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Oberon Feedback 20.3.1 and beyond


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5 hours ago, julianattack said:

I thought that for a while too. I had 4 forma in, and still little to no success after the rework. What used to work (buffing allied damage, armoring allies, annoying enemies) no longer did, and I got resentful.

Then I threw on a fleeting expertise and a rage, and took off transient fortitude. That and a phoenix renewal have now made him and his team immortal gods. He is better than I could have hoped, ever. Anyone that thinks he is bad is simply needing the advice I was given when I first played dark souls:

Get. Good. 

 

By "get good" you mean 200+ power strength & syndicate mod to be worth.

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6 hours ago, julianattack said:

 

Get. Good. 

 

Getting good got probably less to do with it then actuall acceptance of his current kit... calling out immortal gods nails it, he supports like a young god all while he's got decent CC, good damage and is a allmost immortal hypertank himself. Hell, use a appropiate build and he ranks next to chroma and hysteria valk as one of those frames that can facetank sortie 3 like it's no big deal.

Everything bejond the build is a selfrunner.

R1CTTd3.jpg

That's the one i use for facetanking everything from lower levels to sorties and hell man...

1 hour ago, Leonix13 said:

By "get good" you mean 200+ power strength & syndicate mod to be worth.

You don't say. Frames need mods to perform. That's new. Try going into a sortie with a chroma without armor mods, high stength and high duration or at least health regen tools, weapons or frames. I dare you.

Edited by (PS4)CoolD2108
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The extra duration lowers the drain to like 1,7 what's hardly anything beyond a slight energy loss on the big pool...everything else is the same kinda manageable as it would be with higher effi...

 

Feel free to max it. It's definitly worth the extra defense and heal.

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1 hour ago, (PS4)CoolD2108 said:

Getting good got probably less to do with it then actuall acceptance of his current kit... calling out immortal gods nails it, he supports like a young god all while he's got decent CC, good damage and is a allmost immortal hypertank himself. Hell, use a appropiate build and he ranks next to chroma and hysteria valk as one of those frames that can facetank sortie 3 like it's no big deal.

Everything bejond the build is a selfrunner.

R1CTTd3.jpg

That's the one i use for facetanking everything from lower levels to sorties and hell man...

You don't say. Frames need mods to perform. That's new. Try going into a sortie with a chroma without armor mods, high stength and high duration or at least health regen tools, weapons or frames. I dare you.

Point is you are putting a ton into his healing just to be "good" at it... With that output hes a cleric, not a paladin.

Meanwhile other frames do better with less.

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51 minutes ago, Leonix13 said:

Point is you are putting a ton into his healing just to be "good" at it... With that output hes a cleric, not a paladin.

Meanwhile other frames do better with less.

Yea, all while his hallowed ground, smite and reckonig benefit from it too. Same can be said about duration, which benefits hallowed ground and further creates synergy with reckoning. It's not like it's a wasted stat or anything when it pushes your offense, defense and support to this level. Wf isn't your every day mmorpg, nor is it a generic fps. It's unique with it's modability while having no cooldowns whatsoever. Stuff doesn't have to fall into categorys, it's gotta have unique solutions for unique kits, summed up, stuff's gotta work. And oberon, oberon does work.

And like any frame who isn't a Cc beast wouldn't require high values of one or even multiple specific stats to survive (usually health, armor, duratikn and insane strength on any other tank. Oberon with strength, QT and one duration mod is frickin cheap in comparance). It is nothing new. Why would it be a issue to him all of a sudden when it not only works perfectly fine but also gives rather amazing results?..

 

I'm making a wild guess ... The only people who ever seem to complain about mod requirements seem to be admitive conclave players...You are too, correct? Did you consider putting that feedback in the correct forum section without basicly disregarding the indeed working Pve side of the same coin?...

Edited by (PS4)CoolD2108
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8 hours ago, julianattack said:

I thought that for a while too. I had 4 forma in, and still little to no success after the rework. What used to work (buffing allied damage, armoring allies, annoying enemies) no longer did, and I got resentful.

Then I threw on a fleeting expertise and a rage, and took off transient fortitude. That and a phoenix renewal have now made him and his team immortal gods. He is better than I could have hoped, ever. Anyone that thinks he is bad is simply needing the advice I was given when I first played dark souls:

Get. Good. 

 

Indeed! He is great, but something is still missing! He uses too much dang energy for his own good! Then there's the argument "other Frames do the same thing better." I say maybe, but they don't do what he does in total. 

