MJ12 Posted February 2, 2013 Share Posted February 2, 2013 Right now, mod slots are part of Warframe/Weapon/etc. upgrade trees. Warframes have anywhere from 9-13 upgrade positions taken up by mod slots, while Weapons have anywhere from 4 (pistols) to 7. This allows for customization of Warframes to mitigate weaknesses or enhance strengths and lets you make use of those really cool Mods you have. This is good. What isn't good is how this interacts with Mod scaling. Until level 15 or so, you'll want to avoid putting any points into Mod Slots because mods are hilariously weak (+10% armor? +20 health? +15 shields?) and past that, you will want to unlock mod slots instead of actual focused upgrades. There is no actual 'choice' in the matter, because it's binary. Either mod slots are better or they aren't. I suggest taking all that whitespace on the border of each Warframe tree and giving them an extra button and menu for mods instead of putting them on the upgrade tree. So you have "Appearance Customization", "Modifications", and "Skill Tree" for Warframes and "Modifications" and "Skill Tree" for weapons. Warframes should probably all be balanced down to 10 or so mods, so they could unlock 1 slot at Level 1 and another slot every 3 levels (so 1-4-7-10-13-16-19-22-25-28). Weapons could keep their 4 (sidearms), 5 (longarms), 7 (melee) mods or get their mod numbers boosted a bit (especially if mod stacking is going to be nerfed, allowing people to install more mods instead of just making each one slightly better will get the same result but be more interesting). They could even unlock their full slots before level 20+ if so desired. This would do more three things, all of them beneficial to the state of the game: 1. It would free up a significant portion of a Warframe or weapon upgrade tree for more stuff, such as additional passive skills, Ammo Max nodes, or whatever you think would be cool. 2. It would reduce complaints about Orokin Reactors/Catalysts because you're relatively more powerful without a supercharge (due to having your full complement of mods). 3. It would no longer create the false choice between Mod Slots and Upgrade Nodes, which is, right now, a complete no-brainer. This would allow for far more meaningful customization. Link to comment Share on other sites More sharing options...
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