LegendaryNeurotoxin Posted September 22, 2013 Share Posted September 22, 2013 A couple more to add: Gametype / Mission Related Special Phobos Mission - Infect / Exterminate - https://forums.warframe.com/index.php?/topic/111174-special-phobos-mission-infect-exterminate/ Weapons (I guess?) Weapon Fusion https://forums.warframe.com/index.php?/topic/110588-weapon-fusion-turn-your-outdated-weapons-into-something-good/ Thanks again for this, EVERY forum EVERYWHERE should have one of these! Link to comment Share on other sites More sharing options...
Tigran Posted September 23, 2013 Share Posted September 23, 2013 https://forums.warframe.com/index.php?/topic/111939-warframe-suggestion-inga/ Link to comment Share on other sites More sharing options...
JustSoLoPa_TV Posted September 23, 2013 Share Posted September 23, 2013 Added A LOT more from my very post here on this topic. Changed from just a Water Warframe idea into this. (Still a Concept in progress) https://forums.warframe.com/index.php?/topic/111387-warframemapenemiesbossesmore-to-come-concept-in-progress-sannasedna-water-warframe/ Link to comment Share on other sites More sharing options...
Ardorax Posted September 23, 2013 Share Posted September 23, 2013 Here be some to add Horus the general : https://forums.warframe.com/index.php?/topic/97094-warframe-concept-horus-the-general/#entry1094640 Knight : https://forums.warframe.com/index.php?/topic/111977-warframe-concept-weapon-concept-knight-bring-back-the-enemy-frame-from-dark-sector/#entry1296529 Link to comment Share on other sites More sharing options...
FOODLEBOB Posted September 23, 2013 Share Posted September 23, 2013 Here's the one that my friend and I thought up. Let us know what you think. https://forums.warframe.com/index.php?/topic/111768-bob-the-lava-based-warframe/ Link to comment Share on other sites More sharing options...
JustSoLoPa_TV Posted September 24, 2013 Share Posted September 24, 2013 Made a War Frame Concept Guide: https://forums.warframe.com/index.php?/topic/112389-warframe-concept-guide/ Link to comment Share on other sites More sharing options...
Taralasian Posted September 25, 2013 Share Posted September 25, 2013 Here's my concept for a new female 'frame: https://forums.warframe.com/index.php?/topic/113092-seraph-the-angelic-warframe/ Would you be so kind as to add this to the list? Thanks in advance! Link to comment Share on other sites More sharing options...
Razielkh Posted September 26, 2013 Share Posted September 26, 2013 Here's my concept for (not) another time manipulation themed warframe.Add to list when you have time please. ^^https://forums.warframe.com/index.php?/topic/113431-khrono-time-manipulating-warframe/ Link to comment Share on other sites More sharing options...
Konnivar Posted September 27, 2013 Share Posted September 27, 2013 Here are a few of the ideas I have posted: Dojo Training room: https://forums.warframe.com/index.php?/topic/113576-dojo-training-room/ A fix for the Helmet problem: https://forums.warframe.com/index.php?/topic/113571-a-fix-for-the-helmet-stat-problem/ Dojo Directory: https://forums.warframe.com/index.php?/topic/113578-dojo-directorysigns-decorations/ Link to comment Share on other sites More sharing options...
Cobalt313 Posted September 28, 2013 Share Posted September 28, 2013 Warframe idea: Arachne - https://forums.warframe.com/index.php?/topic/113774-warframe-idea-arachne/ Link to comment Share on other sites More sharing options...
Siubijeni Posted September 28, 2013 Share Posted September 28, 2013 Me and Vangaurd have posted our third series of [sotr Warframes]. You can find them and the previous two series (which have been slightly revised, minor adjustments to the format and switched the genders of several frames) at these links: Part 1: https://forums.warframe.com/index.php?/topic/109138-sotr-warframes-part-1-changeling-era-and-sanguine/ Part 2: https://forums.warframe.com/index.php?/topic/110176-sotr-warframes-part-2-hawk-ordnance-and-shaman/ Part 3: https://forums.warframe.com/index.php?/topic/114048-sotr-warframes-part-3-twinframe-chimera-and-hybrid/ Link to comment Share on other sites More sharing options...
ErudiusNacht Posted September 28, 2013 Share Posted September 28, 2013 (edited) Here's a japanese themed frame I made called Yamato: https://forums.warframe.com/index.php?/topic/114125-warframe-yamato/ Edited September 29, 2013 by ErudiusNacht Link to comment Share on other sites More sharing options...
