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Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝙎𝙩𝙚𝙚𝙡 𝙈𝙚𝙧𝙞𝙙𝙞𝙖𝙣 𝙎𝙝𝙧𝙖𝙥𝙣𝙚𝙡 𝙎𝙝𝙤𝙩𝙜𝙪𝙣!!!!!)


(XBOX)Fluffywolf36
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5 hours ago, (XBOX)Fluffywolf36 said:

d Chymerae

img_6535__1__by_fluffywolf36_dgcpva7-pre

(artist depiction by Yasp Mkuvi, Ostron. Described by the artist as such: "the worst thing I've seen in this or any other life. All screaming faces, recognizable as Grineer, Corpus, Infested, and… some things I couldn’t name. It looked like it had skin at a distance, but once you looked close… I couldn’t describe it. It was like flesh, liquid, and metal all

wtf man 

i think of it moving like this 

giphy.gif?cid=ecf05e47kfjx91deh4hcofq7y0

5 hours ago, (XBOX)Fluffywolf36 said:

Xata’s Mirror: When one of its tentacles touches an enemy or Tenno, it takes one of their abilities for a short period of time… while also restoring the health of the enemies it touches. This makes it deadly 

really interesting but i would restrict it to only take the heminth ability (restricting to tammer pool) or only be able to affect the orignal owner with the ability becasue this thing with a peace maker is a squad wipe ( its not a good idea to allow an enemy to punish the entire squad with a singe menber mistake ) 

 

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4 hours ago, keikogi said:

really interesting but i would restrict it to only take the heminth ability (restricting to tammer pool) or only be able to affect the orignal owner with the ability becasue this thing with a peace maker is a squad wipe ( its not a good idea to allow an enemy to punish the entire squad with a singe menber mistake ) 

 

 
 
 
 
 

Oh. Oh, oh noooo...

Good call.  I'll get right on that. Truthfully there's... some issue with this and a lot of tuning it'd need to use, like Blood Altars it creates being destructible. But overall, a step in the right direction. Probably for the best it doesn't use... well, like you said, Peacemaker. 

Also, it can't cause Sleep effects and abilities are weaker with less duration. It can't be... too unfair.

4 hours ago, keikogi said:

wtf man 

i think of it moving like this 

giphy.gif?cid=ecf05e47kfjx91deh4hcofq7y0

 

 
 
 
 
 
 
 

Sure, why not? Just with a bunch of tentacles dragging on the ground as it moves to and fro, not quite in control of its own mass.

The funny thing is I just sorta had this design lying around lol. It was gonna be for a magical girl comic that's sadly just sorta disintegrated. Wack.

Edited by (XBOX)Fluffywolf36
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For some reason, a bunch of weapon designs posted after May 2, 2020, aren't showing up. Wack. Better get on that.

EDIT: so random lineart I did shows up but the actual finished artwork doesn't?! 

wack

For no discernible reason, the Largo and Depezador Prime stayed. Not that I'm complaining, I love that stuff. Also, I like... totally forgot that I had this:

blyatomatic_mockup_by_fluffywolf36_dec98

Edited by (XBOX)Fluffywolf36
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4 hours ago, (XBOX)Fluffywolf36 said:

Good call.  I'll get right on that. Truthfully there's... some issue with this and a lot of tuning it'd need to use, like Blood Altars it creates being destructible. But overall, a step in the right direction. Probably for the best it doesn't use... well, like you said, Peacemaker. 

It could just state that any cc that applies full lockdown on the warframe for a long duration pushes the operator/drifter out instead ( like already happens with the angel attack that locks the warframe down )

4 hours ago, (XBOX)Fluffywolf36 said:

The funny thing is I just sorta had this design lying around lol. It was gonna be for a magical girl comic that's sadly just sorta disintegrated. Wack

At least you managed to use the desing somewhere else. Also magical girl manga , that unexpected. I supposed it was from the gun variety of magical girl 

images?q=tbn:ANd9GcTGs69aVeZ1zAxqgBMnt2y

Speaking of magical girls. My book frame is almost ready and she is adequately #*!%ed up ( no head , 4 arms , prosthetics on all limbs ). Completely train wreck 

1 hour ago, (XBOX)Fluffywolf36 said:

For no discernible reason, the Largo and Depezador Prime stayed. Not that I'm complaining, I love that stuff. Also, I like... totally forgot that I had this:

blyatomatic_mockup_by_fluffywolf36_dec98

 

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2 minutes ago, keikogi said:

Also magical girl manga , that unexpected. I supposed it was from the gun variety of magical girl

 
 

how did you know?!

