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RNG - make it worth the stay


GA-Bulletproof
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It would be nice if there was a wave depended RNG addition. Every 5 waves add 0.5% to the drop chance of uncommon and rare while reducing common. There is no real reason to stay in fissures for a long time and personally that's when it is most fun to run with a good team. But still there is no reward for battling high level enemies. A higher chance of getting a better reward would be nice. 

I think this doesn't conflict with prime access as the chance of getting a rare even at wave 100 only increases by 10%. At that point it will be very difficult to Defend objectives, excavator or survive. 

Just an idea that may find support 

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29 minutes ago, GA-Bulletproof said:

There is no real reason to stay in fissures for a long time

Better credit / ressource loot, loot chance and affinity

30 minutes ago, GA-Bulletproof said:

At that point it will be very difficult to Defend objectives, excavator or survive. 

That's what you think, but with the current state of warframe, just play a full CC team and you can stay forever in a mission.

If this was to be implemented, people would farm for a huge bunch of relic and then use them all on a very long run and get so many rare that the market would die.

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On 3.6.2017 at 0:06 PM, Trichouette said:

Better credit / ressource loot, loot chance and affinity

On 3.6.2017 at 11:34 AM, GA-Bulletproof said:

You dont do fissures for credits or resources.... Thats just a waste of time....

On 3.6.2017 at 0:06 PM, Trichouette said:

If this was to be implemented, people would farm for a huge bunch of relic and then use them all on a very long run and get so many rare that the market would die.

That is complete nonsense stating that the market would die. They do need to do something regarding this "new" relic system. The game itself will die if they dont.

The relics was implemented to begin with to reduce grind and increase the amount of primes rewarded.

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On 6/3/2017 at 5:34 AM, GA-Bulletproof said:

It would be nice if there was a wave depended RNG addition. Every 5 waves add 0.5% to the drop chance of uncommon and rare while reducing common. There is no real reason to stay in fissures for a long time and personally that's when it is most fun to run with a good team. But still there is no reward for battling high level enemies. A higher chance of getting a better reward would be nice. 

I think this doesn't conflict with prime access as the chance of getting a rare even at wave 100 only increases by 10%. At that point it will be very difficult to Defend objectives, excavator or survive. 

Just an idea that may find support 

People have been suggesting this for as long as I can remember.  Yet another good idea that seems to fall on deaf ears though.

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