EVAtemplar117 Posted September 28, 2013 Share Posted September 28, 2013 Here's some classy pistols: https://forums.warframe.com/index.php?/topic/113714-a-pair-of-classy-pistols-with-concept-art/ Link to comment Share on other sites More sharing options...
Aden Posted September 29, 2013 Share Posted September 29, 2013 Here's another link, have fun with the feedback and don't pull any punches. Ardent, the architect: Manipulator of matter and gravitational forces https://forums.warframe.com/index.php?/topic/114373-ardent-the-architect/ Link to comment Share on other sites More sharing options...
ErudiusNacht Posted September 29, 2013 Share Posted September 29, 2013 Trade-Off Mods concept: https://forums.warframe.com/index.php?/topic/113605-trade-off-offset-mods/ Link to comment Share on other sites More sharing options...
Arlayn Posted September 29, 2013 Share Posted September 29, 2013 The Toxic Barbed Heavy Support Bio Weapon https://forums.warframe.com/index.php?/topic/114584-toxic-barbed-heavy-support-bio-weapon/ Link to comment Share on other sites More sharing options...
iValianT Posted September 30, 2013 Author Share Posted September 30, 2013 Updated the list! Link to comment Share on other sites More sharing options...
Irorone Posted September 30, 2013 Share Posted September 30, 2013 (edited) I want to post my HUGE list of future content suggestions so here I go... Multiple tiers per frame each tier adds a mod set that activates per each increment of 100% base energy and deactivates below each threshold promoting energy management in nuker frames. works like forma progress at rank 30 and activate with item or ui button Visual progression of the frame Maybe some unique abilities or gear i.e. rhino with an offhand shield that blocks bullets or projectiles Add 4 basic abilities to each frame to add build variety Maybe change functions of certain abilities with progression i.e. nekros shadows of the dead skill automatically refilling the army of the dead and removing en cost as long as you don't use any other abilities Maybe unlock secondary resource specific to each frame ExcaliburAppearance t2 scabbard t3 swordSecondary Resource: Honor and BattleReward greater move and ability variety with lower costs/Reward heavy reuse increases damage and energy used with melee/abilitiesAbilitiesSlash dashRadial BlindSuper JumpRadial Javelin--------------------Gate of Camelot (summon copies of melee weapons in inventory to combo single enemy)Avalon Field (All armed enemies that die within the area are consumed to temporarily increase damage)Peace Sheath (renders excalibur nearly indestructible while regening life in a sheath esque construct, based on legend of excalibur's sheath)Knights of the Round (kinda like the ff7 summon, multiple clones seek out and melee combo individual enemies)MagAppearance t2 polarity magnet t3Secondary Resource: Mag FieldThe more abilities mag uses in one area the more powerful her abilities become field decays over time and with movement.AbilitiesPullShield PolarizeBullet AttractorCrush--------------------Diamagnetic Barrier (slows projectiles to a stop/no damage point)PulsarPolarity Shred (violently rips ferromagnetic implants in enemies resulting in heavy bleeding)Anchor/Promethean Rite (polarizes enemy and section of environment together)AshAppearance t2 cloaked (clothing) t3 desert beggar (hidden weapons)Secondary Resource Arsenal Charges:Every enemy slain adds an arsenal charge and increases the number of targets or projectiles or power radius of next offensive ability.AbilitiesShurikenSmoke BombTeleportBladestorm--------------------Hidden Arsenal (pulls multiple bladed weapons in a single strike to attack one enemy)Dust in the Wind (quickly dashes across large distance and area zatoichi style delayed death)Pierce Vitals (teleport and stab vital organs in a small group of enemies to inflict powerful bleed damage)Ashen Vengeance (turn into a cloud of glass and ash and shred all units in range)VoltAppearance t2Secondary Resource: Power SupplyGauge increases with energy and nearby powered objects (lights etc.) increasing damage or duration of next ability.AbilitiesShockSpeedElectric ShieldOverload--------------------Overcharge (turn environmental object or corpse into a channeling tesla trap)Ball Lightning (hurls a contained charge at enemy on contact explodes and arcs nearby enemies)Thunder (calls large initial bolt, radial stun effect)Electron Theft (charges volt with energy drained from opposing target or powered environment)RhinoAppearance t2 Muscle and Meat t3 Heavy armor (think general from fire emblem)Secondary Resource: Evolving DefenseAs Rhino takes damage from enemy sources the secondary resource builds and improves defensive capabilities.AbilitiesRhino ChargeIron SkinRoarRhino Stomp--------------------Primal InstinctMud and Blood (salvage armor from nearby