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Averruncus: The Aversion Frame (Support Frame Class Concept)


dan.io.wal
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The warframe of aversion: Diverting damage and enemy auras alike, while granting allies the damage potential and survivability they need for higher mission completion potential. 
 
Averruncus is a support frame of immense power, protecting his allies by averting damage and making threats trivial. So decicated to this mission, he has low offensive capability on his own, but his defensive ability has incredible potential.
 
Base Stats (Just suggestions)
Armor: 200
Health: 150
Shields: 100
Power: 150
Sprint Speed: 1.0
At max rank:
Armor: 300
Health: 450
Shields: 300
Power: 200
Sprint Speed: 1.0
 
First Ability: Thwart
Affected by: Range, Duration, Strength
Thwart creates a barrier around Averruncus and one, two, and/or three other allies depending on power rank, reflecting all damage for a set period of time. Depending on power strength, it will return a certain percentage of damage back to those protected as energy. 
Cost: 25 Power
Duration: Rank 1: 10 seconds. Rank 2: 15 seconds. Rank 3: 20 seconds
For every 5% power strength: Gain 5 energy back for every 1000 damage taken. Scales with power strength
 
Second Ability: Hinder
Affected by: Range, Efficiency
Hinder creates an Aura around Averruncus, slowing down enemies and allies alike. On allies, it slows down movement speed, granting an armor boost and reload speed boost. On enemies, it disrupts armor and shields, causing them to be more susceptible to attacks by warframe powers and weapons alike.  
Cost: 10 energy to activate, 10 energy per second. 
Range: Rank 1: 15 meters. Rank 2: 20 meters. Rank 3: 30 meters
Efficiency: Rank 1: 10 per second. Rank 2: 7 per scond. Rank 3: 5 per second.
Armor boost: Rank 1: 15% of frame's total armor. Rank 2: 30% of frame's total armor. Rank 3: 50% of frame's total armor. 
 
Third Ability: Nullify
Affected by: Range, Strength, Duration
Nullify sends out an emp-like burst to surrounding allies, removing any status affects and affects from eximus units, at the cost of Averruncus's health. It does heal allies, but at a small percentage of their total health, and grants temporary invulnerability that scales with duration mods. 
Cost: 25 energy to activate, 30% of total health/shields.
Range: Rank 1: 15 meters. Rank 2: 20 meters. Rank 3: 25 meters. 
Strength: Rank 1: Restores 10% of health. Rank 2: Restores 30% of health. Rank 3: Restores 50% of health. 
Duration (Invulnerability): Rank 1: 5 seconds. Rank 2: 7 seconds. Rank 3: 10 seconds. 
 
Forth Ability: Arbogation
Affected by: Range, Efficiency, Strength
Arbogation creates a large AOE around Averruncus that drains enemies of their health or energy, dealing viral damage and restoring allies. Depending on the energy color selected, warm tones will restore health, and cool tones will restore energy. 
Range: Rank 1: 20 meters. Rank 2: 25 meters: Rank 3: 35  meters. 
Efficiency: Rank 1: 15 energy per second. Rank 2: 10 energy per second. Rank 3: 7 energy per second
 
Passive: Dissolution
Averruncus is granted bonus resistance to eximus affects. 
 
I'm currently working on his design. I'm hoping to update this thread with it relatively soon. I feel that there are few dedicated support frames. The only true support is trinity. However, there are many alt-support frames. (Harrow, Nezha, Equinox) So I feel that this would be an interesting concept. If you have any suggestions in terms of his powers, design, and any other ideas, please comment below :) I'd love to see him actually become considered by the devs.
Edited by danthedapper
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