He needs more armor, more DoT, and more energy returns in his powers. He's just in a weird place still. (Oh DarkSouls how I love and hate thee.)

Git. Gud, indeed! 

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43 minutes ago, (PS4)CoolD2108 said:

Yea, all while his hallowed ground, smite and reckonig benefit from it too. Same can be said about duration, which benefits hallowed ground and further creates synergy with reckoning. It's not like it's a wasted stat or anything when it pushes your offense, defense and support to this level. Wf isn't your every day mmorpg, nor is it a generic fps. It's unique with it's modability while having no cooldowns whatsoever. Stuff doesn't have to fall into categorys, it's gotta have unique solutions for unique kits, summed up, stuff's gotta work. And oberon, oberon does work.

And like any frame who isn't a Cc beast wouldn't require high values of one or even multiple specific stats to survive (usually health, armor, duratikn and insane strength on any other tank. Oberon with strength, QT and one duration mod is frickin cheap in comparance). It is nothing new. Why would it be a issue to him all of a sudden when it not only works perfectly fine but also gives rather amazing results?..

 

I'm making a wild guess ... The only people who ever seem to complain about mod requirements seem to be admitive conclave players...You are too, correct? Did you consider putting that feedback in the correct forum section without basicly disregarding the indeed working Pve side of the same coin?...

I don't play conclave, I generally play sorties, and random clan groups.

Damage doesn't matter once you hit high enough, and his cc just ok.

If I want a heal battery I'll play him, but otherwise I'll now play something else. 

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Just now, Leonix13 said:

I don't play conclave, I generally play sorties, and random clan groups.

Damage doesn't matter once you hit high enough, and his cc just ok.

If I want a heal battery I'll play him, but otherwise I'll now play something else. 

>.> yeah, sure. Any dbuff and damage source matters really once you're hitting that level. Damage is what kills you enemys after all, what makes a difference between a 2h and 5h run to the same wave, the difference between a successfull and failed survival run due to looted life support off courpses.

 

Planned camps and interceptions which may or may not ignore enemys are but a minor, absolutely boring fragment of the game which really doesn't represent the viability of a kit. You're not seriously trying suggest changes which would work better on nothing but exceptional circumstances, do you?...

That's even better then conclave lmao

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3 minutes ago, (PS4)CoolD2108 said:

>.> yeah, sure. Any dbuff and damage source matters really once you're hitting that level. Damage is what kills you enemys after all, what makes a difference between a 2h and 5h run to the same wave, the difference between a successfull and failed survival run due to looted life support off courpses.

 

Planned camps and interceptions which may or may not ignore enemys are but a minor, absolutely boring fragment of the game which really doesn't represent the viability of a kit. You're not seriously trying suggest changes which would work better on nothing but exceptional circumstances, do you?...

That's even better then conclave lmao

I've already made my suggestions pages ago, but DE has their own vision... I don't agree with the path Oberon has taken, simple as that.

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23 minutes ago, Leonix13 said:

I've already made my suggestions pages ago, but DE has their own vision... I don't agree with the path Oberon has taken, simple as that.

The path who combines absolutely amazing tankiness, support, damage and Cc into him?

 

Bad DE. Bad, Bad DE 

("jk" *slides cookie*)

 

Why would you consider a life supporter tho when you calculate off a base which is unreduced and high enough so damage...or quite literally anything but Cc, becomes irrelevant? You wanna keep those immortal pests stunlocked do you not? What difference would've the lil extra range and "better team support" made?

I mean you clearly don't seem to care about tanking, you've stated on the start of this page that you'd trade self heal for better group heal...isn't your teammates taking damage when you're not somewhat of a logical flaw? You could just stick to trin ya know, and let oberon be the damager he was from day 1.

Edited by (PS4)CoolD2108
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16 minutes ago, (PS4)CoolD2108 said:

The path who combines absolutely amazing tankiness, support, damage and Cc into him?

 

Bad DE. Bad, Bad DE 

("jk" *slides cookie*)

 

Why would you consider a life supporter tho when you calculate off a base which is unreduced and high enough so damage...or quite literally anything but Cc, becomes irrelevant? You wanna keep those immortal pests stunlocked do you not? What difference would've the lil extra range and "better team support" made?

I mean you clearly don't seem to care about tanking, you've stated on the start of this page that you'd trade self heal for better group heal...isn't your teammates taking damage when you're not somewhat of a logical flaw? You could just stick to trin ya know, and let oberon be the damager he was from day 1.

