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(XBOX)Fluffywolf36
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Fun fact: Bernard, designer of the Wildebeest Pistol, which inspired this gun, went onto my deviantart to say he liked it and that I gave him options by putting the mag in front of the pistol grip

seriously

  

On 2023-10-27 at 8:59 PM, (XBOX)Fluffywolf36 said:

Tenno 'Sorrello' Hand Cannon

tenno__sorrello__hand_cannon_by_fluffywo

Tenno ‘Sorrello’ Hand Cannon

“Truthfully, nobody asked for the makers of the Soma Prime to create a high-caliber semiauto pistol. But nonetheless, they made it. This weapon’s overall performance - Aim assist, ADS speed, weapon swap speed - increase on hits, as does melee attack speed.

Best used on charging enemies, before switching into melee.”

Codex

 

Special Traits:
Each shot adds 37.5% (i.e, 12 unmodded) Impact Damage for each enemy it penetrates.
Landing shots with this weapon increases its overall performance - decreased recoil, faster ADS, faster swap speed - for two seconds, stacking up to three times. 

They also increase melee attack speed!

 

Lore:

The long-dead designers of the Soma series typically made low-caliber, hypervelocity firearms with extremely high fire rates and deep magazines. Weapons that prioritize stopping power over fire rate and capacity would seem to be a completely foreign concept to them.

…and yet this exists.

The Sorrello pushes the limits of what a hand cannon is. It fires relatively fast for something in this role, (relatively speaking) with an almost unparalleled ability to hammer into enemies with high-impact rounds that spall upon impact, imparting massive impact damage and slash damage on targets(1). 

Landing shots with this weapon increases its overall performance - faster ADS, faster swap speed, increased aim assist - for two seconds, stacking up to three times. This resets upon reload. It also increases melee attack speed!

It’s somewhat difficult to parse in hindsight just what the designers intended for this firearm. The intended purpose, from what the Tenno can tell, appears to have been stacking the odds for overwhelming close-quarters fights where aiming becomes nigh-impossible. Its high-caliber rounds stagger enemies with ease, allowing Tenno to close the distance with melee weapons and go on the offensive till they find sufficient breathing room.

Despite that, it’s quite good at preventing said fights before they happen. It’s easily usable at the same ranges as other pistols of its ilk, picking off particularly dense crowds, particularly those where enemies (like Grineer) are running towards Warframes in lines.

The pistol’s ammunition spalls inside of enemies, expanding slightly as it passes through an enemy and thus increasing its impact damage for each enemy it hits. This gives it surprising utility with the mod ‘Hemorrhage,’ allowing it to in part mimic the Soma series’ performance with Hunter Munitions. It also rewards precision in that way, killing ever-greater amounts of enemies if you line up enough targets.

The pistol boasts a frankly bizarre action resembling both the Largo pistol and Haoma Assault Rifle, the latter a relative of the Soma. As opposed to (relatively) conventional semiautomatic mag-fed pistols, the bolt does not tilt downwards for loading - rather, it tilts upward before falling almost to the same level as the trigger guard, resulting in an extraordinarily low bore axis. Combined with the upward-angled slide, the product is a pistol that boasts extremely low recoil.

…The high weight and front-heaviness helps in that regard, too. To mitigate the front-heavy, unbalanced frame, it boasts large pieces of tungsten at the rear of the frame and within the massive grip, itself made of semi-living technocyte substrate capable of molding itself to the hands of the user.

Off the battlefield, this pistol was typically used for recreational target shooting among Tenno, or in gladiatorial bouts such as the martial competitions that would become the Conclave, in addition to the Dax Hunts. It served a similar role to the Vipsania DMR in these competitions, used to show off Tenno marksmanship and effectiveness, reinforcing the martial might of the Orokin Empire…

…while also showcasing that the Tenno could ultimately be controllable.

In a sense, this weapon’s official term as “Hand cannon” acted as a subtle kind of rebellion against the Golden Lords. It was a somewhat informal classification, one that the Orokin saw as crass, but the Tenno used it so ubiquitously that even the Orokin found themselves forced to do so. 

 

Comparisons

In terms of single-shot damage, this probably lags behind every “hand cannon”-like weapon I’ve made. It’s got very slightly lower damage than the Akvasto Prime, including the (probable) ability to outdamage it on headshots, but the Akvasto Prime has higher slash damage and status. And bizarrely, reload speed. Which is not something I expected to be a strength for dual revolvers compared to a semiauto.

Also, other stuff I’ve made, like the Depezador Prime can trivially outdamage it.

~Haruka

 

Artist notes

  1. The fire rate is 3.08 so you can add in Hemorrhage and Creeping Bullseye to mimic the Soma with Hunter Munitions, ideally leaving one free mod space. Go nuts. 

 

Stats

Reload: 2.4s

Mods: Pistol

Trigger: Semi

Magazine Size: 13

Fire Rate: 3.08

Damage: 92

32 Impact

12 Puncture

48 Slash

Status Chance: 14%

Crit Chance: 36%

Crit Multiplier: 3.0x

Headshot Multiplier: 3.15x

Punch-through: 0.7m

 

Artist Notes

First off, this is based off a real pistol. Seriously. Google the Wildebeest Pistol. It’s sort of like a combination of the Jatimatic (with its angled bolt) and Laugo Arms Alien, with the extremely low bore-axis. I’m… very, very unqualified to explain it.

And as such, it seemed like you could play around with it to put the barrel directly in line with the trigger guard. Allegedly, this will be able to one day chamber .500 S&W ( I mean I’ve seen it chamber .357 but overall, I’m suspicious) and that was part of what spurred me on to make this.

Making it a Soma-styled handcannon felt almost like a joke, but… honestly? I thought it was funny, so how could I resist.

 

 
 

 

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Tenno 'Norimitsu' Giant Nikana

 

“Hand-forged by the death-smiths of Titan, the Norimitsu is the largest nikana ever made, moving into more greatsword territory. Increased attack speed after a heavy attack.”
--Codex

Special Traits: increased attack speed by 18% for five seconds after a heavy attack.

tenno__norimitsu__greatsword_by_fluffywo

 

 

Lore

 

“Now THAT’s a Nikana!” ~Ginebra


One of the personal swords of the Mad Dax, Ori, this Heavy Blade - not a 2-handed Nikana - stands out within the Tenno arsenal. Using various micro-thrusters similar to those that enable a Warframe to Bullet Jump embedded in the back of the blade, this weapon is capable of incredible speed after a heavy attack. 

Heavy Attacks - as recognized by sensors within the grip that read the user’s intent - activate the thrusters, turbocharging the attack speed of this weapon. This adds a low thrumming noise as the blade swings, similar (yet different) to the Odacor beam nikana devised by various Cephalons. This turns a rather slow, deliberate weapon into a blitz of consecutive slashing attacks.