...All seriousness, it wasn't quite planned to be that dark. I mean, it woulda had dark stuff, but I didn't wanna psychologically destroy the cast. Honestly, I was gonna make it a trans story.

2 minutes ago, keikogi said:

It could just state that any cc that applies full lockdown on the warframe for a long duration pushes the operator/drifter out instead ( like already happens with the angel attack that locks the warframe down )

5 hours ago, (XBOX)Fluffywolf36 said:
 
 

That's also good!

As much as I believe in making challenging enemies that make you prioritize targets... I very much believe there's a big difference between "frustrating" or "challenging," enemies (Enemies that force you to, say... act differently, change up your style, and overall challenge you. Like the Marauder or something) and "rage-inducing."

Getting stabbed out of the Frame by that one Angel attack? Frustrating, but dodgeable and doesn't remove agency. Knockdowns? I hate knockdowns lol.

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13 minutes ago, (XBOX)Fluffywolf36 said:

how did you know?!

...All seriousness, it wasn't quite planned to be that dark. I mean, it woulda had dark stuff, but I didn't wanna psychologically destroy the cast. Honestly, I was gonna make it a trans story.

Hard themes to tackle , good luck if you pick the project up again.

14 minutes ago, (XBOX)Fluffywolf36 said:

That's also good!

As much as I believe in making challenging enemies that make you prioritize targets... I very much believe there's a big difference between "frustrating" or "challenging," enemies (Enemies that force you to, say... act differently, change up your style, and overall challenge you. Like the Marauder or something) and "rage-inducing."

I really like challenging enemies but they are hard to implement in warframe because the devs do t really know the tool box the player will bring to the mission. That's why I'm surprinly fine with the operator mini games first phase off the kuva enemies ( because the operator tool box is the one the devs know for sure the player has ). But DE fails alot on the equation of how hard an attack is to spot and and dodged and its power. I unaironically believe ballistas should ignore all defenses ( call it red coolaid balista of it needs a lore justification) because their attack is so telegraphed that a sussefull hit should mean death. Meanwhile random slash proc from a grakata can one-shot a Croma ( o really feel like enemies should not have random procs , have them be garanteed on successive hits or certain attacks but random is cancer ). 

The second part de misses is risk reward , there are very few attack you can counter on specific way to turn the attack agaist the enemies. I wish you could return to sender bombard rockets or void dash thought enemies preferring attack to turn these attack agaists them. But at last there none of that in warframe combat

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Currently working on the next pistol to upload. And, predictably, it's gonna be another handcannon-type because that's just what gets done here. I'm the revolver guy. Unfortunately, I just found out the regular old Lex Prime - which I use for the relative baseline for single-target handcannons - received a buff from 150 to 180, so I've been increasing the damage of a bunch of pistols by about 10-20% (sort of) to make sure they stay competent. Much as I'd like to leave some stuff dealing damage in that general area, some of the guns I've made were designed with such low DPS (in exchange for landing consistent headshots, or leading the target...) that having even an un-Incarnon'd Lex Prime outshine them just doesn't feel right.

So before you get that next pistol, (it'll be a weird one! Not in general concept, it's not like it.... I don't know, shoots tachyons that travel backwards towards the gun, which are extremely high power but force you to NNNGH oh lordy I've gone cross-eyed. It just has a weird action.) here's some of the buffs meant to ensure most of this stuff... maintains its relative place. 

Plus side? Now the range for "Hand cannon damage" is larger, giving me more numbers to work with.

Quote

Estampida 

Damage buffed to 166
Critical Multiplier buffed to 3.0x

Why: Admittedly, I think a little too much about total damage without regard for modifiers (like slash against flesh) but this… it’s non-hitscan, it was designed to be slightly more powerful than Lex Prime on body shots but much more powerful on headshots. Having a hitscan gun easily outshine this doesn't feel right.

 

Depezador Prime

Damage Buffed to 101 (haha. PRIME NUMBER)
Crit just increases by 18% of modded crit damage up to five times i guess. So instead of 6.84 damage after a crit with Primed Target Cracker, it’s 7.43 after a crit.