Cute... look what I want is for each power to do its best on its own, without extra powers, and without synergy... To me Oberon feels good when you are actively using all his powers. If done right then trying to specialize should mean you give something up, but that would require actual change and not bandaids.

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1 hour ago, Leonix13 said:

Cute... look what I want is for each power to do its best on its own, without extra powers, and without synergy... To me Oberon feels good when you are actively using all his powers. If done right then trying to specialize should mean you give something up, but that would require actual change and not bandaids.

His smite does good damage on its own (2 shotted a sortie 3 boss yesterday), hallowed ground does good damage, Cc and support, renewal is good support all by itself and reckoning is fast and easy Cc and damage.

 

Like it's a bad thing that his stuff actually works well together too, for specialisation to not loose as much lmao. I mean dahell did i specialise on my build? What do i loose? What bandaids do i use? I use hallowed ground and renewal at all times, smite and Reckoning when i see it necessary (smite for extra damage and reload, reckoning to interrupt focus fire or resurrect)... all benefit from positive strength, 2 from the duration, all from the rage power management???? Why would you not actively use all of his powers now past the rework? Why would you consider power synergy an issue when you want to actively use all of his powers? He should feel rather good to you but he's clearly not for...reasons? Cute indeed. Tho illogical mostly.

I mean you recommendet changes to get effects, under circumstances that make no sense under said circumstances, you blamed design options that make no difference whatsoever when the effects are the same, you blamed synergy while clearly saying that you'd enjoy him when using his full kit, what's not only optional but strongly recommendet and you blamed bandaids, aka syndicate mods, even tho they're clearly as optional as they're supposed to be.

 

What is it exactly what you really despise about him? Cause you're giving many concflicting info here.... What are you trying to project upon him?

Edited by (PS4)CoolD2108
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46 minutes ago, (PS4)CoolD2108 said:

renewal is good support all by itself

Even if I'm getting 88hp/sec on renewal (which is very good, I'm not denying that) if there is an armor buff that comes with it, I will always want the armor buff too... in any situation. There is no way someone can convince me that NOT reciving part of an ability is a good thing. Because of this, every time I cast renewal, the logistical thing to do would be casting it on hallowed ground so I can get the full benefit of my ability. This requires more energy (to cast both abilities), so theoretically, yes, I should be rewarded for the extra effort applied. HOWEVER, if I'm missing half of the entire intended effect of the ability (iron renewal) by not applying that extra energy to get the full benefit of the ability, the synergy is forced. One condition cannot exist without the other In this scenario, it is dependant upon something. In another way of putting it, iron renewal requires a condition to be filled in order to be cast, this makes iron renewal a completely separate entity from renewal NOT a "synergy" between hallowed ground and renewal. I won't propose any solutions until that is first understood so if you or anyone has any questions about that, please ask. 

 

46 minutes ago, (PS4)CoolD2108 said:

Like it's a bad thing that his stuff actually works well together too lmao. I mean dahell did i specialise on my build? What do i loose? I use hallowed ground and renewal at all times, smite and Reckoning when i see it necessary (smite for extra damage and reload, reckoning to interrupt focus fire or resurrect)... all benefit from positive strength, 2 from the duration, all from the rage power management???? Why would you not actively use all of his powers now past the rework? Why would you consider power synergy an issue when you want to actively use all of his powers?

I personally consider power synergy an issue for a frame who is, exactly like you said, "actively using all of his powers". To do exactly that, Oberon requires many stats to be filled (duration, efficiency, range, strength) in order to be at his most effective state. A couple issues arise from this though, firstly, as mentioned, he looses much of his capability to specialize. This, I find, isn't too big of a problem as number one he's intended to be a "jack of all trades" playstyle (so you're utilizing all of his abilities anyway) and number two it lets players be creative in build variety. Ironically enough however, because of the aforementioned faulty synergy, a player is somewhat forced to make a specialized build in order to to get the maximum benefit out of abilities that are dependant on each other (i.e. iron renewal which makes builds like xengellions poorman's chroma more popular). This is further complicated by the use of corrupted mods (which can be argued are essential for higher level play due to their immense returns) and lack of mods which only increase one stat (as in, we only have continuity, streamline, stretch, and intensify*).

Tl;dr Power synergy shouldn't be forced, build variety is limited, Oberon rework doesn't feel finished.