It remains uncertain why the Norimitsu was designed. Fragments of ancient records found in Grineer archeological sites on Titan suggest it was named as a reference to a relic of Old Earth found in the underwater Panpacific Hive Cluster, an enormous sword even a Warframe would struggle with* labeled as the Norimitsu. Perhaps, like Ayatan sculptures and various Prime weapons with extaordinary traits and power - Ballistica Prime, Charbon Prime, Depezador Prime - it existed as an art piece for those who wanted for nothing.

Or, perhaps, it was a master’s piece for an apprentice in the Deathsmiths of Titan, a display of skill rather than an earnest attempt to make a weapon for combat.

Whatever the case, there are records of this weapon being used in combat, in addition to fortunate Tenno who woke up with their armories intact** finding themselves with this weapon. All evidence suggets that it was designated for berserkers equipped with more melee-focused Frames - Valkyrs, Vorunas, Vulkodlaks***, Excaliburs, Baruuks - and these frames would hammer into enemies with heavy attacks before letting loose with this unwieldy weapon in a flurry of slashes at fever pitch.

 

Tenno Remarks

* Seriously. I recovered that thing, I brought it to the Tenno Archivum, and it’s almost four meters long ~Ginebra

** Lucky kontgesigs. ~Thane 

*** I had one when I was trapped in a Vulkodlak. It was the one calming thing about that nightmare of a frame, especially because Executor Pazuul wouldn’t let me have any of tHE GODDAMNED GUNS I MADE. She really lost face over the whole thing though. ~Haruka

Wait, is Operating a Vulkodlak that bad? ~Ginebra

Believe it or not, it’s worse! ~Thane

They’d tell us ‘oh, none of your concern’ or ‘cloned bodies - you think we can use just anyone for this?’ but Vulkodlaks are… different. Were always different. It’s a frame whose rage is encoded into it on an almost sub-cellular level, an insane bloodlust that transcends time and even its own sentience, and it hates you too.  Imagine trying to control a Kubrow from inside its mouth, and your arms are a little too close to the points of the teeth. ~Haruka

…If it’s so bad, why do you still use one? ~Yassin

Eh, we have an understanding. ~Haruka Lorne

 

Stats

Type: Heavy Blade

Slot: Melee

 Utility 

Block Angle 55°

 Combo Duration 5 s 

Attack Speed 0.85

 Follow Through 0.7x

 Range 3m

Sweep Radius: 0.2m

Normal Attack

Damage  240

12 Impact

48 puncture

180 Slash

 Crit Chance 33% 

Crit Multiplier 2.7x 

Noise Level Silent 

Status Chance 21% 

Heavy Attack 

Heavy Damage 1440

Slam Damage 240

Radial Damage 720

Slam Radius 7m

 Wind-up: 1s

 

Artist Notes

This came from a very simple line of logic:
1. Swords, particularly katanas (or Nodachis/odachis) are cool.

2. Making things bigger makes them cooler.

3. Therefore, a Really Big Nodachi is extra cool.

I had two inspirations for this. Firstly, the very real Norimitsu Odachi, which… ironically, is probably about the same size. However, I was getting it confused with the even larger  Haja-no-Ontachi, which is 4.65 meters long. That’s on me, my bad.

The second was the Atom Smasher from Remnant 2. Remnant has a fairly similar system to Warframe in that it has quick attacks and heavy attacks, but the Atom Smasher hammer - which is, funnily enough, the first non-starter-weapon (I don’t know if the right word) has a unique gimmick where it has bonus attack speed after a heavy attack. This is cause it’s a rocket hammer like the Jat Kittag. But, well, we already have the Jat Kittag, so I stapled this gimmick onto a sword.

I can’t help it, swords are cool.

This is one of the first weapons I’ve made where I felt like I was really interacting with what it is to be… Tenno.  I mean, i’ve done Tenno remarks before (and maybe I should add these to others?) but one thing i’ve struggled with is how Warframe doesn’t quite emphasize that… you’re a person in this universe in the way that Destiny does.

…We need more named Tenno NPCs or operative NPCs. That’d be tight. Tenno that go on their own adventures, mention how they helped save a community of pirates on the Europan tundra, et cetera, and react to whatever existential threat to the Origin System we’ve run into this time.

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Next thing I do will likely be Pyrite Hand-related, something involving more... down-to-earth people of the Origin System. I loved the latest quest, don't get me wrong, but like everyone who does Warframe concepts like you, ANTHONY, I want Warframe's world to feel...

...like there's people in it. I mean, Fortuna and Cetus have done well in that regard, and I respect that open worlds (and at least two Nightwaves) are some of the only ways for DE to feel like they can include the kind of lore I want to see. I can assume that if they're going to come up with a whole new culture and lore, along with a bunch of assets, they want it to be somewhere that gets lots of engagement from players. Like I said. I get it.

I just want this world to feel more populated.

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  • 2 weeks later...

Solaris 'Jolta' Rivet Pistol

“Built from ‘retired’ rivet guns issued to Solaris workers in the Jovians, this is the heaviest pistol in Level Dawn’s arsenal. It uses magnetic acceleration to hurl a ferromagnetic rivet into harder targets…. And shred lighter, fleshier ones.”

–Codex

Special Traits: Increases hitbox (horizontally) for each enemy hit in charged shot.

level_dawn__jolta__rivet_gun_by_fluffywo

Lore

An improvised hand cannon firing massive, heavy rivets that slam into enemies like a fist. 

 

Uncharged shots from this weapon fire (relatively) quick, explosive shots with a small explosive radius, while charging the trigger fires a non-hitscan shot that penetrates enemies with near-infinite enemy punchthrough and finally explodes on level geometry.

 

In short: Firing it quickly gives you decent crowd control, while charged, measured shots have excellent single-target damage. Using systems similar to the Tenno ‘Nyos’ DMR, headshots with this weapon increase the hitbox of shots, allowing it to penetrate more enemies in one shot than it logically should.

 

Similar to weapons from the Bolto series, this weapon can nail enemies to walls. Charged shots will typically pin an enemy to the wall - or even another enemy - and then explode. It’s also possible - not likely, but possible - to deal damage to enemies by flinging the bodies of their comrades into them. 

 

On the one hand, it seems primitive at first. On the other hand, so do the Tenno weapons - the Bolto series, particularly the ‘Boltane*’ sniper rifle - that inspired it, with certain algorithms relevant to the Bolto’s foundry “license” present in the code used to modify Corpus-made rivet guns into Jolta pistols.

 

In Level Dawn parlance, this is technically known as a “kitgun” - in their words, a Kitgun is any firearm built or improvised through less-than-legal measures, often through sketchy blueprints found on the Cephalon weave. Continuing from this, there’s no single “Jolta” pistol - it’s a catchall slang term for improvised pistols built from nailguns, much like primitive Orokin-era zipguns made from staplers by bureaucratic drones. This does technically include the Adhera nailgun, itself a copy of the Grineer ‘Gremlin’ nailgun using railgun technology.

