THeMooN85 Posted July 3, 2017 Share Posted July 3, 2017 3 hours ago, OvisCaedo said: Did a 16 squad run earlier and all four C rotations paid out.... a 2500 credit cache. I know I've seen 240 endo from it sometimes, too. AFAIK one rotation C = 8 group rescued. So what you seen was all two C rotations, not four. Link to comment Share on other sites More sharing options...
Stoner Posted July 3, 2017 Author Share Posted July 3, 2017 10 hours ago, THeMooN85 said: Yes! I got it! Finally! Defection missions NO MORE! After hours and hours doing this rescues I finally got the Harrow's Systems! NEVER AGAIN! /edit LOL even farming Nidus was better than this. Gratz. I run 1 or 2 missions per day max to not completely burn myself from this game. That's as much I can do before getting bored and alt+f4 ing. I hope someone's gonna ask DE about this gamemode at Tennocon this weekend. Link to comment Share on other sites More sharing options...
Kotsender_Quasimir Posted July 4, 2017 Share Posted July 4, 2017 (edited) On 2.7.2017 at 1:57 PM, THeMooN85 said: I'm doing 8 rescues and leave... and doing it again... it's pointless to go another rotations... it's harder, tougher, and meaningless. One rotation C and leave and redoing is the fastest way IMO. Those defection missions are to boring to go more than one rotation. yes, this is a design problem indeed imo. there is no incentive whatsoever to push it in this mission, quite the contrary: because the first groups always have the shortest way (spawning @ A) and consist of only 3 defectors going from 0 to 8 repeatedly is always more effective than from 8 to 16 etc. and that's another reason this: On 2.7.2017 at 4:24 AM, Stoner74 said: Making the rewards based on single Kavor would be much better than "squads" there's now. would probably be an apt idea. as for the mission type itself: yeah, relying on AI pathfinding is always a potential well of frustration but still i actually kinda like the dynamics of it. like in excavation team coordination really is essential to keep things running smoothly and i appreciate that. i wish there was at least one more point D to get things even more hectic after a while and to make for faster progress, too. overall i think it's a nice addition, but progress to get to C rotation is too slow compared to other missions, also the rewards themselves are rather lacklustre so in that regard interception and excavation (eg) will always be preferable. Edited July 4, 2017 by Kotsender_Quasimir Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now