 

 

*I'm not arguing that we need more mods like this as we also have drifting exilus mods, however, for Oberon to receive the most out of his kit without having to sacrifice his other abilities, more single stat mods need to be included which is one hell of a bandaid very few people want*

Edited by Oni_Spartan4
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19 minutes ago, Oni_Spartan4 said:

*

except it makes sense for power management in lower levels to not use the extra armor.

Except you don't exactly need that much efficiency and range when you resort to his health management.

Except you're able to actually use efficiency and range and thus gain diversity by focusing on his Cc, rather then his tankyness/damage.

Except for the fact that oberons prime is about to release, what most likely means a massive buff to his default armor, thus obviously much more diversity trough more build options.

 

Gotta feel unfinished when you ignore the possibilitys.

Edited by (PS4)CoolD2108
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Since nothing is being done about the energy drain when combined with nekros, I propose this then.

When Oberon prime is released, EVERYONE start playing as nekros and use the shadows at all times. This will drain any oberon prime that tries to use their powers, thus, increase the complaints due to a trolling exploit.

THEN and only then can we hope DE will do something about this.

(then again, they have done nothing about stasis limbo, and he can be trolled too)

Edited by kitsu
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Just now, kitsu said:

Oh, did they actually fix that? Never saw it in any notes.

 

nah, rather speaking from the perspective of a console player that got oberon just recently....thought to myself that it hopefully would be fixed on pc by now...what a bummer it's not.

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9 minutes ago, (PS4)CoolD2108 said:

except it makes sense for power management in lower levels to not use the extra armor.

Except you don't exactly need that much efficiency and range when you resort to his health management.

Except you're able to actually use efficiency and range and thus gain diversity by focusing on his Cc, rather then his tankyness/damage.

Except for the fact that oberons prime is about to release, what most likely means a massive buff to his default armor, thus obviously much more diversity trough more build options.

 

Gotta feel unfinished when you ignore the possibilitys.

Except I'm not bothering talking about lower levels if that's irrelevant to the actual mechanics of the ability.

Except you want range for his main CC ability (reckoning) and to make hallowed ground an actual circle which limits health management in higher levels via sacrificing power strength (which by the way are we talking about renewal or just dodging because those are not entirely correlative). 

Except you said yourself I should be using all of my abilities so even if I 

Except that is an excuse not an argument. Primes are extensions, not replacements. Just because a frame gets a buff from a prime it doesn't replace issues from abilities (which I assume you're talking about iron renewal since you mentioned armor). 

Gotta feel finished if you don't talk about the issues. (Also stop editing your posts and adding entire paragraphs, or if you do, at least say how much you edited in the "reasons why edited" section)

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1 hour ago, Oni_Spartan4 said:

Except I'm not bothering talking about lower levels if that's irrelevant to the actual mechanics of the ability.

Except you want range for his main CC ability (reckoning) and to make hallowed ground an actual circle which limits health management in higher levels via sacrificing power strength (which by the way are we talking about renewal or just dodging because those are not entirely correlative). 

Except you said yourself I should be using all of my abilities so even if I 

Except that is an excuse not an argument. Primes are extensions, not replacements. Just because a frame gets a buff from a prime it doesn't replace issues from abilities (which I assume you're talking about iron renewal since you mentioned armor). 

Gotta feel finished if you don't talk about the issues. (Also stop editing your posts and adding entire paragraphs, or if you do, at least say how much you edited in the "reasons why edited" section)

Yea, primes unlocking entire new playstyles sure is new (looking at energy tank/melee volt prime)

And what real issues are we talking about except for a personal vendeta against what you'd call "forced synergy" which is really just optional, against missing diversity, which is a thing too...what ability would one even loose when going for max range and efficiency? could i not use his support? his circle which also takes range into consideration when calculating its radius? The balance would swift, that's all that would happen.

Wanna talk about design issues? Every other mmorpg got enemy diversity (sinfletarget, aoe enemys), rotations which are defined by cooldowns, seperate builds and defense trough armor set,.Cc immunity and a tank+support mandatory on singletarget enemys. Fps's use none of that, neather is warframe while still using more then nothing. I've mentioned this before but WF is unique by default, it thus goes beyond my head how unique solutions to a unique game can be considered a issue  It doesn't need to play by specific rules, it gotta work.

And why do you care why i edit to add? And why do i even ask?...like people becomming personal when theyr argument fails is anything uncommon... probably to point it out...