 

This is very much in keeping with Level Dawn’s propensity for using modified industrial tools as weapons.

 

This one in particular was made from a Protus**. Corp Model XIV “Penetrator” Riveter into a supremely lethal pistol, requiring a particularly heavy Frame to wield. Documented cases of Ostrons and various low-modded rHumans firing the weapon have resulted in severe arm injuries, at least one of which required a replacement arm.


STATS

  • Trigger: Charge

  • Magazine: 15

  • Projectile Type: Non-Hitscan

  • Reload: 3.6s

Uncharged

Impact: 

  • Fire Rate: 2.45

  • Damage: 90

  • 40 Impact

  • 38 Puncture

  • 12 Slash

  • Critical Chance: 32%

  • Critical Multiplier: 2.4x

  • Status Chance: 19%

  • Type: non-hitscan

Radial:

  • Damage: 45

    • 25  Slash

    • 20 Blast

  • Critical Chance: 32%

  • Critical Multiplier: 2.4x

  • Status Chance: 19%

  • Radius: 2m

  • Type: radial

Fully Charged


Impact

  • Charge Time: 1s

  • Damage: 135

  • 60 Impact

  • 57 Puncture

  • 18 Slash

  • Critical Chance: 32%

  • Critical Multiplier: 2.4x

  • Status Chance: 29%

  • Enemy Punch-Through: Yes

  • Object punchthrough: No

  • Projectile Type: Non-hitscan

Radial

  • Damage:  67.5

    • 37.5 Slash

    • 30 Blast

  • Critical Chance: 32%

  • Critical Multiplier: 2.4x

  • Status Chance: 29%

  • Radius: 3m

 

Tenno Remarks

* It’s totally different, by the way - the Boltane’s uncharged fire is the one that penetrates, the charged fire is the one that causes an explosion. Also there’s uh. It’s weird. ~Haruka

You have a Boltane on hand? ~Yassin

Eh, I’m working on rebuilding it. It’s a process. ~Haruka Lorne
**They're from Proteus ~Ginebra

 

Artist Notes

 

I feel like I coulda done better with the stats here. Still, I think it’s pretty good as a weapon. 

 

It’s also worth mentioning! I have a Tenno sniper rifle planned in the… immediate future. There’s a lot of crossover between it and this thing - they both shoot non-hitscan penetrating projectiles, and both rely on precision.

 

I’m starting to feel like I’ve put myself in a bit of a rut - All but like… four weapons I’ve made in the last year have some kind of radial attack. Whatever the next gun is, it’s either gotta be throwing knives, or a machine pistol, or… or something that doesn’t make me feel like I’m in a rut.

 

I decided to upload this as sort of a reaction to the most recent update of Warframe. Don’t get me wrong, it’s a great update, with lots of cool lore, and Qorvex, and a cool new tileset, a version of Mirror Defense that I don’t hate nearly as much, and cool lore.

 

…But also man, I miss that period when WF tried to flesh out more down-to-earth stuff with the Ostrons, Solaris, and Mycona. On some level, I get it, DE want to progress the story and trying to create something on the same scale as Cetus or Fortuna in terms of writing and unique assets feels… like not much of a return on investment.

 

But I just want this world to feel like it has people in it, y’know? It doesn’t have to be a Frame-related quest, it can just be an event. Or a lore drop. Or a comic.

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11 hours ago, (XBOX)Fluffywolf36 said:

Solaris 'Jolta' Rivet Pistol

“Built from ‘retired’ rivet guns issued to Solaris workers in the Jovians, this is the heaviest pistol in Level Dawn’s arsenal. It uses magnetic acceleration to hurl a ferromagnetic rivet into harder targets…. And shred lighter, fleshier ones.”

–Codex

Special Traits: Increases hitbox (horizontally) for each enemy hit in charged shot.

level_dawn__jolta__rivet_gun_by_fluffywo

Lore

An improvised hand cannon firing massive, heavy rivets that slam into enemies like a fist. 

 

Uncharged shots from this weapon fire (relatively) quick, explosive shots with a small explosive radius, while charging the trigger fires a non-hitscan shot that penetrates enemies with near-infinite enemy punchthrough and finally explodes on level geometry.

 

In short: Firing it quickly gives you decent crowd control, while charged, measured shots have excellent single-target damage. Using systems similar to the Tenno ‘Nyos’ DMR, headshots with this weapon increase the hitbox of shots, allowing it to penetrate more enemies in one shot than it logically should.

 

Similar to weapons from the Bolto series, this weapon can nail enemies to walls. Charged shots will typically pin an enemy to the wall - or even another enemy - and then explode. It’s also possible - not likely, but possible - to deal damage to enemies by flinging the bodies of their comrades into them. 

 

On the one hand, it seems primitive at first. On the other hand, so do the Tenno weapons - the Bolto series, particularly the ‘Boltane*’ sniper rifle - that inspired it, with certain algorithms relevant to the Bolto’s foundry “license” present in the code used to modify Corpus-made rivet guns into Jolta pistols.

 

In Level Dawn parlance, this is technically known as a “kitgun” - in their words, a Kitgun is any firearm built or improvised through less-than-legal measures, often through sketchy blueprints found on the Cephalon weave. Continuing from this, there’s no single “Jolta” pistol - it’s a catchall slang term for improvised pistols built from nailguns, much like primitive Orokin-era zipguns made from staplers by bureaucratic drones. This does technically include the Adhera nailgun, itself a copy of the Grineer ‘Gremlin’ nailgun using railgun technology.

 

This is very much in keeping with Level Dawn’s propensity for using modified industrial tools as weapons.

 

This one in particular was made from a Protus**. Corp Model XIV “Penetrator” Riveter into a supremely lethal pistol, requiring a particularly heavy Frame to wield. Documented cases of Ostrons and various low-modded rHumans firing the weapon have resulted in severe arm injuries, at least one of which required a replacement arm.


STATS

  • Trigger: Charge

  • Magazine: 15

  • Projectile Type: Non-Hitscan

  • Reload: 3.6s

Uncharged

Impact: 

  • Fire Rate: 2.45

  • Damage: 90

  • 40 Impact

  • 38 Puncture

  • 12 Slash

  • Critical Chance: 32%

  • Critical Multiplier: 2.4x

  • Status Chance: 19%

  • Type: non-hitscan

Radial:

  • Damage: 45

    • 25  Slash

    • 20 Blast

  • Critical Chance: 32%

  • Critical Multiplier: 2.4x

  • Status Chance: 19%

  • Radius: 2m

  • Type: radial

Fully Charged


Impact

  • Charge Time: 1s

  • Damage: 135

  • 60 Impact

  • 57 Puncture

  • 18 Slash

  • Critical Chance: 32%

  • Critical Multiplier: 2.4x

  • Status Chance: 29%

  • Enemy Punch-Through: Yes

  • Object punchthrough: No

  • Projectile Type: Non-hitscan

Radial

  • Damage:  67.5

    • 37.5 Slash

    • 30 Blast

  • Critical Chance: 32%

  • Critical Multiplier: 2.4x

  • Status Chance: 29%

  • Radius: 3m

 

Tenno Remarks

* It’s totally different, by the way - the Boltane’s uncharged fire is the one that penetrates, the charged fire is the one that causes an explosion. Also there’s uh. It’s weird. ~Haruka

You have a Boltane on hand? ~Yassin

Eh, I’m working on rebuilding it. It’s a process. ~Haruka Lorne
**They're from Proteus ~Ginebra

 

Artist Notes

 

I feel like I coulda done better with the stats here. Still, I think it’s pretty good as a weapon. 

