Sannidor Posted July 17, 2017 Share Posted July 17, 2017 (edited) Can we please have a fix for gunblades? Redeemer and Sarpa don't do elemental damage except for corrosive and blast properties on close range shot.. Blast properties however, allow for infinite ragdolls on most enemies. It's a bitter-sweet trade which I personally hate as it is now. Can we have at least some kind of confirmation from DE on these mechanics - if they are intended or not? They seem bugged for me. Thanks. EDIT: I managed to proc radiation icon but enemies do not behave like having a status. Also, Condition Overload and Enduring Afflicion seem to no affect Redeemer and Sarpa. Please investigate. Edited July 17, 2017 by Sannidor Link to comment Share on other sites More sharing options...
seniledark Posted July 17, 2017 Share Posted July 17, 2017 (edited) Yes, and would love to see more stat info like how many pellets, how much damage each pellet does, and range drop off of pellets. Edited July 17, 2017 by seniledark Link to comment Share on other sites More sharing options...
Genoscythe Posted July 17, 2017 Share Posted July 17, 2017 31 minutes ago, seniledark said: Yes, and would love to see more stat info like how many pellets, how much damage each pellet does, and range drop off of pellets. Absolutely, also +1 for Op. Redeemer is kinda strong though, from stealth you can do OHKs to level 150 gunners, I'd really like to see a primed gunblade some time. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted July 17, 2017 Share Posted July 17, 2017 sarpa gets buggy on bullet dance , but is fun with condition due t the burst shot Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now