Why To be more impactful, to stand a little closer to some Incarnon guns… and also for easier math. Plus, again… who really hits five consecutive headshots and doesn’t miss? Especially in this game. 

The combo mechanic for this pistol just isn’t as impactful if the Lex Prime can outshine it on the first shot.

 

Naga: 

Slight base damage increase to uh… 144.

Base Headshot Multiplier increased to 3.75x

Scoped increased to 4.35x

Silenced shots deal +48 damage 

 

Charbon Prime

Damage buffed to 160.

Splinters buffed to 66.

 

Adjudicas

Slight primary fire rate Damage Buff from 108 to 130.

Secondary fire rate damage buff to 75.6 + 97.2.

 

Absoute

Increase Total Damage to 176

Increase crit damage to 2.4

 

Hiro

Increase Total Damage to 176

(note: this thing and the Absoute have pretty much the same buff.)

 

Judicium

Damage may or may not have been buffed to 128 per shot. I don’t know what I’m doing anymore, it’s 2 AM when I’m writing this. It’s probably fine.

 

Largo

Critical Multiplier buffed to 2.8x

 

Pasanius:
Critical Multiplier buffed to 2.6x, status buffed to 36%

Damage buffed to 154

 

Un Lobito: 

Damage increased to 102, Crit Chance increased to 35%.

 

Spartoi: 

Increase damage by 10% overall

 

Reason: 

Increased crit to 2.4

 

Veuglaire

Damage increased to 145

Why: It’s still important that it does less base damage than.. a Lex Prime. The strength of this thing is lots of sustained headshots. And increased headshot damage.

 

Anyway. …Just assume most of the heavy semiauto pistols I’ve made here have been increased by 10-20%. I’ve literally got 6 years to go through. This is exhausting.

 
 
 
 
 
 
 
 
 
 
 

I am probably not going to do this again.

Edited by (XBOX)Fluffywolf36
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Hiro Rework 3: Son and Also Father of Hiro Rework 2 thanks to Time Travel, Causing It To Lack The Delta Brainwave Pattern

This'll be important for the next Entrati gun I do. Yes, I'm working on a new Entrati gun! 

Buffs: Pistol now has reverse damage falloff.  Lol.  Total modded Damage increases 1.5% per 2 meters traveled after 25 meters for a total of 30% bonus damage at 65 meters. This is because of the gradual acceleration of the bullet or something.

Lore Changes: Now fires Ganymedean 'FLEJET' weapons. You know how Primaris bolters are rifled? Essentially, this also is, but it uses a sabot cup to engage the gyrojet with the rifling. don't think too hard about the proportions here lol.

ganymedean__hiro_a2__gyrojet_pistol_by_f

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On 2023-10-18 at 12:59 AM, (XBOX)Fluffywolf36 said:

So, normally you'd get a new weapon right about now, but... I've hit a bit of a stumbling block. I like totally forgot to consult @Unus about his weapon design for several months (sorry), and I've got a couple weapon ideas I've been trying to hash out. Unfortunately, due to a combination of factors... that's not happening. There's a pistol I'm working on that, while cool, feels a little too close to the handcannon role of the last pistol I uploaded. Same for the other two pistols i could release at any time. Also, I came up with a great physical design for a Grineer battle rifle, but it just... it's not hitting. I don't know how to describe it. The design is good, but the gimmicks simply aren't hitting. I also had another idea for a Hexis weapon, but that's not coming either.

So with that in mind, have an enemy design.

 

Void Chymerae

img_6535__1__by_fluffywolf36_dgcpva7-pre

(artist depiction by Yasp Mkuvi, Ostron. Described by the artist as such: "the worst thing I've seen in this or any other life. All screaming faces, recognizable as Grineer, Corpus, Infested, and… some things I couldn’t name. It looked like it had skin at a distance, but once you looked close… I couldn’t describe it. It was like flesh, liquid, and metal all at once.")

 

Thane McCrinn, Tenno

 

Abilities:

Xata’s Mirror: When one of its tentacles touches an enemy or Tenno, it takes and copies a Helminth-subsumable ability for a short period of time… while also restoring the health of the enemies it touches. These abilities are noticeably weaker. For example, Blood Altars it creates on either Tenno or nearby enemies are destructible, and abilities that have any invulnerability... just add overguard. They also have shorter duration.