 

It’s also worth mentioning! I have a Tenno sniper rifle planned in the… immediate future. There’s a lot of crossover between it and this thing - they both shoot non-hitscan penetrating projectiles, and both rely on precision.

 

I’m starting to feel like I’ve put myself in a bit of a rut - All but like… four weapons I’ve made in the last year have some kind of radial attack. Whatever the next gun is, it’s either gotta be throwing knives, or a machine pistol, or… or something that doesn’t make me feel like I’m in a rut.

 

I decided to upload this as sort of a reaction to the most recent update of Warframe. Don’t get me wrong, it’s a great update, with lots of cool lore, and Qorvex, and a cool new tileset, a version of Mirror Defense that I don’t hate nearly as much, and cool lore.

 

…But also man, I miss that period when WF tried to flesh out more down-to-earth stuff with the Ostrons, Solaris, and Mycona. On some level, I get it, DE want to progress the story and trying to create something on the same scale as Cetus or Fortuna in terms of writing and unique assets feels… like not much of a return on investment.

 

But I just want this world to feel like it has people in it, y’know? It doesn’t have to be a Frame-related quest, it can just be an event. Or a lore drop. Or a comic.

I really agree with the bit about making the world feel like it has people in it. That's something I think DE could do better.

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4 hours ago, Neo3602 said:

I really agree with the bit about making the world feel like it has people in it. That's something I think DE could do better.

 
 

Thanks homedawg.

I think it's the driving factor for most of the conceptors in this corner of the WF Forums - sure, you see a lot of cool Frame ideas, but there's a very good reason me, @Teoarrk, and @Unus end up treading this ground over and over again.

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Updort: Changed Fost shotgun from semiauto to 2-round burst.

Why: It has two barrels. Why not do something with it? 

Quote

Grineer 'Fost' Combat Shotgun

grineer__fost__combat_shotgun_by_fluffyw

This double-barreled semiauto shotgun was designed for several purposes: To use the same ammunition to fire buckshot and slugs,  to be a short, maneuverable longarm for Grineer breachers, to be hard for non-Grineer operators to use, and to be a do-anything shotgun to unseat the Sobek and Hek. It failed at the last two, but it succeeded well enough at the others. If THAT doesn't sum up the Grineer..."
--Codex

Lore

The Fost was designed with lofty ambitions: Something with the power of the Hek, the magazine and fire rate of the Sobek, along with the ability to fire buckshot and slugs from the same ammunition, all in a compact package for breaching Corpus ships. It was meant as a replacement to smooth out the greatly overstressed Grineer logistic machine.

 

It didn’t quite hit the mark. Full-automatic with this weapon had a tendency to break the receiver, it held four less rounds than the Sobek, and it was more complex than the Hek.

 

But even so, there was a success deep in there. The result was a shotgun that didn’t overshadow either weapon, but instead served as a mid-road between the Sobek and Hek. It’s semiauto, its rounds boast stopping power midway between them both, and its fire rate lies somewhere between the two. Same for its reload. Plus, with its length, it’s surprisingly good for both breaching and long-range combat.

 

Perhaps the most distinctive feature of the Fost is its system for reconfiguring its ammunition. 

 

If there’s one thing the Grineer excel at, it’s a low-tech solution to a problem the Orokin would’ve solved by burying it in time, effort, and bodies. Orokin buckshot would be made of programmable matter, this weapon uses conventional shotgun rounds… which can then be filled with a wax-like programmable matter to transform them from buckshot to slugs.

 

Owing to its utility, the Fost is a common sight among Grineer all over the system, especially among Kosma and Gyre troops tasked with breaking into anything from Corpus stanchions to Tenno railjacks.

 

The magazine is the large tube that looks like a bent Hek magazine, right above the receiver.

 

Stats:

Trigger: Burst
Burst Count: 2
Burst Rate: 7
Burst Delay: 0.25
Magazine: 16
Reload: 2.4s
 

 

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  • 2 weeks later...

Hey there folks, Unus here, on behalf of Mr. Wolf!

 

  Due to some sort of strange and disturbing link issue that won’t allow him to log in with his account, Mr. Wolf is currently trapped beyond the confines of the forums and will not be able to add more to his beatiful collection for the foreseeable future.

 

  I wish there was something more I could do for him at this time, contact technical support somehow, but, for now, the issue remains.

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10 hours ago, Unus said:

Hey there folks, Unus here, on behalf of Mr. Wolf!

 

  Due to some sort of strange and disturbing link issue that won’t allow him to log in with his account, Mr. Wolf is currently trapped beyond the confines of the forums and will not be able to add more to his beatiful collection for the foreseeable future.

 

  I wish there was something more I could do for him at this time, contact technical support somehow, but, for now, the issue remains.

That sucks thanks for the info. If you're reading this fluffy I hope you're able to get your account figured out and I hope that you're at least able to log into Warframe(the game) with it.

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AFTER TEN THOUSAND YEARS I'M FREE

TIME TO F**K UP EARTH

LET'S GO 

JOSE CONSECO

IMG_6953.jpg?ex=65b9e230&is=65a76d30&hm=

...The next one I post will actually be a shotgun, but, well, I'm proud of this one and I gotta keep it relevant lol

Thanks for the heads up in my stead, @Unus. I say this a lot but the thread truly wouldn't be the same without you.

Edited by (XBOX)Fluffywolf36
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𝒊'𝒎 𝑩𝑨𝑪𝑲, 𝑩𝑨𝑩𝒀

Grineer 'Breekorr' Tactical Shotgun

“A short, heavy semiautomatic shotgun with lowered damage but long range and high fire rate. The more enemies you hit in one shot, the higher the critical chance of the next shot.”
--Codex

Special Traits: Increases base critical chance of the next shot by 4% for each enemy hit. Stacks up to five times, for a total of 32% critical chance on the next shot.

