dan.io.wal Posted May 21, 2017 Share Posted May 21, 2017 (edited) The warframe of aversion: Diverting damage and enemy auras alike, while granting allies the damage potential and survivability they need for higher mission completion potential. Averruncus is a support frame of immense power, protecting his allies by averting damage and making threats trivial. So decicated to this mission, he has low offensive capability on his own, but his defensive ability has incredible potential. Base Stats (Just suggestions) Armor: 200 Health: 150 Shields: 100 Power: 150 Sprint Speed: 1.0 At max rank: Armor: 300 Health: 450 Shields: 300 Power: 200 Sprint Speed: 1.0 First Ability: Thwart Affected by: Range, Duration, Strength Thwart creates a barrier around Averruncus and one, two, and/or three other allies depending on power rank, reflecting all damage for a set period of time. Depending on power strength, it will return a certain percentage of damage back to those protected as energy. Cost: 25 Power Duration: Rank 1: 10 seconds. Rank 2: 15 seconds. Rank 3: 20 seconds For every 5% power strength: Gain 5 energy back for every 1000 damage taken. Scales with power strength Second Ability: Hinder Affected by: Range, Efficiency Hinder creates an Aura around Averruncus, slowing down enemies and allies alike. On allies, it slows down movement speed, granting an armor boost and reload speed boost. On enemies, it disrupts armor and shields, causing them to be more susceptible to attacks by warframe powers and weapons alike. Cost: 10 energy to activate, 10 energy per second. Range: Rank 1: 15 meters. Rank 2: 20 meters. Rank 3: 30 meters Efficiency: Rank 1: 10 per second. Rank 2: 7 per scond. Rank 3: 5 per second. Armor boost: Rank 1: 15% of frame's total armor. Rank 2: 30% of frame's total armor. Rank 3: 50% of frame's total armor. Third Ability: Nullify Affected by: Range, Strength, Duration Nullify sends out an emp-like burst to surrounding allies, removing any status affects and affects from eximus units, at the cost of Averruncus's health. It does heal allies, but at a small percentage of their total health, and grants temporary invulnerability that scales with duration mods. Cost: 25 energy to activate, 30% of total health/shields. Range: Rank 1: 15 meters. Rank 2: 20 meters. Rank 3: 25 meters. Strength: Rank 1: Restores 10% of health. Rank 2: Restores 30% of health. Rank 3: Restores 50% of health. Duration (Invulnerability): Rank 1: 5 seconds. Rank 2: 7 seconds. Rank 3: 10 seconds. Forth Ability: Arbogation Affected by: Range, Efficiency, Strength Arbogation creates a large AOE around Averruncus that drains enemies of their health or energy, dealing viral damage and restoring allies. Depending on the energy color selected, warm tones will restore health, and cool tones will restore energy. Range: Rank 1: 20 meters. Rank 2: 25 meters: Rank 3: 35 meters. Efficiency: Rank 1: 15 energy per second. Rank 2: 10 energy per second. Rank 3: 7 energy per second Passive: Dissolution Averruncus is granted bonus resistance to eximus affects. I'm currently working on his design. I'm hoping to update this thread with it relatively soon. I feel that there are few dedicated support frames. The only true support is trinity. However, there are many alt-support frames. (Harrow, Nezha, Equinox) So I feel that this would be an interesting concept. If you have any suggestions in terms of his powers, design, and any other ideas, please comment below :) I'd love to see him actually become considered by the devs. Edited May 21, 2017 by danthedapper Small Title Change Link to comment Share on other sites More sharing options...
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