Also, it can't use mind control, the Sleep status, or anything particularly unfair on Tenno. I just... no. Just no. Meanwhile, Helminthing Lycath's Hunt is, if anything, helpful to Tenno.

Oull Fold: Is capable of extraordinary bursts of speed, rushing from one end of a tileset to another.

Khra Vitality: Provides random buffs to enemies in proximity - Health, elemental damage, ability range, etc.


Attacks with a series of beams that bend and converge into a single attack... and have obvious "telegraphs" it lets loose from numerous mouths.

 

Role

The idea behind this is to be something like Bioshock Infinite's Heavy Hitters and/or a miniboss. It has three damage phases, similar to Void Angels. Wearing one form down puts it in a brief, always-regenerating "rage" state where it tries to attack Warframes (with obvious telegraphs) with the sole purpose of gaining abilities. This can be stopped by attacking it  with void damage... or just enough regular old damage, as hitting it with enough damage during this threshold will stagger it.

After the rage state is over, it loses that health bar permanently.

Lore

Sightings of Void Chymerae - so named because of their tendency to steal aspects of things they touch - date back to an era not long after the disappearance of Albrecht Entrati, often found during catastrophic ship failures midway through void transit, in addition to Void Fissures in recent years.

 

These… creatures, or phenomena, take the form of a floating tentacle sphere of what appears to be roiling organic material at first glance, but upon closer inspection more resembles the Voidsilver found in the Zariman and other locations bombarded by the void, particularly in Veil Proxima or Orokin fortresses near the void rifts that border the Origin System.

They emit a constant whisper of nonsense words.  Common wisdom among Far Black scavengers that see them while scavenging near Void rifts is that trying to understand their incantation will absorb you into its form like the other poor souls that compose its body, or Corrupt you as well.

Chymerae - as none are really sure if they’re a single creature - are often found near areas of high void energy (though they emit fields of this energy as well) allying themselves with Corrupted. When in proximity to enemies, they extend the duration of Void rifts, and randomly “fix” things within their zone of effect, adding Overguard or restoring health, and often taking on aspects of enemies near them. A Void Chymerae that Corrupts a Nox will have similar abilities, such as causing gas damage.

The Pyrite Hand hackerpunk Mad Spoon suggest that these represent a kind of aberration in the very “code” of reality - if one considers the laws of physics to be encoded rules - that randomly “fix” certain “errors” in reality. They then postulate that the parameters for “fixing” something have somehow been damaged by Orokin imposing law upon the Void.

 

For example, a surviving Corpus crewmember was Corrupted in close proximity to one, and - once the Void energy had been bled from him - he was found to be colorblind.

For those who find themselves fighting Void-Corrupted (as opposed to those overridden by the Neural Sentry and pumped full of Void energy) these things, on the rare occasions they surface, are an absolute nightmare. Corrupted are already anointed by the Void with unnatural strength, and a Void Chymerae grants them frightening resilience.

 

Artist Notes:

Hey look @Teoarrk, it's MORE MAD SPOON

YEAH BOYIE

With special thanks to Jack Kincaid, who is friends with Albrecht Entrati’s voice actor and probably part of the reason they used Nine Inch Nails here. We’ve talked before! Good guy. Jack is the writer of the podcast Edict Zero: FIS, and a considerable percentage of its cast. He voices Dockstader, the beloved CAPTAIN SOCRATES, MAN WITH A PAN, the Ambassador(s), and several background roles I can’t remember off the top of my head. Stefan Rudnicki, on the other hand, voices Priam.  I’m not giving you context because anyone besides Dockstader would require… tons of spoilers. 

Anyway, this is based on an idea found in that show.

This thing looks horrifying, good job! I think some new enemies added to void fissures could be fun, especially something like this.

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4 minutes ago, Neo3602 said:

This thing looks horrifying, good job! I think some new enemies added to void fissures could be fun, especially something like this.

Thanks so much! Corrupted and void enemies are weird because they feel so... neglected? Sort of.

There's a lot of potential they have, they're the bread and butter of what's currently my most-used mission type (SP Endless Fissure) but the Infested have more characterization than them. You could do interesting stuff with them, make them feel more eldritch, try to synthesize them with the Weird Eldritch Void Stuff that DE is leaning towards... do something more with Vor...

Explain what the experience of someone Corrupted is...

Personal headcanon is there's two kinds of corrupted:

1. Artificial corrupted, which have been augmented by the Neural Sentry and pumped through so with so much void energy that their minds no longer truly work. The Neural Sentry then overrides their minds.

