn lightly armored infested creature. Increased damage and health at the cost of some speed and agility, doesn't stick to walls as much as light infested.

Flying Drone: 30 Stacks. Spawn an infested creature capable with flight and long range attacks, can latch on enemies. Excellent speed and agility but very fragile.

Heavy Drone: 50 Stacks. Spawn a massive behemoth capable of sustaining high damage and attack enemies with devastating strength, can knock down and targets. Low speed (unless charging) and agility, but very powerful.

???: 100 Stacks?

All these infested are made from the Helminth Strain and take on a unique look and abilities compared to the infested we face. Think of them as xenomorphs.

Seems a little complex to be an augment....

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15 hours ago, Cyndocrit said:

Ravenous Gestation: Maggots feed on the inside of enemies. The maggots will mature into predatory infested drones and burst out from the fetus that was formed within the target, fighting alongside Nidus until they are killed. Cost 10 mutation stacks to gestate infested drones.

Maybe possibly creating different class of infested drones using stacks.

For Example

Drone: 10 Stacks. Spawn a lightweight infested creature. Decent speed, strength, and agility, can climb walls and pounced enemies.

Medium Drone: 25 Stacks. Spawn lightly armored infested creature. Increased damage and health at the cost of some speed and agility, doesn't stick to walls as much as light infested.

Flying Drone: 30 Stacks. Spawn an infested creature capable with flight and long range attacks, can latch on enemies. Excellent speed and agility but very fragile.

Heavy Drone: 50 Stacks. Spawn a massive behemoth capable of sustaining high damage and attack enemies with devastating strength, can knock down and targets. Low speed (unless charging) and agility, but very powerful.

???: 100 Stacks?

All these infested are made from the Helminth Strain and take on a unique look and abilities compared to the infested we face. Think of them as xenomorphs.

I have a feeling you are adding Vauban's Utilities to the Nidus Skill pallet.  If say a user uses the Ravenous aug, is it a once click and boom? or is it a Selective option where they choose a maggot/infested specter?

Edited by Teshin
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On 1/3/2017 at 8:02 PM, PsiWarp said:

Very nice augments, I would use all of them if I had the slots x)

Here are some of mine:

Virulent Drag: Virulence augment - spawns a second eruption toward the caster once the first eruption reaches its limit. Virulence no longer staggers but pushes enemies along its path. Power Strength affects the push force.

Creeping Larva: Larva augment - on cast the larva instantly matures and float through the air at 2 / 3 / 4 / 5 m/s, constantly pulling in enemies while in flight or until it impacts a surface. Power Duration affects flight speed.

Parasitic Leech: Parasitic Link augment - damage transferred to a linked enemy also heals Nidus for 10% / 20% / 30% / 40%. If linked ally is incapacitated, expend 25 / 20 / 15 / 10 Mutation stacks to trigger Undying passive on ally. Power Strength affects healing.

Voracious: Ravenous augment - maggots burrow into their hosts, controlling them for 6 / 7 / 8 / 9 seconds before exploding from within. Power Duration affects mind control time. Maggots can still be detonated by Virulence if it hits mind-controlled enemies.

I do like your idea on the Voracious (Maggot, the Voracious XD)  It reminds me like the flood very well.  If it is on the corpus/grineer, would the maggots use the bodies to fire guns like the flood? or mutilate their bodies such as the infested charger?  The healing on the Leech though is grossly overpowered.  It can be 2%/4%/7%/10%, as static heal (no power strength) and can you also use Efficiency on Parasitic Leech to make mutagen costs less cost-y?

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6 hours ago, Teshin said:

I have a feeling you are adding Vauban's Utilities to the Nidus Skill pallet.  If say a user uses the Ravenous aug, is it a once click and boom? or is it a Selective option where they choose a maggot/infested specter?

Selective option where you can choose infested units. But what do you guys think should happen at 100 stacks?

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On 1/5/2017 at 5:14 PM, Cyndocrit said:

Selective option where you can choose infested units. But what do you guys think should happen at 100 stacks?

Or can it also be triggered when holding down the ability button that you can use stacks to make the enemies mutilate.  It is also much simpler if they mutilate the enemy they are munching on.

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Here's some of mine.

Insatiable Larva: Larva constantly pulls in enemies and does damage to them at the cost of duration being halved. Strength affects damage.

Zombie link: Enemies will now die if you use parasitic link; however, if they do die, they will become infested, depending on the race; Grinner=chargers, Corpus=leapers, and robots turn mutalist. Infested just stay infested.

Gnawing Hunger: Ravenous starts at particular size, and starts growing outwards, producing more maggots. (Strength affects how fast it grows and how many more maggots spawn, Duration lightens duration, and range increases the beginning and ending range of the infested area)

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On 1/4/2017 at 2:53 AM, Kuestenjung said:

Virulence augment: Casting Virulence will now infect your melee weapon ( ofc this needs lots of work to make every melee weapon infested ), every hit with your melee now grants you 1 section of your mutation stack.

TIPEDO FTW

PRIMED FURY, BERSERKER, VOLT SPEED, WARCRY VALK, ARCANE STRIKE AND QUICKENING

8 sections per second if you literally build your squad around attack speed... not op... not at all

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22 minutes ago, DerkmeisterPrime said:

TIPEDO FTW

PRIMED FURY, BERSERKER, VOLT SPEED, WARCRY VALK, ARCANE STRIKE AND QUICKENING

8 sections per second if you literally build your squad around attack speed... not op... not at all

Assuming you only hit 1 dude per hit. Holy hell thats awesome.

Virulent Sting: Virulence procs elements on your melee weapon 15/30/60% of the time(Affected by Strength).

Larva Slam: Larva no longer holds enemies in a ball, but instead snatches them and throws them onto the ground directly beneath the Larva.

Explosive Link: The Linked target will explode for 40/50/60% of their max health when the ability ends in a 10 meter radius(Affected by Range).

Ravenous Growth: For every Maggot that dies, other Maggots have their explosion radius' increased by 2 meters(Affected by Strength).

 

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On 1/8/2017 at 1:02 AM, DerkmeisterPrime said:

TIPEDO FTW

PRIMED FURY, BERSERKER, VOLT SPEED, WARCRY VALK, ARCANE STRIKE AND QUICKENING

8 sections per second if you literally build your squad around attack speed... not op... not at all

You can water it down to +25% chance to add 1/5 of a stack per critical hit.  It doesn't feed it too quickly but is a fun augment to use.  It can also limit to any infested weapon vs making every melee compatible.  With someone mentioning Tipedo.  Any high range weapon will still accomplish the same task, but by reducing he success rate and dd a second condition not so always common.  Making it very fun to see

 

EDIT: oops....  I quoted wrong person but it still ties with this quote.

Edited by Teshin
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Cantagion (Virulence Augment): Reduces Virulence range, however, when Virulence kills an enemy another Virulence will erupt from the enemy in the opposite direction to the way they're facing. Virulence that has erupted from enemies can also make other enemies erupt Virulence. 

Larval Detonation (Larva Augment): At the end of Larva's duration, it explodes into a cloud that procs gas and deals damage equivalent to 70% of the HP total of the enemies that were caught in it over a duration of 6 seconds. 

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On 1/12/2017 at 0:12 PM, Almighty_Jado said:

NOTE TO EVERYONE: Since Nidus has recently been hit with the nerf hammer, I think we can start to imagine some more powerful augments

sure he had been nerfed, it was expected to happen.  Regardless the creeping larva (that will still pick up enemies)  and the infstation of the victim turning ally is nice.

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