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Octavia QoL changes that we need.


Brozenwall
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13 minutes ago, Brozenwall said:

This are some simple QoL that we need.

1- Music volume should not affect Octavia Music.

2- We need to be able to adjust our own Octavia's music volume.

3- We need to be able to adjust or teammates Octavia's music volume.

You can adjust your own music's volume in the manochord. On the right side of the screen there are three sliders, one for each type of beats. 

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14 minutes ago, Brozenwall said:

This are some simple QoL that we need.

1- Music volume should not affect Octavia Music.

2- We need to be able to adjust our own Octavia's music volume.

3- We need to be able to adjust or teammates Octavia's music volume.

Ragdolled from General Discussion to Feedback]Sound.

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While I am enjoying Octavia I do agree she does cause an excessive amount of visual clutter with her Amp ability and that's with just one Octavia..... now imagine 2 or even a full party of Octavia's and they all slap down Amp. Congrats you now can no longer see the floor but you know its there cause you haven't fallen through it.....yet. Even Mallet is a bit much. When I saw that lil' orb in the trailer image I though "oh neat that's the mallet huh" but no that is not the mallet, the mallet is a glowing mono-textured that uses your energy colour that fades to its complimentary when it pulses out the beats and generally looks kinda dumb. I wouldn't mind if we'd just toss that tech orb and it lightly pulses rings instead of the bar orb.

My only other complaint is the Audio dreck that comes with having  more then one Octavia in a group. I can only take enough Darude Sandstorm or DOOM layered on top everything for so long before it gets old. 

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