Aiming decreases spread.

img_6933_recovered_by_fluffywolf36_dgqug

Lore

The Harkonnar Production Zone ‘Breekorr’ Tactical Shotgun is designed as a potential competitor to the Hek, meant to fire fast while braced against Grineer tower shields. Years ago, replacing the Hek would’ve been unthinkable, but Harkonnar was virtually untouched by the Great Narmer War and so they have a surprising level of power in this new Origin System.

 

It’s a large, short, and heavy weapon that can easily double as a blunt weapon in a pinch. In fact, some versions of this weapons designed to be held underhand exist, made to be used as massive tonfa-like bludgeons by Grineer berserkers.

 

While it has fairly wide spread and low velocity, it makes up this by having a fast fire rate, in addition to high status…

 

And a unique damage-enhancing quirk.

 

Using a ballistic computer similar to the Depezador Prime, landing a hit on multiple enemies in one shot increases the critical chance of the next shot. This is not quite a stacking bonus in the vein of the Depezador Prime - rather, if you hit five enemies in one shot with the weapon without critical mods, the critical chance will be 32%. But if you hit one enemy on that next 32% critical chance, the critical chance of the next shot fired is 10%.  In addition, the ballistic computer controls choke size, and users can “focus” the shot while aimed for a tighter spread that focuses its prodigious.

 

This is something of a hallmark of the Harkonnar Production Zone’s forays into smart weaponry, which they started with their Buzlok rifle. Weapons like their Balesk, while powerful and representing a step forward in Grineer small arms technology, are expensive - and smart weapons could compensate for the cognitive decline of some Grineer, supplement Grineer squads, and add to that much-vaunted Grineer efficiency.

 

Crunch Notes:

Not a hundred percent sure what the spread would be here or how to express that. Unaimed spread have to be wider than the Sobek - enough that it’s not too hard to hit three people, but not as wide as a plasmor. 

 

The ideal gameplay loop with this weapon is “Line up as many enemies as possible, rack up critical chance, aim when there’s a Very Dangerous Target nearby.”

 

stats

Trigger: Semi

Fire rate: 4

Magazine: 12

Reload: 2.4s

 

Damage: 456

228 Impact

144 Slash

84 Puncture

Pellets: 12

Status Chance: 8.25%

Critical Chance: 12%

Critical Multiplier: 3.2x

Full damage up to: 21m
Punch-through: 0.4m

Minimum Damage at 36m

50% Max Reduction

 

Artist Notes:

 

In truth, this one wasn’t designed with a lot of forethought. I was thinking about how huge and ungainly the Tavor TS12 is, and figured “Yeah, that’d work perfectly as a Grineer shotty.” 

 

Only question from that point was then “So what does it do?” 

 

And, y’know, I toyed with a lot of ideas. Making it burstfire (Doesn’t work, I already made the Fost do that). Making automatic - which I’ve already done at least four times in the last year or so, counting the SOMESHA PRIME, BABYYYYYYY, so I wanted to do something different. 

 

But then, for some reason, I stumbled into a god-roll shotty in darktide that increases critical chance for every enemy hit and does… something else. I forget what. I’ve got a 13-round shotgun that does something like that (irritatingly, it only has overpenetration on hipfire) but I also have a 6-rounder that always penetrates. And, y’know, I figured that would be fun. They’re both massive ammo pigs (especially the 6-round one) but I have fun with how they encourage precision, positioning, and can - with investment - easily mulch basic horde enemies.

 

Felt like a natural fit for this game.

 

Also, there’s a lot of influence from the Deus Ex Human Revolution shotgun in this. I like how it looks almost recognizable but not quite, and I like the foregrip. It really enhances that "Short, heavy, brutal shotty" look.

Edited by (XBOX)Fluffywolf36
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7 hours ago, (XBOX)Fluffywolf36 said:
𝒊'𝒎 𝑩𝑨𝑪𝑲, 𝑩𝑨𝑩𝒀

Grineer 'Breekorr' Tactical Shotgun

“A short, heavy semiautomatic shotgun with lowered damage but long range and high fire rate. The more enemies you hit in one shot, the higher the critical chance of the next shot.”
--Codex

Special Traits: Increases base critical chance of the next shot by 4% for each enemy hit. Stacks up to five times, for a total of 32% critical chance on the next shot.

Aiming decreases spread.

img_6933_recovered_by_fluffywolf36_dgqug

Lore

The Harkonnar Production Zone ‘Breekorr’ Tactical Shotgun is designed as a potential competitor to the Hek, meant to fire fast while braced against Grineer tower shields. Years ago, replacing the Hek would’ve been unthinkable, but Harkonnar was virtually untouched by the Great Narmer War and so they have a surprising level of power in this new Origin System.

 

It’s a large, short, and heavy weapon that can easily double as a blunt weapon in a pinch. In fact, some versions of this weapons designed to be held underhand exist, made to be used as massive tonfa-like bludgeons by Grineer berserkers.

 

While it has fairly wide spread and low velocity, it makes up this by having a fast fire rate, in addition to high status…

 

And a unique damage-enhancing quirk.

 

Using a ballistic computer similar to the Depezador Prime, landing a hit on multiple enemies in one shot increases the critical chance of the next shot. This is not quite a stacking bonus in the vein of the Depezador Prime - rather, if you hit five enemies in one shot with the weapon without critical mods, the critical chance will be 32%. But if you hit one enemy on that next 32% critical chance, the critical chance of the next shot fired is 10%.  In addition, the ballistic computer controls choke size, and users can “focus” the shot while aimed for a tighter spread that focuses its prodigious.

 

This is something of a hallmark of the Harkonnar Production Zone’s forays into smart weaponry, which they started with their Buzlok rifle. Weapons like their Balesk, while powerful and representing a step forward in Grineer small arms technology, are expensive - and smart weapons could compensate for the cognitive decline of some Grineer, supplement Grineer squads, and add to that much-vaunted Grineer efficiency.

 

Crunch Notes:

Not a hundred percent sure what the spread would be here or how to express that. Unaimed spread have to be wider than the Sobek - enough that it’s not too hard to hit three people, but not as wide as a plasmor. 

 

The ideal gameplay loop with this weapon is “Line up as many enemies as possible, rack up critical chance, aim when there’s a Very Dangerous Target nearby.”

 

stats

Trigger: Semi

Fire rate: 4

Magazine: 12

Reload: 2.4s

 

Damage: 456

228 Impact

144 Slash

84 Puncture

Pellets: 12

Status Chance: 8.25%

Critical Chance: 12%

Critical Multiplier: 3.2x

Full damage up to: 21m
Punch-through: 0.8m

Minimum Damage at 36m

50% Max Reduction

 

Artist Notes:

 

In truth, this one wasn’t designed with a lot of forethought. I was thinking about how huge and ungainly the Tavor TS12 is, and figured “Yeah, that’d work perfectly as a Grineer shotty.” 

 

Only question from that point was then “So what does it do?” 