 

Edited by (PS4)CoolD2108
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On 2017-5-17 at 9:20 PM, Blakrana said:

As it stands Oberon is still unnecessarily inconvenienced by these abilities as they, especially Nekros' Shadows, serve to add to his 'Cost per unit' aspect of this ability. This ultimately means that Oberon's energy is drained to empty extremely quickly unless he deactivates Renewal; something that could potentially endanger his PC allies as they lose the HoT and potentially Phoenix Renewal benefit.

If this interaction with such Summon class units is intentional, I have to ask, why? In the case that it's meant for Oberon to be able to help all his allies, even summons, then the 'Cost per unit' is fundamentally opposed to such a function; more units means higher cost meaning he can't sustain large groups at all, implying such a 'feature' wasn't fully thought through for the ramifications it'd entail. Leading to the solution being either Oberon is not meant to be able to heal NPC allies in the summon category (as Renewal used to be incapable of doing so), or the Cost per unit should be discarded to allow him to fulfil this functionality.

Should that explanation not be the case, it leads to only one other reason it'd be 'intentional'; it's purely to hinder Oberon when used with certain frames. Due to there being no logical reason for this explanation to be why the issue exists, I therefore must consider it to be bug in need of addressing sooner rather than later.

For that's where I think this lies at the moment; until we get words to the contrary to this interaction as not being a bug, then that's what it should be viewed as. It benefits nobody, and it sure doesn't benefit Oberon the longer it's left in place. And in the strange event it isn't a bug, then I hope you're aiming for the first explanation I put forward and it being a 'didn't think of that' consequence for his 'Cost per unit' component than "We want to make Oberon not work well with certain frames for no adequate reason"

Please consider the ramifications of leaving this to fester, as it puts Oberon in the unique position of a Warframe we cannot use as effectively as we'd like depending on team composition. Whilst others may be hindered somewhat due to their style of play conflicting with others, it isn't to the point they actually pay a substantial cost as a direct result of that.

Either way, apologies for going on, as always.

For the sake of putting it in a place it may do more use than the 20.5 hotfix page, my general summary of the current issue Oberon faces in relation to "summons" when using Renewal.

At this point, I'm tempted to dub it the "Renewal Summon Tax" for sake of expedience.

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2 hours ago, (PS4)CoolD2108 said:

Yea, primes unlocking entire new playstyles sure is new (looking at energy tank/melee volt prime)

Fair enough, you're absolutely right about this.

2 hours ago, (PS4)CoolD2108 said:

And what real issues are we talking about except for a personal vendeta against what you'd call "forced synergy" which is really just optional, against missing diversity, which is a thing too...what ability would one even loose when going for max range and efficiency? could i not use his support? his circle which also takes range into consideration when calculating its radius? The balance would swift, that's all that would happen.

going for max efficiency hurts hallowed grounds duration as well as Renewals bleed-out timer, and iron renewals buff duration after deactivation. I've explained earlier in this forum that Hallowed ground's radius being affected by power range is extremely detrimental to Reckonings utility and its because of this "forced synergy" (I'd rather we refer to it as dependence as that's a more accurate term). The only way to apply the armor strip effect (arguably the most important aspect to this ability facing high level as reckoning's damage is minimal) is by having enemies be on hallowed ground. This is counterintuitive to Reckoning as the ability is always cast at 360 degrees around Oberon. Hallowed ground however, must be modded with the inclusion of Overextended to achieve 360 degrees, so unless a player sacrifices armor strip (which is multiplicative anyway which is dumb) the player won't be able to strip the armor of the enemies behind them requiring them to either fight the enemies at full armor or cast hallowed ground and reckoning again, which, even at max efficiency still does not take away from the fact that the abilities must be "spammed". 

Also, I wouldn't call it a personal vendetta, its a legitimate issue which requires players to produce twice the effort to make up for abilities that are dependent upon each other. And before you say it's optional or anything else, please read my initial argument again and provide logistical evidence disproving my claim. As it stands, you haven't exactly offered an actual argument for why I'm wrong.  

2 hours ago, (PS4)CoolD2108 said:

Wanna talk about design issues? Every other mmorpg got enemy diversity (sinfletarget, aoe enemys), rotations which are defined by cooldowns, seperate builds and defense trough armor set,.Cc immunity and a tank+support mandatory on singletarget enemys. Fps's use none of that, neather is warframe while still using more then nothing. I've mentioned this before but WF is unique by default, it thus goes beyond my head how unique solutions to a unique game can be considered a issue  It doesn't need to play by specific rules, it gotta work.

