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The last Oberon Build you'll need in your life!


(PSN)CoolD2108
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10 hours ago, (PS4)Darth-Escar said:

It's a good build, but it's really energy hungry without much reward. It can definitely work well at sortie level, but it's not a build I'd ever use.

Aim with that one actually was keeping it relatively efficient for what it offers :9

Iron Renewal can be used optinal depending on the level range, Hallowed ground got positive duration and good range, what makes the use quite desireable and recasting not all too necessary and renewal itself draws a solid 1,7 energy/s, what's nothing but a slight drain on a really big pool. Only thing that's really draining is Reckoning, which still can be used to reset QT regulary under heavy fire or on a full energy pool.

It does indeed work great on sortie level but it's definitly not kept exclusive to it.

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3 minutes ago, (PS4)CoolD2108 said:

Aim with that one actually was keeping it relatively efficient for what it offers :9

Iron Renewal can be used optinal depending on the level range, Hallowed ground got positive duration and good range, what makes the use quite desireable and recasting not all too necessary and renewal itself draws a solid 1,7 energy/s, what's nothing but a slight drain on a really big pool. Only thing that's really draining is Reckoning, which still can be used to reset QT regulary under heavy fire or on a full energy pool.

It does indeed work great on sortie level but it's definitly not kept exclusive to it.

The main concern is the drain from Quick Thinking. Taking too much damage is what would use your energy. It should work well for about as long as you can avoid getting your health depleted, regularly which means not making much use of QT. With that said, it might be more beneficial to use Vitality instead of QT.

And then the only difference with my tank build would be having Intensify instead of a partially ranked Narrow Minded. I don't have a need for as much power strength, although i use Growing Power anyway, which gives my build slightly less strength than your's. I value the extra duration, because that's less drain while the duration on HG is actually very useful to me, because it's my best CC. The range doesn't matter as much, because I know where enemies will step. I have very few enemies targeting me, while i shrug off hits from the few that do. There are some tricks to stop enemies from ever targeting you while irradiated, but usually just going out of sight at a moderate distance works well enough. (Before the rework, I relied on Hallowed Reckoning for that.)

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19 minutes ago, (PS4)Darth-Escar said:

 

Less of an issue with renewals permanent counter heal and thus not only health but also energy regen then one might immagine.

The extra range makes reckonings use to interrupt further high damage which might actually hit trough your energy pool quite possible, all while you ideally hit more enemys with the armor depell combo. And it's not like growing power wouldn't be possible on this build :9 I may use it too once Oberon prime comes around, depending on what stats he'll recieve.

Edited by (PS4)CoolD2108
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7 hours ago, (PS4)Darth-Escar said:

The main concern is the drain from Quick Thinking. Taking too much damage is what would use your energy. It should work well for about as long as you can avoid getting your health depleted, regularly which means not making much use of QT. With that said, it might be more beneficial to use Vitality instead of QT.

And then the only difference with my tank build would be having Intensify instead of a partially ranked Narrow Minded. I don't have a need for as much power strength, although i use Growing Power anyway, which gives my build slightly less strength than your's. I value the extra duration, because that's less drain while the duration on HG is actually very useful to me, because it's my best CC. The range doesn't matter as much, because I know where enemies will step. I have very few enemies targeting me, while i shrug off hits from the few that do. There are some tricks to stop enemies from ever targeting you while irradiated, but usually just going out of sight at a moderate distance works well enough. (Before the rework, I relied on Hallowed Reckoning for that.)

Hey man wts up? I know you are an Oberon specialist. Can you share your build please?

 

thank you!

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5 hours ago, (PS4)lhbuch said:

Hey man wts up? I know you are an Oberon specialist. Can you share your build please?

 

thank you!

I got a couple to show, for now. I still need to edit all of my pics with descriptions, and It's probably best that I don't post them all. LOL

KVc7h3r.jpg

This one is my main build. It's the best all-around build I could find. You take hits decently, and use Reckoning to retaliate as needed, for the most part, but you can do quite a lot with the build. It even has Phoenix Renewal for when you or a teammate screws up something. Pretty much a balance of being able to take hits well and not having to, for the whole team.

fL0188T.jpg

This is the tank build I mentioned before. There's probably no more need to explain it.

