DarkRuler2500 Posted August 5, 2017 Share Posted August 5, 2017 Please make it that the Defense target does not switch every damn wave. It's tiresome to walk around everytime and it just makes this whole mission a time-eater. I am prepared to do any defense but this one I already skip everytime because it is so annoying. Can you please make it that the Uranus Defense (Submerisble) changes it defense target every rota? So every 5 waves? This would be awesome! Link to comment Share on other sites More sharing options...
WhiteMarker Posted August 5, 2017 Share Posted August 5, 2017 5 minutes ago, DarkRuler2500 said: Please make it that the Defense target does not switch every damn wave. It's tiresome to walk around everytime and it just makes this whole mission a time-eater. Why is it a time-eater? The time between waves is the same. The countdown for the next wave starts as soon as you finished one wave. Link to comment Share on other sites More sharing options...
LumfaoDiDiMau Posted August 5, 2017 Share Posted August 5, 2017 It's not really a time eater. It's pretty annoying though. It's a little thing so it's not too much - still agree it's annoying haha, Link to comment Share on other sites More sharing options...
NeoSmile Posted August 5, 2017 Share Posted August 5, 2017 a real time eating defence is the one on ceres dark sector when that one activates (which if you ask me is random) the wave actually start later because that gondola has to move Link to comment Share on other sites More sharing options...
MystMan Posted August 5, 2017 Share Posted August 5, 2017 I thought they introduced this for the very reason to make defense a bit more dynamic. All defense tile sets before Uranus were the players being immobile human turrets in the same room. Stand in one location, turn higher brain functions off, point and shoot. Not much to it, too simplistic, gets old fast. The Kuva defense designed after it is also a single room but it has the room itself attacking you with turrets, gas and electricity between intervals. This keeps you on your toes, so you don't get too comfortable. Clearly they are trying to break the mold here, thinking up new ideas. And that's a good thing. Not trying new things make a game go stale. Link to comment Share on other sites More sharing options...
Navarc Posted August 5, 2017 Share Posted August 5, 2017 Just now, MystMan said: I thought they introduced this for the very reason to make defense a bit more dynamic. All defense tile sets before Uranus were the players being immobile human turrets in the same room. Stand in one location, turn higher brain functions off, point and shoot. Not much to it, too simplistic, gets old fast. The Kuva defense designed after it is also a single room but it has the room itself attacking you with turrets, gas and electricity between intervals. This keeps you on your toes, so you don't get too comfortable. Clearly they are trying to break the mold here, thinking up new ideas. And that's a good thing. Not trying new things make a game go stale. And Lua defense puts you in an entirely new tile by making you collapse which is crazy amazing looking. Link to comment Share on other sites More sharing options...
MystMan Posted August 5, 2017 Share Posted August 5, 2017 Just now, Navarchus said: And Lua defense puts you in an entirely new tile by making you collapse which is crazy amazing looking. Oh yea, can't believe I forgot about that. The first time I saw that I was like "woha that is so awesome!" It stops after 3 or 4 collapses. I wish it would keep going forever till you reach the core of the moon or something, where it gets hotter, your HP gets halved and you get random fire procs. That would definitely have been a reason to stick around for long waves. Link to comment Share on other sites More sharing options...
ComradeWinston Posted December 1, 2017 Share Posted December 1, 2017 At least Lua's interesting. Uranus is a pain, demanding you run between random things as the Grineer arbitrarily decide which exact thing to attack. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now