DEATHLOK Posted July 15, 2017 Share Posted July 15, 2017 I can see why no one likes Wyrm. Be that as it may, does crowd dispersion work? Could it be broken? I've not once seen it knock a crowd over. Link to comment Share on other sites More sharing options...
0 rapt0rman Posted July 15, 2017 Share Posted July 15, 2017 It works, nothing to write home about, random aoe ragdolls every once in awhile. Link to comment Share on other sites More sharing options...
0 WrathAscending Posted July 15, 2017 Share Posted July 15, 2017 It works, but if you want to see it you will need to have it in the upper left-hand corner because otherwise Wyrm/Wyrm P will ignore you being swarmed in favour of shooting its gun or replenishing your shields. Link to comment Share on other sites More sharing options...
0 (PSN)theelix Posted July 15, 2017 Share Posted July 15, 2017 (edited) in: Common Mods, Transmutable Mods, Mods, and 3 more Crowd Dispersion English EDIT COMMENTS (71) SHARE Crowd Dispersion Statistics Polarity Rarity Common Trading Tax 2,000 Dropped by Corpus Leech Osprey Corpus Sapping OspreyOrokin Void Containers Transmutable Crowd Dispersion allows Wyrm to release a shockwave when multiple enemies are nearby. StatsEdit Rank Range Damage Cost 0 +6m 6 2 1 +6.8m 7 3 2 +7.6m 8 4 3 +8.4m 10 5 4 +9.2m 10 6 5 +10m 10 7 NotesEdit Has a 15-second cooldown. Activates even from Stealth. Wyrm only activates this ability if there are 2 or more enemies within range. Deals Magnetic damage and ragdolls. Gives the Sentinel 25 experience for activating this ability. TriviaEdit Prior to Update 10 it simply blinded opponents like Excalibur's Radial Blind. And yes, it has worked fine since forever. It's just never been reliable, since it'll prematurely activate when there's so few enemies, and it doesn't have enough range to afford that. Edited July 15, 2017 by (PS4)theelix Link to comment Share on other sites More sharing options...
0 Chipputer Posted July 15, 2017 Share Posted July 15, 2017 (edited) It ragdolls on like a 15s to 30s timer in a small AoE but only when there are enough enemies in range. It's actually very reliable CC. The problem is that Wyrm/Prime doesn't have great survivability in later levels. The former due to it having the base sentinel stats. The latter due to the same thing that kills any sentinel that isn't Carrier Prime except more pronounced due to toxin and slash procs and only 320 health max. If Wyrm Prime wasn't paper he'd probably be my only companion that ever sees use. Same goes for Djinn. When they aren't able to be one-shot, though, they're great. Edited July 15, 2017 by Chipputer someone quoted the wiki page instead of linking to it Link to comment Share on other sites More sharing options...
0 DEATHLOK Posted July 17, 2017 Author Share Posted July 17, 2017 On 7/15/2017 at 7:39 PM, (PS4)theelix said: And yes, it has worked fine since forever. It's just never been reliable, since it'll prematurely activate when there's so few enemies, and it doesn't have enough range to afford that. There it is. I have the mod in the upper-left position, but have never once seen Crowd Dispersion do anything. Maybe one day, I'll notice it working. Link to comment Share on other sites More sharing options...
0 DEATHLOK Posted July 17, 2017 Author Share Posted July 17, 2017 I saw Crowd Dispersion in action for the first time today. I was swarmed by Corpus on an Interception map, and every one around me fell over at the same time. Only noticed the one instance during the entire mission. Link to comment Share on other sites More sharing options...
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DEATHLOK
I can see why no one likes Wyrm. Be that as it may, does crowd dispersion work? Could it be broken? I've not once seen it knock a crowd over.
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