corpses to strengthen your own defenses temporarily)Gore (unleash primal fury on a single target)Living Tank (self life regeneration buff)NekrosAppearance t2 Undead Knight t3 Wraith (spectral undead)Secondary Resource: Body CountThe more enemy corpses in range of Nekros during his next ability the more targets and radius improves.AbilitiesSoul PunchTerrifyDesecrateShadows of the Dead--------------------Netherjudgement (haunts enemy with skeletal judge inflicting semi random debuff)Death begets Death (dead enemy's turn into traps that when triggered grab target and explode)Unlife Abomination (fuses multiple dead enemies in area into one extra strong grotesque pet)Premature Burial (summon multiple coffins that grab enemies and temporarily bury them, if they survive they crawl out of ground terrified, if they die they become short term allies)NovaAppearance t2 Contained reactor t3 Matter/AntimatterSecondary Resource: Matter Antimatter BalanceThe guage is split in two matter and antimatter the more guage is used by matter the more powerful her abilities become, the more antimatter in the guage the more powerful her weapons become)AbilitiesNull StarAntimatter DropWorm HoleMolecular Prime--------------------Doppleganger (summons antimatter copies that go and latch onto they're respective enemy debuffs survivors, dead implode dealing small aoe)Phased Existence (temporarily renders nova a being of pure antimatter (powerful damage buff and damage on enemy contact)Antimatter rounds (charges your rounds with antimatter resulting in a annihlation reaction on contact with an opponent resulting in large weapon damage.Duality Ignition (links nova and her antimatter clone to create a distorted field of reality)TrinityAppearance t2 Medic (coat, tools, etc) t3 Gothic Sanctuary (keep most of medic motif)Secondary Resource: Crisis ResponseGuage goes up as friendly health levels go down higher guage gets the cheaper her next ability is to use.AbilitiesWell of LifeEnergy VampireLinkBlessing--------------------Sacrifice (gives all friendlies life gen based on life missing while inversely degenerating own health)Quick Response (raises fallen friendly from down or death state)Red Cross (feel free to rename, rapid generation of health in expense of constant energy drain)Oath (links the trinity to one other frame giving powerful bonuses in exchange for self debuff)VaubanAppearance t2Secondary Resource: Tactician MatrixMore enemies effected by vauban's abilities the longer vauban's abilities last.AbilitiesTeslaBounceBastilleVortex--------------------Sentinelle (creates permanent ai turret can be destroyed)Versaille (tf2 dispencer esque floor plate)Guillotine (create individual trap on floor that eventually beheads victim additional enemies in radius of trap when triggered will avoid set guillotines)Ambush (use fake corpse with false vital signal to draw enemies close explodes on inner radius trigger)BansheeAppearance t2 embedded speakers t3 electronic sound cues on frame with power activation (sound bars etc.)Secondary Resource: Vibration ManipulationGauge increases with sound canceling abilities and decreases with sound emitting abilities, gauge increases damage of next sound emitting power.AbilitiesPushSonarSilenceSound Quake--------------------L.V.A. (localized vibration absorption, reduces all friendly weapon recoil and fire rate by absorbing excess vibration within an area of banshee)Echo (causes next used sound emitter power to create an "aftershock" clone that power doing an additional up to 50% damage and/or 50% additional duration)Feedback (amplifies next sound source within an area of Banshee to deafening levels for enemies stunning and disorienting nearby enemies)Solid Sound (creates a single vibration wave of massive force damaging and debuffin all enemies within range.SarynAppearance t2 rose with thorns t3 toxic flower motif (containers with fluid or gas?)Secondary Resource: Biochem FoundryGenerates chemical and biologic munitions over time as it increases the more powerful the next ability.AbilitiesVenomMoltContagionMiasma--------------------Snake fangs (specialty hyodermic spike trap that stealthily poisons enemies who walk across)Inflame (inject toxin cocktail that causes victims body to expand violently limits mobility of survivors, death explosion spreads effect to nearby enemies)Airborne (creates a sustained cloud of toxins dealing damage over time to all enemies in area)Black Death (subtly poisons massive area with a toxin that slows enemies, deals small damage over time till death, spreads to nearby enemies that walk by nearby corpses slain with black death)NyxAppearance t2Secondary Resource: Psionic DominanceMore enemies under the effects of Nyx's mind controlling/altering abilities the greater the possibility of automatic mind control.AbilitiesMind ControlPsychic BoltsChaosAbsorb--------------------Nervous