iwoply Posted April 5, 2017 Share Posted April 5, 2017 (edited) I've been trying to figure out the differences between the two but the only one I can notice is that you cant roll When experimental mode is off. Can anyone help me out, because I remember old archwing differently. Edited April 5, 2017 by Eggplants Link to comment Share on other sites More sharing options...
0 RobWasHere Posted April 5, 2017 Share Posted April 5, 2017 With experimental, you can fly and rotate in every direction. With this being off, rotation is fixed and capped, but ensures you wont face enemies that are upside down. Link to comment Share on other sites More sharing options...
0 iwoply Posted April 5, 2017 Author Share Posted April 5, 2017 10 minutes ago, RobWasHere said: With experimental, you can fly and rotate in every direction. With this being off, rotation is fixed and capped, but ensures you wont face enemies that are upside down. Thanks mate, Appreciate it! Link to comment Share on other sites More sharing options...
0 StarCommanderVong Posted April 5, 2017 Share Posted April 5, 2017 Basically: Experimental is proper 3 dimensional spaceflight. Non-experimental is for wusses people who get motion sickness from 3 dimensional spaceflight for some odd reason. Link to comment Share on other sites More sharing options...
0 Zanchak Posted April 7, 2017 Share Posted April 7, 2017 This is nothing like what archwing was like before the changes. All this is, is the new one, without any rolls or any of the speed old archwing had. It also still makes me motion sick, unlike old archwing. I was excited, and then disappointed.. again lol. Link to comment Share on other sites More sharing options...
0 Mutsukata Posted May 18, 2017 Share Posted May 18, 2017 i just tried it bout few times i noticed that turning is a bit hard in shift mode, you keep drifting unlike the non one Link to comment Share on other sites More sharing options...
0 (PSN)TheHourMan Posted May 18, 2017 Share Posted May 18, 2017 Please disable the auto-rotate during experimental flight. It is very disorienting. Also please allow us to bind yaw, pitch and roll as we see fit. I would like to have left/right on the left stick to be roll while up/down is forward/backward and for the right stick to be the camera. Link to comment Share on other sites More sharing options...
0 Kazanna Posted May 19, 2017 Share Posted May 19, 2017 I turned the feature on today and it makes the controls for the Archwing SO much more responsive. Went from flying a Piper Cub to an F-16. Yeeeee I like it, I like it a lot. Link to comment Share on other sites More sharing options...
0 Nagasadri Posted June 28, 2017 Share Posted June 28, 2017 I miss the old archwing. The one which's primary mode of propulsion WASN'T bouncing from wall to wall. I don't even wanna think about Jordas with that ...thing. Link to comment Share on other sites More sharing options...
0 (PSN)soul_defect Posted August 22, 2017 Share Posted August 22, 2017 Could we possibly get a toggle for the old archwing flight style. I want to be able to cut corners on a dime in the corpus ship like I did before. Now it feels like I'm trying to drift in a vehicle with a broken power steering pump. Link to comment Share on other sites More sharing options...
0 DatDarkOne Posted August 22, 2017 Share Posted August 22, 2017 (edited) 9 hours ago, (PS4)soul_defect said: Could we possibly get a toggle for the old archwing flight style. I want to be able to cut corners on a dime in the corpus ship like I did before. Now it feels like I'm trying to drift in a vehicle with a broken power steering pump. I was able to get more control back by turning Experimental Mode off. Having it set to off reduced the drifting effect. Edited August 22, 2017 by DatDarkOne Link to comment Share on other sites More sharing options...
Question
iwoply
I've been trying to figure out the differences between the two but the only one I can notice is that you cant roll When experimental mode is off.
Can anyone help me out, because I remember old archwing differently.
Edited by EggplantsLink to comment
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