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17 hours ago, (PS4)Darth-Escar said:

I got a couple to show, for now. I still need to edit all of my pics with descriptions, and It's probably best that I don't post them all. LOL

KVc7h3r.jpg

This one is my main build. It's the best all-around build I could find. You take hits decently, and use Reckoning to retaliate as needed, for the most part, but you can do quite a lot with the build. It even has Phoenix Renewal for when you or a teammate screws up something. Pretty much a balance of being able to take hits well and not having to, for the whole team.

fL0188T.jpg

This is the tank build I mentioned before. There's probably no more need to explain it.

Thank you!

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Is this meant as a solo build? Cause you're gonna run into some issues with a squad because of the lack of efficiency.
Energy drain at base is: 2 energy/second for Oberon Himself + 3 energy/second for every ally. (companions are included but seperate.
So in a full squad it's 2 + 3*7(3 squad mates + 4 companions) = 23 energy/second with only 75% efficiency that's 23*1.25 = 28.75 energy/second. (that's your whole Primed Flow buffed energy pool gone in less then 30 seconds)
In solo Rage could easily keep this up. But in a squad with allies who use CC abilities and are drawing aggro away from you, your getting far less energy from rage.
If you want to run with squads you really need more efficiency with the new Oberon.

I understand why QT might seem like a good idea, given Oberon's new 150 base energy pool. But it's a poor fit for Oberon. If you have high powerstrength and constantly have Renewal going, the only time you're likely to go down is if you run out of energy for Renewal. Since QT uses energy, it's kinda pointless if at the point you need it the most, your energy is already empty. If you want more survivability look at Vitality, or his Renewal Augment, Phoenix Renewal. Personally i also don't like the stagger you get from triggering QT it often time feels more like i'm simply delaying my death then preventing it.

With the new Oberon, Range is even less important. Not saying it doesn't have a place, but think carefully if you really need it.

Say you run 250% range build (stretch+overextended+Cunning Drift);

Smite
- Targeting range is increased from 50 meters to 125 meters
- Orb range is increased from 12.5 meters to 31.25 meters
50 meters is already enough to hit anything in sight on most tiles, the orb travel range of 12.5 meters is usually enough for packs of enemies.

Hallowed Ground
- Radius increased from 15 meters to 20.62 meters
- Circumference increased from 180 degrees to 360 degrees. (Basically get a full circle)
yea only a range increase of 5 meters basicly, which has "synergy" issues with Reckoning, see below. Increasing to a full circle is nice, but they should've made it a full circle to begin with. Nice to that it has some flavor to it, but it's just hampering Oberon unnecessarily compared to other frames. Whoops that's actually something for feedback, sorry.

Renewal
Can't find any concrete info on this, but from what i've experienced and read seems Renewal is not affected by Range in ANY  way at all. So you're stuck with the 25 meters base range.

Reckoning
- Increases Radius from 15 meters to 37.5 meters. (massive 17 meter gap with Hallowed ground coverage for armor removal)
- Increases Blind Radius from 4 meters to 10 meters.
Range is pretty good for Reckoning, though the rest of his kit barely has a use for the increased range. So if you use Reckoning a lot range might be a good idea.

Hope this helps with tweaking your Oberon builds! Best of luck playing with "The Bro".
 

Edited by undernown
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2 hours ago, undernown said:

I understand why QT might seem like a good idea, given Oberon's new 150 base energy pool. But it's a poor fit for Oberon

If you go to simulacrum, spawn a level100+ bombard for example and just stand there and take hits, you will see that it's an excellent fit for the Renewal Oberon. I tried it with lvl125 bombard and he could never kill me (well, maybe if I waited for 20 minutes he could, but I doubt it). I was running 214% STR. Without Quick Thinking my Oberon was a totally different thing and while he could still tank some decent number of hits he died fairly quickly.

As for the efficiency, you are only draining energy constantly for yourself, it's not very often that all of your squadmates are getting hit at the same time for long durations. If they are, then you're most likely are being hit hard too and are getting energy. It is at low levels that efficiency can be a problem because you don;t start with a lot of energy and you need to cast 2, then 3. So if you don't use a pizza or collect some orbs first, you might not be able to keep it up from dropping orbs. But you don't really need constant healing at low levels anyway. But starting from like lvl 35-40 it works like a charm and you can keep it up for the whole mission. Vitality + Quick Thinking + Renewal  (+Armor from Iron Renewal) + Phoenix Renewal makes Oberon a pretty tanky frame.