2. "Natural" Corrupted: people we run into on missions that've just been corrupted. Best guess is that it's temporary on them like on our weapons and Frames, it's just that corrupted enemies never survive long enough on the same tile as a Tenno to test the duration.

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Tenno 'Sorrello' Hand Cannon

tenno__sorrello__hand_cannon_by_fluffywo

Tenno ‘Sorrello’ Hand Cannon

“Truthfully, nobody asked for the makers of the Soma Prime to create a high-caliber semiauto pistol. But nonetheless, they made it. This weapon’s overall performance - Aim assist, ADS speed, weapon swap speed - increase on hits, as does melee attack speed.

Best used on charging enemies, before switching into melee.”

Codex

 

Special Traits:
Each shot adds 37.5% (i.e, 12 unmodded) Impact Damage for each enemy it penetrates.
Landing shots with this weapon increases its overall performance - decreased recoil, faster ADS, faster swap speed - for two seconds, stacking up to three times. 

They also increase melee attack speed!

 

Lore:

The long-dead designers of the Soma series typically made low-caliber, hypervelocity firearms with extremely high fire rates and deep magazines. Weapons that prioritize stopping power over fire rate and capacity would seem to be a completely foreign concept to them.

…and yet this exists.

The Sorrello pushes the limits of what a hand cannon is. It fires relatively fast for something in this role, (relatively speaking) with an almost unparalleled ability to hammer into enemies with high-impact rounds that spall upon impact, imparting massive impact damage and slash damage on targets(1). 

Landing shots with this weapon increases its overall performance - faster ADS, faster swap speed, increased aim assist - for two seconds, stacking up to three times. This resets upon reload. It also increases melee attack speed!

It’s somewhat difficult to parse in hindsight just what the designers intended for this firearm. The intended purpose, from what the Tenno can tell, appears to have been stacking the odds for overwhelming close-quarters fights where aiming becomes nigh-impossible. Its high-caliber rounds stagger enemies with ease, allowing Tenno to close the distance with melee weapons and go on the offensive till they find sufficient breathing room.

Despite that, it’s quite good at preventing said fights before they happen. It’s easily usable at the same ranges as other pistols of its ilk, picking off particularly dense crowds, particularly those where enemies (like Grineer) are running towards Warframes in lines.

The pistol’s ammunition spalls inside of enemies, expanding slightly as it passes through an enemy and thus increasing its impact damage for each enemy it hits. This gives it surprising utility with the mod ‘Hemorrhage,’ allowing it to in part mimic the Soma series’ performance with Hunter Munitions. It also rewards precision in that way, killing ever-greater amounts of enemies if you line up enough targets.

The pistol boasts a frankly bizarre action resembling both the Largo pistol and Haoma Assault Rifle, the latter a relative of the Soma. As opposed to (relatively) conventional semiautomatic mag-fed pistols, the bolt does not tilt downwards for loading - rather, it tilts upward before falling almost to the same level as the trigger guard, resulting in an extraordinarily low bore axis. Combined with the upward-angled slide, the product is a pistol that boasts extremely low recoil.

…The high weight and front-heaviness helps in that regard, too. To mitigate the front-heavy, unbalanced frame, it boasts large pieces of tungsten at the rear of the frame and within the massive grip, itself made of semi-living technocyte substrate capable of molding itself to the hands of the user.

Off the battlefield, this pistol was typically used for recreational target shooting among Tenno, or in gladiatorial bouts such as the martial competitions that would become the Conclave, in addition to the Dax Hunts. It served a similar role to the Vipsania DMR in these competitions, used to show off Tenno marksmanship and effectiveness, reinforcing the martial might of the Orokin Empire…

…while also showcasing that the Tenno could ultimately be controllable.

In a sense, this weapon’s official term as “Hand cannon” acted as a subtle kind of rebellion against the Golden Lords. It was a somewhat informal classification, one that the Orokin saw as crass, but the Tenno used it so ubiquitously that even the Orokin found themselves forced to do so. 

 

Comparisons

In terms of single-shot damage, this probably lags behind every “hand cannon”-like weapon I’ve made. It’s got very slightly lower damage than the Akvasto Prime, including the (probable) ability to outdamage it on headshots, but the Akvasto Prime has higher slash damage and status. And bizarrely, reload speed. Which is not something I expected to be a strength for dual revolvers compared to a semiauto.