 

And, y’know, I toyed with a lot of ideas. Making it burstfire (Doesn’t work, I already made the Fost do that). Making automatic - which I’ve already done at least four times, counting the SOMESHA PRIME, BABYYYYYYY, so I wanted to do something different. 

 

But then, for some reason, I stumbled into a god-roll shotty in darktide that increases critical chance for every enemy hit and does… something else. I forget what. I’ve got a 13-round shotgun that does something like that (irritatingly, it only has overpenetration on hipfire) but I also have a 6-rounder that always penetrates. And, y’know, I figured that would be fun. They’re both massive ammo pigs (especially the 6-round one) but I have fun with how they encourage precision, positioning, and can - with investment - easily mulch basic horde enemies.

 

Felt like a natural fit for this game.

 

Also, there’s a lot of influence from the Deus Ex Human Revolution shotgun in this. I like how it looks almost recognizable but not quite, and I like the foregrip. It really enhances that "Short, heavy, brutal shotty" look.

Welcome back, I'm glad you got your account issues fixed. The Breekorr looks interesting, I can definitely see punch-through being a stat that you want to have on it. Also the mental image I have of this being used as a tonfa is pretty funny.

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19 hours ago, Neo3602 said:

Welcome back, I'm glad you got your account issues fixed. The

 

It's been a very stressful week in that regard. There's been some... stuff I don't wanna go into... on facebook, my leg's hurt, and this hobby of mine became inaccessible. wack.

So I'm glad something is going right for me right about now.

19 hours ago, Neo3602 said:

The Breekorr looks interesting, I can definitely see punch-through being a stat that you want to have on it.

 
 

It does have some inherent punchthrough, but I figure you could squeeze a lot more damage potential out of it with a punchthrough mod.

19 hours ago, Neo3602 said:

Also the mental image I have of this being used as a tonfa is pretty funny.

 
 

In hindsight it doesn't make that much sense, but it's funny so I'mma just roll with it lol.

I was thinking about the Grenadier Gauntlet from Darktide at the time.

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On 1/20/2024 at 5:07 PM, (XBOX)Fluffywolf36 said:

It's been a very stressful week in that regard. There's been some... stuff I don't wanna go into... on facebook, my leg's hurt, and this hobby of mine became inaccessible. wack.

So I'm glad something is going right for me right about now.

It does have some inherent punchthrough, but I figure you could squeeze a lot more damage potential out of it with a punchthrough mod.

In hindsight it doesn't make that much sense, but it's funny so I'mma just roll with it lol.

I was thinking about the Grenadier Gauntlet from Darktide at the time.

  Do you need some decompression private chatter sir? Been trying to formulate a solution to me own troubles as of late.

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Updort: I’m planning on posting something, but I am currently locked out on computer… but not my phone.

I am about to have a very frustrating time with the next post lol

Update: Belay that, I removed all the cookies and now I'm back. We good.

Edited by (XBOX)Fluffywolf36
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Cursed Moon 'Prophylax' Beam Rifle

“The varied people of the Origin System have their own methods of purging Infested spores - the Tenno and Grineer use fire and toxin, for example - but the people of the Cursed Moon used antimatter. So that’s neat.”
--Codex

cursed_moon__prophylax__beam_rifle_by_fl

 

Lore

 

An exotic hybrid of charge rifle, beam, and launcher. Fittingly for such a hard-to-classify weapon, it incorporates numerous different technologies into its inner workings. Firstly, pulling the trigger “paints” a target with a laser-induced plasma channel that superheats the point of impact… and taking your finger off the trigger hurls an  antimatter projectile towards the point of impact.

…In addition, kills with this weapon releases a second explosion. This can actually chain explode, though it’s somewhat unlikely.

Similar to other charge-type weapons of the Origin System, such as the Opticor, it has both a partial charge mechanic. It can only fire the antimatter after a minimum of 0.5 seconds of continuous fire, which is affected by fire rate mods. Maximum charge is reached at 1.25 seconds of continuous fire.

Surprisingly for an energy weapon, it’s quite effective against Sentients. While Sentients were able to adapt their nano-substrate to thermal, electrical and radioactive energy, the Prophylax bombards them with heat, kinetic energy, radiation, and sheer concussive force. It’s well-documented that the Orokin used antimatter and bosonic weapons against the Sentients, though these two technologies were easy for the Sentients to subvert and it was simply easier for the Orokin to arm Tenno with ballistic firearms.

But it wasn’t designed for use against Sentients.

Instead, supplementary documents found on the Cursed Moon’s computer networks describe it as a “Technocyte purgation implement.” It was designed to destroy Infested spores so thoroughly that it left little doubt they could survive. For whatever reason, the people of the Cursed Moon were particularly scared of the Technocyte, likely due to the heavily biological nature of their tech.

Using antimatter for that - even in these small quantities - may seem like overkill to an Origin System where the Tenno can depopulate an entire ship of technocyte mutants with ease, but records predating the Smaragadine Concord display a real, genuine terror at the existence of the Infestation, not helped by the existence of debased once-human things that called themselves the Celian Continuity. 

Various records found on the Cursed Moon and fledgling human settlements from the Age of Despots bear this out. To quote one communique found in a weapons lab:

 

Stuckey,

I like to think of this as a gardening implement, of sorts. Or at least some method of managing plants.

Because it’s a jungle out there, now. There’s the feral Grineer, the Tenno doing God-knows-what, the Corpus buying up the outers, the Oneiroi trying to conquer the Jovians. Same skitnah, different day. But worst of all is the Celian Continuity.

The Orokin were bastards. That’s not up for debate. I remember, as a kid, we hid from Sentient air raids in the ‘crypts, and we were going deeper and deeper in, trying to hide from their attempts to raze the planet. We could’ve left, but why would the Orokin send a ship to evacuate us? How could they? And I remember, when I went deep enough, found…

It was some kind of primitive train system. Ran on rails, too. And…

I remember looking at some of the pictures. Couldn’t understand the language, but I remember asking what made life under the Orokin so advanced. These people… had personal vehicles. Machines for every need. And we have serfs to hand-pick and pant in the fields. We subsist on gruel when the first settlers of Mimas ate like Warlords of the Dust Age compared to us. And for what? So the Orokin could lord it over us? So we could do tricks for them like Kubrows given table scraps?

I think that was when I started hating them. I remember Executor Pauzu, before that Vulkodlak ripped their face off, asking ‘When we are your life, your world, when you know your punishments, how can you dream of fighting us?”

And I remember thinking ‘Because you made us hate you enough for it to be worth it.’”

But…. they could, at least ‘till the end, handle their garden. And now the Grineer, the Tenno, even the Infestation are running rampant. 

We have no desire to be conquerors. But the least - the very least - we can do is to make sure the flora and fauna don't run wild.
--Gurney

Tenno who use this weapon have grown to enjoy it easily as much as the Sobek, if not moreso. While the Sobek and  Trenchance provide more immediate damage and explosions, particularly at close range, this weapon trades their stopping power and single-shot damage for sustained damage and range.