Breakdown (Enemy psyche damaged so severely they display symptoms of severe mental conditions i.e. inexplicable phobias,unwarranted aggression)Relapse (any enemy previously affected by an ai affecting ability i.e. terrify has that effect renewed for the duration of the original effect)Psinet (appropriates all enemy minds within radius (up to a certain quantity) to propagate the next psionic effect used i.e. mind control)Telekinetic Rampage (seize all enemies within radius in a telekinetic grip and violently accelerate them into the nearest enemy or dangerous object)EmberAppearance t2Secondary Resource: Feed for the FireEmber's powers get stronger the greater quantity of burning enemies are in radius of her.AbilitiesFireballOverheatFirestormWorld on Fire--------------------Spontaneous Combustion (chemically ignites the inside of an enemy resulting in high burn damage)Backflash (imbue self with extreme heat that results in a powerful nova on use of any self based ability (world on fire/overheat etc)Slow Burn (chemically alter enemy armor into combustible materials that result in a long term fire dot)Flame Serpent (create a wall of fire in your wake)FrostAppearance t2 Glacial Hard Armor t3 Iceberg (smooth and angular motifs, erosion?)Secondary Resource: Hell FrozenThe greater the area affected by Frosts abilities the longer abilities and effects will last.AbilitiesFreezeIce Wavesnow GlobeAvalanche--------------------Snap Freeze (freeze in a small radius around frost, reduces armor considerably)Absolute Zero (temporarily freeze solid giving all friendlies a layer of ice "skin")Frostjacked (freeze an enemy's limbs, subsequently snap one off and beat enemy with frozen limb till death or power wears off)Ice Realm (generate random ice spikes on wall ceiling and floor which become environmental hazards to enemies)LokiAppearance t2Secondary Resource: Trickster GuiseMore enemies under loki's control effects the less aggro he draws.AbilitiesDecoyInvisibilitySwitch TeleportRadial Disarm--------------------Friend or Foe (temporarily rewrite enemy iff systems to render enemy weapons harmless and enemy support type units assist you instead)Sheep in Wolf's Clothing (disguise yourself as target enemy while enemy unit appears to be you effect ends on duration or target death can perform stealth attacks while power is active)Many and One (Creates multiple clones of yourself that spread chaos and steal supplies from enemy units supplies gained upon duration end any excess supplies are dropped like traditional powerups)Half Blood Vengeance (triggers self destruct in all enemy gear near you resulting in enemy unrest does not disarm or damage greater units and bosses who are more familiar with there tech)"gear items" that add passive abilities or function changes i.e. hand spikes to solidly cling to walls Hand Spikes-Wall climbing and free movement and solidly hanging on walls Grappling hook-you know what this does Extra Grip Tabi-unlock wall and ceiling walking/running options Camouflage Layer-Lower effective enemy sight distance and aggro when detectedtenno residence clan room esque functions specific only to the warframe or account Training Room: Set up regimen that improves each of your frames by the excercise/training regimens you set up Armory Maintenance Room: Show off and fine tune each of your warframes and weapons.Clan room expansions Intel Hub gives alerts to all clan members (suggested by someone else during a livefeed kudos to whoever that was) Mining and Resource acquisition (give clan members or clan itself resource gen) Clan facility challenges (obstacles etc. mastery ranking points?) Clan Technique Development (development of unique mods etc.)Mod suggestions Warframe Mod-Targeting system: removes all manual targeting on primary and secondary weapons in exchange for no guaranteed headshots and reduced accuracy allows for more focus on movement and positioning leveling up reduces accuracy penaltyFunction Polarities Passive Activation polarity-no capacity reduction but effect is either constantly active or automatically reapplied when applicable Energy Reduction Polarity-no capacity reduction but energy to activate is reducedFrame Suggestions Martial Art Frame Close Combat Fist and/or melee weapon based frame Appearance t2 bandana, ryu esque Appearance t3 scorpion or other ninja design theme with bandana enchancement Secondary Resource: Kata Each ability adds one charge to kata guage when one ability is performed twice in one guage that ability gains damage bonus and resets guage) One Inch Onslaught (One Inch Punch but coming from what looks to be multiple fists high damage single target powerful knockback,damage on enemy ragdoll collision?) Heel Cross (Reverse Roundhouse followed by Axe Heel Kick Small Wide Cone Of Damage dismembers on kill) Yin Yang (split into 2 clones