Also, other stuff I’ve made, like the Depezador Prime can trivially outdamage it.

~Haruka

 

Artist notes

  1. The fire rate is 3.08 so you can add in Hemorrhage and Creeping Bullseye to mimic the Soma with Hunter Munitions, ideally leaving one free mod space. Go nuts. 

 

Stats

Reload: 2.4s

Mods: Pistol

Trigger: Semi

Magazine Size: 13

Fire Rate: 3.08

Damage: 92

32 Impact

12 Puncture

48 Slash

Status Chance: 14%

Crit Chance: 36%

Crit Multiplier: 3.0x

Headshot Multiplier: 3.15x

Punch-through: 0.7m

 

Artist Notes

First off, this is based off a real pistol. Seriously. Google the Wildebeest Pistol. It’s sort of like a combination of the Jatimatic (with its angled bolt) and Laugo Arms Alien, with the extremely low bore-axis. I’m… very, very unqualified to explain it.

And as such, it seemed like you could play around with it to put the barrel directly in line with the trigger guard. Allegedly, this will be able to one day chamber .500 S&W ( I mean I’ve seen it chamber .357 but overall, I’m suspicious) and that was part of what spurred me on to make this.

Making it a Soma-styled handcannon felt almost like a joke, but… honestly? I thought it was funny, so how could I resist.

 

Edited by (XBOX)Fluffywolf36
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On 2023-10-27 at 7:59 PM, (XBOX)Fluffywolf36 said:

Tenno 'Sorrello' Hand Cannon

tenno__sorrello__hand_cannon_by_fluffywo

Tenno ‘Sorrello’ Hand Cannon

“Truthfully, nobody asked for the makers of the Soma Prime to create a high-caliber semiauto pistol. But nonetheless, they made it. This weapon’s overall performance - Aim assist, ADS speed, weapon swap speed - increase on hits, as does melee attack speed.

Best used on charging enemies, before switching into melee.”

Codex

 

Special Traits:
Each shot adds 37.5% (i.e, 12 unmodded) Impact Damage for each enemy it penetrates.
Landing shots with this weapon increases its overall performance - decreased recoil, faster ADS, faster swap speed - for two seconds, stacking up to three times. 

They also increase melee attack speed!

 

Lore:

The long-dead designers of the Soma series typically made low-caliber, hypervelocity firearms with extremely high fire rates and deep magazines. Weapons that prioritize stopping power over fire rate and capacity would seem to be a completely foreign concept to them.

…and yet this exists.

The Sorrello pushes the limits of what a hand cannon is. It fires relatively fast for something in this role, (relatively speaking) with an almost unparalleled ability to hammer into enemies with high-impact rounds that spall upon impact, imparting massive impact damage and slash damage on targets(1). 

Landing shots with this weapon increases its overall performance - faster ADS, faster swap speed, increased aim assist - for two seconds, stacking up to three times. This resets upon reload. It also increases melee attack speed!

It’s somewhat difficult to parse in hindsight just what the designers intended for this firearm. The intended purpose, from what the Tenno can tell, appears to have been stacking the odds for overwhelming close-quarters fights where aiming becomes nigh-impossible. Its high-caliber rounds stagger enemies with ease, allowing Tenno to close the distance with melee weapons and go on the offensive till they find sufficient breathing room.

Despite that, it’s quite good at preventing said fights before they happen. It’s easily usable at the same ranges as other pistols of its ilk, picking off particularly dense crowds, particularly those where enemies (like Grineer) are running towards Warframes in lines.

The pistol’s ammunition spalls inside of enemies, expanding slightly as it passes through an enemy and thus increasing its impact damage for each enemy it hits. This gives it surprising utility with the mod ‘Hemorrhage,’ allowing it to in part mimic the Soma series’ performance with Hunter Munitions. It also rewards precision in that way, killing ever-greater amounts of enemies if you line up enough targets.

The pistol boasts a frankly bizarre action resembling both the Largo pistol and Haoma Assault Rifle, the latter a relative of the Soma. As opposed to (relatively) conventional semiautomatic mag-fed pistols, the bolt does not tilt downwards for loading - rather, it tilts upward before falling almost to the same level as the trigger guard, resulting in an extraordinarily low bore axis. Combined with the upward-angled slide, the product is a pistol that boasts extremely low recoil.