 

Stats

NOTE: the “Charged shot” function has a larger hitbox/raycast/whatev we call it. Meaning that you’re more likely to hit things with it.

Type: Rifle

Trigger: “Charge” / Continuous-duplex-charge (UH)

(long story short, hold down to fire a beam, take your finger off the trigger to fire the charged shot. The charge time is minimal, though. Don’t worry about it)

Charge Time: (Okay, I give up - it takes 6 ammo ticks to fire the explosion at half charge, and 12 to fire the full-charge one)

Magazine: 69 (nice)

 

Beam:

Ammo consumption: 0.5 units per tick

Fire Rate: 13

Damage: 24

14 Impact

10  Heat

Critical Chance: 30%

Critical Multiplier: 2.1x

Status Chance: 21%

Projectile Type: Beam

 

Impact (Partial charge)
(NOTE: Has larger hitbox) 

Charge Time: 1s

Damage: 50

30 Impact

20 blast

Critical Chance: 30%

Critical Multiplier: 2.1x

Status Chance: 21%

Projectile Type: Hitscan

Hitbox size: large

 

Radial (Half charged)

Charge Time: 1s

Damage: 100

45 Impact

40 Radiation

15 Heat

Critical Chance: 30%

Critical Multiplier: 2.0x

Status Chance: 21%

Radius: 1.4m

Projectile Type: Radial


 

Impact (100%charged)

Charge time:

Damage: 100

60 Impact

40 Blast

Critical Chance: 30%

Critical Multiplier: 2.1x

Status Chance: 21%

Projectile Type: Hitscan

Hitbox size: large

 

Radial (100% charged)

Charge Time: 2s

Damage: 200

90 Impact

80 Radiation

30 Heat

Critical Chance: 10%

Critical Multiplier: 2.0x

Status Chance: 41%

Radius: 2.8m

Projectile Type: Discharge


Artist Notes

So, maybe giving this weapon Impact, Puncture, rad, blast, and heat is too much. But… I don’t care enough to come up with an excuse. Cursed Moon weapons, inasmuch as any faction I do has a theme for what they’re armed with, are meant to shoot exotic energy - and slapping lots of damage types on this stuff seemed like an interesting way to do it.

(If you’re wondering - My tenno weapons are typically high crit or status and emphasizing precision, Ganymedean weapons have blast or electric, Dziewanna weapons usually have the “basic” elements and Radiation damage except for that one assault rifle. Which admittedly isn’t that different from how I stat Entrati guns.)

It’s also worth mentioning: The basic silhouette for this came from Dust 514’s Scrambler Rifle. But… I did want to make this unambiguously something I left my thumbprint on, as opposed to looking like the kinda guy whose only original thoughts are lies and bigotry. You know, James Somerton.

A lot of previous Cursed Moon weapon parts were crowbarred into this, actually.

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21 hours ago, (XBOX)Fluffywolf36 said:

Cursed Moon 'Prophylax' Beam Rifle

“The varied people of the Origin System have their own methods of purging Infested spores - the Tenno and Grineer use fire and toxin, for example - but the people of the Cursed Moon used antimatter. So that’s neat.”
--Codex

cursed_moon__prophylax__beam_rifle_by_fl

 

Lore

 

An exotic hybrid of charge rifle, beam, and launcher. Fittingly for such a hard-to-classify weapon, it incorporates numerous different technologies into its inner workings. Firstly, pulling the trigger “paints” a target with a laser-induced plasma channel that superheats the point of impact… and taking your finger off the trigger hurls an  antimatter projectile towards the point of impact.

…In addition, kills with this weapon releases a second explosion. This can actually chain explode, though it’s somewhat unlikely.

Similar to other charge-type weapons of the Origin System, such as the Opticor, it has both a partial charge mechanic. It can only fire the antimatter after a minimum of 0.5 seconds of continuous fire, which is affected by fire rate mods. Maximum charge is reached at 1.25 seconds of continuous fire.

Surprisingly for an energy weapon, it’s quite effective against Sentients. While Sentients were able to adapt their nano-substrate to thermal, electrical and radioactive energy, the Prophylax bombards them with heat, kinetic energy, radiation, and sheer concussive force. It’s well-documented that the Orokin used antimatter and bosonic weapons against the Sentients, though these two technologies were easy for the Sentients to subvert and it was simply easier for the Orokin to arm Tenno with ballistic firearms.

But it wasn’t designed for use against Sentients.

Instead, supplementary documents found on the Cursed Moon’s computer networks describe it as a “Technocyte purgation implement.” It was designed to destroy Infested spores so thoroughly that it left little doubt they could survive. For whatever reason, the people of the Cursed Moon were particularly scared of the Technocyte, likely due to the heavily biological nature of their tech.

Using antimatter for that - even in these small quantities - may seem like overkill to an Origin System where the Tenno can depopulate an entire ship of technocyte mutants with ease, but records predating the Smaragadine Concord display a real, genuine terror at the existence of the Infestation, not helped by the existence of debased once-human things that called themselves the Celian Continuity. 

Various records found on the Cursed Moon and fledgling human settlements from the Age of Despots bear this out. To quote one communique found in a weapons lab:

 

Stuckey,

I like to think of this as a gardening implement, of sorts. Or at least some method of managing plants.

Because it’s a jungle out there, now. There’s the feral Grineer, the Tenno doing God-knows-what, the Corpus buying up the outers, the Oneiroi trying to conquer the Jovians. Same skitnah, different day. But worst of all is the Celian Continuity.

The Orokin were bastards. That’s not up for debate. I remember, as a kid, we hid from Sentient air raids in the ‘crypts, and we were going deeper and deeper in, trying to hide from their attempts to raze the planet. We could’ve left, but why would the Orokin send a ship to evacuate us? How could they? And I remember, when I went deep enough, found…

It was some kind of primitive train system. Ran on rails, too. And…

I remember looking at some of the pictures. Couldn’t understand the language, but I remember asking what made life under the Orokin so advanced. These people… had personal vehicles. Machines for every need. And we have serfs to hand-pick and pant in the fields. We subsist on gruel when the first settlers of Mimas ate like Warlords of the Dust Age compared to us. And for what? So the Orokin could lord it over us? So we could do tricks for them like Kubrows given table scraps?

I think that was when I started hating them. I remember Executor Pauzu, before that Vulkodlak ripped their face off, asking ‘When we are your life, your world, when you know your punishments, how can you dream of fighting us?”

And I remember thinking ‘Because you made us hate you enough for it to be worth it.’”

But…. they could, at least ‘till the end, handle their garden. And now the Grineer, the Tenno, even the Infestation are running rampant. 