Yes but its a shame when a community offers 2,476 replies of legitimate feedback to the developers about something and the only response back to the player base is "you give them an inch and they ask for a mile" with nothing more than an energy buff. Feedback is supposed to be critical, it allows you to sort out weaknesses in a medium that may otherwise go unnoticed, but when said feedback is ignored in favor of "he's better now, leave it at that" mentality. I don't want Oberon to be OP, I just am upset that his abilities lack the actual synergy DE said they wanted to add (inb4 "personal vendetta", give me a legitimate argument as to why it's not dependency).

2 hours ago, (PS4)CoolD2108 said:

And why do you care why i edit to add? And why do i even ask?...like people becomming personal when theyr argument fails is anything uncommon... probably to point it out...

You're right, I got a bit personal I suppose and I'm sorry if I offended you. I did not mean to attack you I just wanted to point something out that is not conducive to forum discussion. I care because when I'm trying to quote your argument and I see that you've added something that could've been discussed previously, its frustrating because it adds an element to the conversation that wasn't there before, that's my only issue.

 

But don't try to play the white knight in that you're completely free of "becoming personal when your argument fails" because:

3 hours ago, (PS4)CoolD2108 said:

Don't tell me you're mad at them cause they ignored your rework suggestion before the rework? That that's the reason you wanna spoil everyones fun... bs like that seems to be the drive for waay to many people these days.

 

Edited by Oni_Spartan4
typo
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43 minutes ago, Oni_Spartan4 said:

 

But don't try to play the white knight in that you're completely free of "becoming personal when your argument fails" because:

 

Ever seen the ash fandom base in action? Spamming the forums ever since theyr stance suggestion failed.

Seems to be a legitimate drive to quite a few people here. Gotta be adressed cause unsatisfaction for unsatisfactions sake ain't exactly productive in any way and that's the feel i get when stuff doesn't exactly feel like it got enough thought behind it.

 

And ya know, stuff boils down to me to eather work or not. What's the point in naming rules that are not met when there ain't rules in the first place? Criterias that are? Stating how irrelevant damage seems to frames in an endless scaling envirement? (no ****, still gotta kill things tho) In blaming builds which the frames are essencially designed around while specific builds are no excusivity but rather a question of your desired balance?

Is critical feedback which kinda ignores if the kit works or not really helping anyone? I'm facetanking Sortie 3 with ease now, Cc is good, support is godlike, energy is manageable. Few bugs-need fixing. **** works tho.

 

Pointing out flaws which really don't change the result that much is just critique on such a high level 🙄 and it's been going for frickin 100 pages.

Edited by (PS4)CoolD2108
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5 minutes ago, MarrikBroom said:

So there are apparently a lot of new people as well as several old that are pleased with Oberon as he currently sits. I am not one of these people. I am also perplexed at the rather... personal nature of what looks like how many of these people speak to those that want something of a tuneup alongside his prime. It may just be me, but I'm getting a very 'I am attacking you for holding the view that Oberon is anything less than perfect and will ridicule you as a crybaby and whiner that doesn't know how to game.' See also the constant 'oh well that must mean you exclusively conclave if you're a complainer,' or 'your'e whining because you don't have him modded right,' or any of a number of ways I've seen the goal posts moved.

This is not helping. All it leads is to all of us on every side being angry at each other. We're better than this. All of us.

That said there are several names I cringe whenever i see in this thread. A case of 'hooboy this's gonna be a rough one.' I hate that, because I halfway expect when people see my name there's that same response. 'Oh crap it's That Guy.'

Hey,  if it helps with anything,  someone who thinks Oberon is most definitely not in a good place - -  and has suffered the very same feelings of "not that a$$hole again"  in every Equinox related thread - - is here. 

I haven't pronounced myself up until now, on the forums,  regarding his rework.  Chances are,  what I'm going to say has already been said,  and I'm most definitely not going to be more influential than anyone else regarding Oberon.

So I'm not gonna do it. I'll just note that these long,  generally abandoned by all but the most passionate threads show both the best and the worst of these forums: petty ad hominem arguments and insults mixed with insightful analysises of the game as a whole. 

Marvelous! 

Too bad it is mostly ignored. No doubt t due to the shear volume of comments there are, but ignored nonetheless. 

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