…The high weight and front-heaviness helps in that regard, too. To mitigate the front-heavy, unbalanced frame, it boasts large pieces of tungsten at the rear of the frame and within the massive grip, itself made of semi-living technocyte substrate capable of molding itself to the hands of the user.

Off the battlefield, this pistol was typically used for recreational target shooting among Tenno, or in gladiatorial bouts such as the martial competitions that would become the Conclave, in addition to the Dax Hunts. It served a similar role to the Vipsania DMR in these competitions, used to show off Tenno marksmanship and effectiveness, reinforcing the martial might of the Orokin Empire…

…while also showcasing that the Tenno could ultimately be controllable.

In a sense, this weapon’s official term as “Hand cannon” acted as a subtle kind of rebellion against the Golden Lords. It was a somewhat informal classification, one that the Orokin saw as crass, but the Tenno used it so ubiquitously that even the Orokin found themselves forced to do so. 

 

Comparisons

In terms of single-shot damage, this probably lags behind every “hand cannon”-like weapon I’ve made. It’s got very slightly lower damage than the Akvasto Prime, including the (probable) ability to outdamage it on headshots, but the Akvasto Prime has higher slash damage and status. And bizarrely, reload speed. Which is not something I expected to be a strength for dual revolvers compared to a semiauto.

Also, other stuff I’ve made, like the Depezador Prime can trivially outdamage it.

~Haruka

 

Artist notes

  1. The fire rate is 3.08 so you can add in Hemorrhage and Creeping Bullseye to mimic the Soma with Hunter Munitions, ideally leaving one free mod space. Go nuts. 

 

Stats

Reload: 2.4s

Mods: Pistol

Trigger: Semi

Magazine Size: 13

Fire Rate: 3.08

Damage: 92

32 Impact

12 Puncture

48 Slash

Status Chance: 14%

Crit Chance: 36%

Crit Multiplier: 3.0x

Headshot Multiplier: 3.15x

 

Artist Notes

First off, this is based off a real pistol. Seriously. Google the Wildebeest Pistol. It’s sort of like a combination of the Jatimatic (with its angled bolt) and Laugo Arms Alien, with the extremely low bore-axis. I’m… very, very unqualified to explain it.

And as such, it seemed like you could play around with it to put the barrel directly in line with the trigger guard. Allegedly, this will be able to one day chamber .500 S&W ( I mean I’ve seen it chamber .357 but overall, I’m suspicious) and that was part of what spurred me on to make this.

Making it a Soma-styled handcannon felt almost like a joke, but… honestly? I thought it was funny, so how could I resist.

 

I like this things unique look, the idea of stacking damage for each punch through and stacking ads time, reduced recoil and quicker swap speed on hit is nice. Also the idea of a soma handcannon, while somewhat out there is still less out there than the dual raza the soma styled hatchets.

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15 hours ago, Neo3602 said:

I like this things unique look,

 

Thanks! I thought for about ten seconds about how I could give this thing a weird silhouette (I will admit, it is very tempting to make another semiauto with the mag in the grip but I don't think it's a good idea) and I knew I had to.

15 hours ago, Neo3602 said:

the idea of stacking damage for each punch through

 

...Ironically that reminds me: I forgot to include punch-through. My bad.

Making it impact damage was mostly to encourage people to have fun with Hemorrhage... and because it'd be a funny to deal consistent stuns with this pistol at range that way.

15 hours ago, Neo3602 said:

and stacking ads time, reduced recoil and quicker swap speed on hit is nice

 

Thanks!

I figured... if DE went out and made mods with these stats (they won't, I don't want them to, but bear with me) then nobody would touch it because... honestly? I figure there wouldn't be much of a point. If I want to make these stats useful on any of these guns, I have to make them inherent traits. I wanted to just like... improve its usability, as opposed to stack on lots and lots of damage.

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  • 2 weeks later...

Buff Notes

Added "Brain Blast" special trait to Cenotaph.
Why: Because it was fun.

On 2021-02-19 at 7:31 PM, (XBOX)Fluffywolf36 said:

“Cenotaph” Semiautomatic Cannon
Entrati semiautomatic cannon that fires cryobaric micromissiles. Radial explosion does guaranteed cold damage.”
--Codex

entrati__cenotaph__semiauto_cannon_by_fl

Special Traits:
Frostbite Rounds - 
radial attack has guaranteed cold damage.