We have no desire to be conquerors. But the least - the very least - we can do is to make sure the flora and fauna don't run wild.
--Gurney

Tenno who use this weapon have grown to enjoy it easily as much as the Sobek, if not moreso. While the Sobek and  Trenchance provide more immediate damage and explosions, particularly at close range, this weapon trades their stopping power and single-shot damage for sustained damage and range.

 

Stats

NOTE: the “Charged shot” function has a larger hitbox/raycast/whatev we call it. Meaning that you’re more likely to hit things with it.

Type: Rifle

Trigger: “Charge” / Continuous-duplex-charge (UH)

(long story short, hold down to fire a beam, take your finger off the trigger to fire the charged shot. The charge time is minimal, though. Don’t worry about it)

Charge Time: (Okay, I give up - it takes 6 ammo ticks to fire the explosion at half charge, and 12 to fire the full-charge one)

Magazine: 69 (nice)

 

Beam:

Ammo consumption: 0.5 units per tick

Fire Rate: 13

Damage: 24

14 Impact

10  Heat

Critical Chance: 30%

Critical Multiplier: 2.1x

Status Chance: 21%

Projectile Type: Beam

 

Impact (Partial charge)
(NOTE: Has larger hitbox) 

Charge Time: 1s

Damage: 50

30 Impact

20 blast

Critical Chance: 30%

Critical Multiplier: 2.1x

Status Chance: 21%

Projectile Type: Hitscan

Hitbox size: large

 

Radial (Half charged)

Charge Time: 1s

Damage: 100

45 Impact

40 Radiation

15 Heat

Critical Chance: 30%

Critical Multiplier: 2.0x

Status Chance: 21%

Radius: 1.4m

Projectile Type: Radial


 

Impact (100%charged)

Charge time:

Damage: 100

60 Impact

40 Blast

Critical Chance: 30%

Critical Multiplier: 2.1x

Status Chance: 21%

Projectile Type: Hitscan

Hitbox size: large

 

Radial (100% charged)

Charge Time: 2s

Damage: 200

90 Impact

80 Radiation

30 Heat

Critical Chance: 10%

Critical Multiplier: 2.0x

Status Chance: 41%

Radius: 2.8m

Projectile Type: Discharge


Artist Notes

So, maybe giving this weapon Impact, Puncture, rad, blast, and heat is too much. But… I don’t care enough to come up with an excuse. Cursed Moon weapons, inasmuch as any faction I do has a theme for what they’re armed with, are meant to shoot exotic energy - and slapping lots of damage types on this stuff seemed like an interesting way to do it.

(If you’re wondering - My tenno weapons are typically high crit or status and emphasizing precision, Ganymedean weapons have blast or electric, Dziewanna weapons usually have the “basic” elements and Radiation damage except for that one assault rifle. Which admittedly isn’t that different from how I stat Entrati guns.)

It’s also worth mentioning: The basic silhouette for this came from Dust 514’s Scrambler Rifle. But… I did want to make this unambiguously something I left my thumbprint on, as opposed to looking like the kinda guy whose only original thoughts are lies and bigotry. You know, James Somerton.

A lot of previous Cursed Moon weapon parts were crowbarred into this, actually.

I really like you're cursed moon stuff Fluffy and this is no exception! I like how this is a combination of a regular beam weapon and a launcher.

The ascetics and lore are on point as always.

Also from what the stats say you can keep on holding down the trigger once the charge is complete to keep firing the beam part of it right?

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5 hours ago, Neo3602 said:

I really like you're cursed moon stuff Fluffy and this is no exception! I like how this is a combination of a regular beam weapon and a launcher.

 

 

Thanks! There was a pistol like this somewhere in here...

5 hours ago, Neo3602 said:

The ascetics and lore are on point as always.

 

 

Thanks so much!

5 hours ago, Neo3602 said:

Also from what the stats say you can keep on holding down the trigger once the charge is complete to keep firing the beam part of it right?

 

Yep!

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More Shotgun

Since the Cursed Moon gun there feels like I've broken my cycle of "Big Tenno Pistol, Tenno Assault Rifle, Big Pistol," (this cycle may not have really existed, but I may or may not have OCD) I had the urge to make a shotgun-type weapon next. I've got a couple ideas, and since I can actually post here (crazy stuff) I wanted to ask what you think I should do next.

  1. Tenno "Possible Blunderbuss" pistol - essentially, this acts like a Tenno plasmor, firing a massive cone of IPS damage. Lore-wise, how this works is it's firing out every possible pattern of buckshot. I suggest this solely because the lore would be funny.

    Probably a pistol.
  2. Shotgun with Executioner Shells - long story short, Executioner Shells from 40k are homing rounds. I suggested this awhile back on the Darktide subreddit and someone said "so it's a shotgun with assail" and I was like "That wasn't what I was going for, but continue..." Could be Grineer or Tenno.
  3. Grineer version of one of the smart shotguns from Cyberpunk - has no falloff.
  4. Steel Meridian shotgun that fires the Drakgoon's shrapnel ammo - has no falloff either.
  5. A version of the "BALLS signalling device"
    5b6b54ca-2880-4ab2-b924-855506e6ff7b.png
    (not sure what it'd do yet, but it'd definitely be Pyrite Hand-made.)
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On 2/3/2024 at 4:55 PM, (XBOX)Fluffywolf36 said:

More Shotgun

Since the Cursed Moon gun there feels like I've broken my cycle of "Big Tenno Pistol, Tenno Assault Rifle, Big Pistol," (this cycle may not have really existed, but I may or may not have OCD) I had the urge to make a shotgun-type weapon next. I've got a couple ideas, and since I can actually post here (crazy stuff) I wanted to ask what you think I should do next.

  1. Tenno "Possible Blunderbuss" pistol - essentially, this acts like a Tenno plasmor, firing a massive cone of IPS damage. Lore-wise, how this works is it's firing out every possible pattern of buckshot. I suggest this solely because the lore would be funny.

    Probably a pistol.
  2. Shotgun with Executioner Shells - long story short, Executioner Shells from 40k are homing rounds. I suggested this awhile back on the Darktide subreddit and someone said "so it's a shotgun with assail" and I was like "That wasn't what I was going for, but continue..." Could be Grineer or Tenno.
  3. Grineer version of one of the smart shotguns from Cyberpunk - has no falloff.
  4. Steel Meridian shotgun that fires the Drakgoon's shrapnel ammo - has no falloff either.
  5. A version of the "BALLS signalling device"
    5b6b54ca-2880-4ab2-b924-855506e6ff7b.png
    (not sure what it'd do yet, but it'd definitely be Pyrite Hand-made.)

   What is the BALLS signaling device? A shotgun-style flare launcher?

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11 hours ago, Unus said:

   What is the BALLS signaling device? A shotgun-style flare launcher?

Something like that. It's 3D printed, and I think the creator had to market it as a signalling device to get around... legal stuff? It was sorta vague.

Not a hundred percent sure what I'd have it fire here. Maybe plasmor blasts and a grenade altfire?

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