per each affected enemiy each clone duo strikes with a martial technique (roundhouse,right hook, etc.) from in front and behind) Already Dead (Unleash extremely rapid blows in 360 degrees, slows and dot applied to all enemies in radius, enemies killed by this explode ala fist of the north star) -------------------- Seize And Release (Judo over shoulder body throw with follow up ground pound for area damage) Open Fist Closed Coffin (counter next enemy melee with a grab and dash pin enemy into wall enemy is embedded into wall for longer stun and a barrage of torso blows from horse stance if used after Closed Fist, Open Funeral) Closed Fist Open Funeral (Cross counter next melee with powerful jab that impales enemy if used after Open Fist Closed Coffin pull back opened hand with greater force to "invert" or make enemy explode for damage) Gun Kata Overdrive (like bladestorm but instead of melee seize enemy weapons and strike or shoot with their own weapon (if infested rip off limb if it doesn't kill they grow limb back)(if anything else temporary disarm if it doesn't kill) Shadow themed Frame Shadow Propagation (Create Decoy clones of all nearby allies, when slain each decoy attaches a powerful light source giving all affected enemies increased damage from shadow based powers) Shadow Stitch (manipulate shadow to consume target in exchange for health or energy targets are immobile during effect) Become Shadow (fade into inky substance for a time and travel unhindered with speed bonus) Shade Inversion (grab enemies from shadows and inflict "inversion" on killable targets) -------------------- Shadow Teeth (shadows shapeshift into solid spears and impale target for bleed damage) Shadow Melding (forcibly meld enemy into inky substance for damage over time heavy enemies only covered in ink rather than full "meld") Shadows Inside (Take advantage of lack of light "inside" organic target to inflict heavy bleed or disrupt on corpus bots) Shadow Execution (Summon enemies nightmares from their shadow to damage all enemies)Weapon Suggestions Big O style impact fists 2 hit base combo with stun Charge Attack Powerful knockback and ragdoll on light enemiesMelee Animations Suggestion Styles-allow us to pick from multiple styles to differentiate melee game a bit Combos-Deepen melee combat with different small combo trees inside of styles i.e. fang aerial attack becomes a dive to drive both blades through enemy shoulders and throw target if it's a lighter unit.If anybody on the dev team reads this pls reply with thoughts on these suggestions? Edited September 30, 2013 by Irorone Link to comment Share on other sites More sharing options...
ErudiusNacht Posted October 4, 2013 Share Posted October 4, 2013 Uhh, after that BIG post, I wish people could see mine. It's a light novel based on the background of Warframe: https://forums.warframe.com/index.php?/topic/116120-warframe-origins-a-light-novel/ Caution: Long story! Enjoy! Link to comment Share on other sites More sharing options...
Arlayn Posted October 4, 2013 Share Posted October 4, 2013 Missions related The Underworld (Challenge Missions) https://forums.warframe.com/index.php?/topic/115786-the-underworld-challenge-missions/ Link to comment Share on other sites More sharing options...
LunaraGK Posted October 4, 2013 Share Posted October 4, 2013 My Undine and Fury Warframe concepts: https://forums.warframe.com/index.php?/topic/115878-undine-and-fury-warframes-wip/ Link to comment Share on other sites More sharing options...
Boomer8076 Posted October 5, 2013 Share Posted October 5, 2013 Space Stations (Misc) https://forums.warframe.com/index.php?/topic/116074-space-stations/#entry1353548 Link to comment Share on other sites More sharing options...
NoNoMercy Posted October 10, 2013 Share Posted October 10, 2013 plz checkout this concept its not copy-paste from other frames or games, but a complete character with his style and gameplay. https://forums.warframe.com/index.php?/topic/118253-goliath-warframe-concept/ Link to comment Share on other sites More sharing options...
Rada13 Posted October 19, 2013 Share Posted October 19, 2013 https://forums.warframe.com/index.php?/topic/114398-kepler-teh-warframe-of-space/ this was one of mine Link to comment Share on other sites More sharing options...
Siubijeni Posted October 22, 2013 Share Posted October 22, 2013 (edited) Here's a new world/tileset me and Vangaurd came up with for our Sanguine frame. It's an infested Dreadnaught: https://forums.warframe.com/index.php?/topic/122281-sotr-concepts-new-worldtileset-tartarus/ EDIT: And here's a cool little Halloween curse-themed frame!https://forums.warframe.com/index.php?/topic/122575-sotr-concepts-a-halloween-warframe/ Edited October 23, 2013 by Siubijeni Link to comment Share on other sites More sharing options...
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