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On 5/21/2017 at 6:58 AM, undernown said:

Renewal
Can't find any concrete info on this, but from what i've experienced and read seems Renewal is not affected by Range in ANY  way at all. So you're stuck with the 25 meters base range.

I have to do testing with it, which will be difficult, because I need to find someone with the patience to basically stand around for me, but I think the range is still infinite. Here's what I can confirm from my LOR and JV runs though. Even with roughly base range, it's way larger than 25m, and the wave expansion can get the effect on some people way after the cast. I'll try to get some more specific statistics, but that's all I got for now. Actually I was using the tank build I showed above. How convenient!

On 5/21/2017 at 9:51 AM, frohdoe said:

If you go to simulacrum, spawn a level100+ bombard for example and just stand there and take hits, you will see that it's an excellent fit for the Renewal Oberon. I tried it with lvl125 bombard and he could never kill me (well, maybe if I waited for 20 minutes he could, but I doubt it). I was running 214% STR. Without Quick Thinking my Oberon was a totally different thing and while he could still tank some decent number of hits he died fairly quickly.

As for the efficiency, you are only draining energy constantly for yourself, it's not very often that all of your squadmates are getting hit at the same time for long durations. If they are, then you're most likely are being hit hard too and are getting energy. It is at low levels that efficiency can be a problem because you don;t start with a lot of energy and you need to cast 2, then 3. So if you don't use a pizza or collect some orbs first, you might not be able to keep it up from dropping orbs. But you don't really need constant healing at low levels anyway. But starting from like lvl 35-40 it works like a charm and you can keep it up for the whole mission. Vitality + Quick Thinking + Renewal  (+Armor from Iron Renewal) + Phoenix Renewal makes Oberon a pretty tanky frame.

I haven't done the math myself, because I hardly find use in EHP calculations, but I'm pretty sure Oberon can be way more tanky than the base 175 energy warframes with Iron Renewal and Quick Thinking. Your energy pool just isn't something to face tank with.Seeing as you're using Vitality and Phoenix Renewal though, your build seems good.

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1 hour ago, (PS4)Darth-Escar said:

Your energy pool just isn't something to face tank with

In my testing vs that bombard it's what made all the difference. Without QT I would quickly go to zero HP and die after the first Phoenix Renewal. With it however I would go down to ~450 energy (can't remember the exact numbers now) then thanks to HP regen and losing that HP I would go back up to like 560-590, so I was bouncing between  like 450 and 600 for 3-4 minutes, when I felt I'm satisfied with adding QT to the build. I'm running with Rage, obviously, otherwise there's not much point in QT and you need way more efficiency

Edited by frohdoe
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5 hours ago, ashrah said:

transient is enough.. u need max efficancy...that drain is to high...

the 1,7 energy/s with prime flow and rage ain't even high for lower levels. You can keep it on for what feels like an eternity and optionally replace Intensify with Vitality and the Aura with growing for similar results on a much better power regeneration.

 

High strength Hallowed ground is your offense and Cc which can be maintained at all times due to the decent duration and boosted range, smite wrecks too. Only thing that drains like hell is his ult, which serves as panic button and power sink exclusive.

 

Going deeper into Qt: This choice makes your energy your health (obviously), what means that you'll not only regain health but also energy due to rage like crazy under fire. Result is that you're practicly immortal.

Edited by (PS4)CoolD2108
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On 21/05/2017 at 3:51 PM, frohdoe said:

If you go to simulacrum, spawn a level100+ bombard for example and just stand there and take hits, you will see that it's an excellent fit for the Renewal Oberon. I tried it with lvl125 bombard and he could never kill me (well, maybe if I waited for 20 minutes he could, but I doubt it). I was running 214% STR. Without Quick Thinking my Oberon was a totally different thing and while he could still tank some decent number of hits he died fairly quickly.

