Evanescent Posted July 24, 2017 Share Posted July 24, 2017 Knell: Love it, but has some problems. Like the originally shown Harrow, it requires headshots to work instead of rewarding you for them. This makes it very unwieldy for most situations and with most warframes, combined with the nature of enemy head hitboxes in Warframe! Have the Knell require no reloads when scoped in, but use ammo. Upon headshot, give it the signature infinite ammo and crit damage buff! This makes the weapon smoother to use. Cernos Prime: Looks amazing, but its mechanic works against it due to its weapon category. Bows are not shotguns, because they do not shoot a massive amount of pellets. Three horizontal arrows with damage divided among them feels clunky to use and often ends up not being as effective as it could have been due to not getting to score headshots with all three! Make the spreading fan shot into an alt fire mechanic, and let us adjust the angle of the fan like with Ivara's Artemis bow. Let the primary fire work as normal! Mios and whip-blades: One of the best utility and fun parts of the whip blades was its instant grapple hook. Now with the long charge time, it does not feel as useful and certainly more clunky in gameplay. Return the Mios and other Whipblades' charge grapple attack to be instant cast. Explosive weapons: If you have to have self damage, you have to put in proper indicators for the blast radius. Show the blast radius of the projectile , moving with the cursor. Applying this to enemy explosives would also be greatly appreciated. Orvius: In dual wield it doesn't have the ability to use its signature mechanic! Kind of neuters the weapon heavily. Let the Orvius do its special channeled attack on power/charge throws. Snipers: Please remove the sway. It has no benefit or even input into affecting your gameplay aside from artificially making sniping more difficult! Link to comment Share on other sites More sharing options...
Sziklamester Posted July 24, 2017 Share Posted July 24, 2017 I can just agree with all of this. Link to comment Share on other sites More sharing options...
Fallen_Echo Posted July 24, 2017 Share Posted July 24, 2017 4 hours ago, Evanescent said: Cernos Prime: Looks amazing, but its mechanic works against it due to its weapon category. Bows are not shotguns, because they do not shoot a massive amount of pellets. Three horizontal arrows with damage divided among them feels clunky to use and often ends up not being as effective as it could have been due to not getting to score headshots with all three! Make the spreading fan shot into an alt fire mechanic, and let us adjust the angle of the fan like with Ivara's Artemis bow. Let the primary fire work as normal! You know the signature aim of the Predator from the movies? Just make the cernos prime shoot arrows tightly in this formation only starting to move out of a targets head when its further than 30m. Otherwise +1 and i would like to add in one more thing. The scrouge's headshot area should be shown to us.Its already a pretty meh weapon but this would atleast give us a general idea on how far will it still work. Link to comment Share on other sites More sharing options...
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