As for the efficiency, you are only draining energy constantly for yourself, it's not very often that all of your squadmates are getting hit at the same time for long durations. If they are, then you're most likely are being hit hard too and are getting energy. It is at low levels that efficiency can be a problem because you don;t start with a lot of energy and you need to cast 2, then 3. So if you don't use a pizza or collect some orbs first, you might not be able to keep it up from dropping orbs. But you don't really need constant healing at low levels anyway. But starting from like lvl 35-40 it works like a charm and you can keep it up for the whole mission. Vitality + Quick Thinking + Renewal  (+Armor from Iron Renewal) + Phoenix Renewal makes Oberon a pretty tanky frame.

While bombards are scary, their DPS isn't that crazy. A heavy gunner is far deadlier if you let it get a good shot at you. I've stood completely still infront of a lvl 60 heavy gunner and could comfortably survive it. Though i did use:

299% powerstrength + rage + primed flow + Vitality + steel fiber. My health remained above 300 and energy was constantly filled to the brim.

I've tested the same thing with all the super tanky frames and none could do that. Even Nidus didn't last and the only thing that saved him were maggots cc-ing the gunner. Only tank that could take the punishment from standing still was chroma, but you need some form of healing outside of his powers.

But don't forgot, you're still relying on rage in this case too and not in a group. Took this into a group once, sortie lvl grineer i believe. If any of my teammates nuked or cc'd the group i was fighting, my energy drain for the whole team would deplete my energy in a real quick tempo, usualy leaving me empty and thus my buff went down. Usually got killed real quick when that happened, cause i had no energy left to cc the enemies around me.

In groups you're better of tossing rage out and slapping on as much efficiency and duration as you can. Add lots of range, though it's kinda sucky as i explained before, and keep powerstrength at around 100% if you can. Also don't keep renewal up all of the time, you simply won't  be able to unless you run double arcane energize or something crazy like that. Also trin ev doesn't work on channelled abilities anymore so forget about that.

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43 minutes ago, undernown said:

While bombards are scary, their DPS isn't that crazy. A heavy gunner is far deadlier if you let it get a good shot at you

True. But I want to be able to take heavy bursts of damage for 2-3 secs, that's how ppl usually die, we'll see how that shield gating will turn out to work.

 

43 minutes ago, undernown said:

ook this into a group once, sortie lvl grineer i believe. If any of my teammates nuked or cc'd the group i was fighting, my energy drain for the whole team would deplete my energy in a real quick tempo, usualy leaving me empty and thus my buff went down

I have quite the opposite experience. Unless drained by eximi, once I have about 200 energy after casting Renewal I can keep it up either from the dropping orbs and taking occasional hits - if the enemies are CCed/nuked (and thus you aren't spending much to heal the team) - or by getting energy mostly through Rage if the enemies are running around in a jolly mood. I was able to melee only through a Corpus survival sortie (2nd or 3rd mission, can't remember) without ever turning off Renewal and most of the time I was upwards of 500 energy or so (with Renewal active for all squadmates). Of course you want to be aggressive, but that's the whole point of this build.

Only time I remember scratching my head about why the whole squad is facetanking something, cause I was being drained so fast - well, I soon discovered there was a Shadow Nekros in the squad, the only counter for him would really be very high efficiency. So in my experience it's much easier to keep it up for the whole mission at higher levels, and I built and play my Oberon not just to keep Renewal up at all times for the sake of it, but because I'm expecting to need that healing and armor buff constantly as well.

I guess it all depends on the squad composition and their and your playstyles.

EDIT: 214% Str, 75% Eff

Edited by frohdoe
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On 5/18/2017 at 6:49 PM, (PS4)Darth-Escar said:

I got a couple to show, for now. I still need to edit all of my pics with descriptions, and It's probably best that I don't post them all. LOL

 

fL0188T.jpg

This is the tank build I mentioned before. There's probably no more need to explain it.

You know what. If you manage to get an Arcane Grace with a tank Oberon, you probably could become invincible. Constantly regen health with Grace and Renewal, never run out of Energy because of Rage, and it'll be like having Inaros.

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5 hours ago, (PS4)joshw1400 said:

You know what. If you manage to get an Arcane Grace with a tank Oberon, you probably could become invincible. Constantly regen health with Grace and Renewal, never run out of Energy because of Rage, and it'll be like having Inaros.

Probably, but I wouldn't count of me getting enough of those anytime soon. I currently can't complete any arcane sets, and I have 1p. XD

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