Iron Stance Aiming this weapon adds overshield and immunity to stagger... for five seconds. It disappears afterwards. This is on a five-second cooldown.

Brain Blast: Headshots create a Blast Damage explosion equivalent to 0.8x of headshot damage (which is thus affected by headshot damage arcanes).

 
 
 
 
 
 
 
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Entrati 'Kubizuka' Assault Cannon

“An Entrati reproduction of mid-era Radiation War-era firearms, just as technology started degrading in quality. Originally pressed into service for use against Sentients, it tapered off because its shots wouldn’t reliably explode on contact with enemies - sometimes they’d explode on enemies, sometimes they’d punch through, but they’d always explode on hard surfaces or heavy enemy armor.

Alt fire unleashes a three round burst of arcing projectiles that ricochets off surfaces and enemies, exploding every impact.”

–Codex

entrati__kubizuka__assault_cannon_by_flu

How It Works: 

I don’t normally do this, but it’d be super easy for the real crunch (how it works) of the weapon to get lost in the fluff (how it looks). So:
1. Hipfire is full auto but it fires the first two shots faster, aimed is semiauto.

2.  No object punch-through, always explodes on level geometry.

3. Enemy punch-through: This penetrates… at least one enemy, possibly two, before explaining on the second or third. Forced puncture procs.

4. Kills cause an explosion.

5. 20% chance to stick to armor health type then explode.

6. basically the Bolter from Darktide

~Fluffy

 

Lore

Roughly the size and weight of a young Ostron (if not heavier), the Kubizuka is an Entrati reproduction of Early Radiation War-era firearms. It was rediscovered in secret Entrati laboratories* by Haruka Lorne, Thane McCrinn, Yassin R_____, and Ginebra Oster while guarding the Heart from Narmer forces.

 

When hip-fired, it shoots in full-auto, with the first two shots fired 50% faster. When aimed, it shoots semiautomatically. Interestingly, it does not have a reciprocating charging handle like the Cenotaph or Catafalque. The charging handle locks back once the magazine is empty, and tilts to the side. Upon reload, the user has to punch the charging handle back into position, at which point it slides back into position**. 

 

Unlike other micromissile-type firearms of the contemporary area, this weapon is more of a hybrid of flechette, sabot, and micromissile. Rounds are far smaller than the case, are built with gyro-stabilizing fins, and use a sabot cup to stabilize (already very large) gyro-stabilized micromissiles loaded with a small explosive charge.

 

Whatever the case, this weapon was designed to punch through body armor far heavier than that of even the most up-armored Grineer.  Its rounds punch through most personal armor with ease, and easily cut through even Infested flesh-metal. Rounds always explode against level geometry, however, dealing massive heat damage and releasing a storm of shrapnel.

 

However, sometimes - against armored targets - ammunition sticks, and explodes. Enemies killed by direct impacts from this weapon have a worrying tendency to become small bombs of their own, armor, and bone fragments turning into shrapnel.

 

On paper, this seems like it does the same job as the Cenotaph. And maybe that’s true, but the Cenotaph is simply easier to use as its explosives detonate on whatever it hits, it requires less finesse to deal maximum damage, and it deals more status. And its shots travel faster**.

 

…On the other hand, a chain explosion from this weapon is truly a sight to behold. Lining up two or three enemies - particularly “trash mobs,” as some Tenno refer to Infested chargers - in a single shot from this weapon and killing them all can triple or even quintuple the stated explosive damage of this weapon.

 

Whoever designed the original weapon clearly wanted targets to not only die, but suffer. 

 

And as if that wasn’t enough, this weapon boasts a siphon altfire. As most Entrati-designed guns do. Tapping altfire will launch a three-round burst of Gravemines that bounce three times and explode on eac bounce. Landing direct hits on an enemy with one Gravemine will cause it to bounce towards nearby enemies.

 

This has particularly funny effects once a Tenno has installed multishot on their weapons.

 

Very little is known about the original firearm it was based on, let alone the era known as the Radiation Wars. Indeed, over the untold millennia since the Seven Emperors founded the Empire, priceless relics of the Radiation Wars were taken apart piece by piece until all that remained of the Hive Clusters were warrens of collapsing, crumbling tunnels stripped of even the wiring.

 

On the whole, this didn’t bother the early Orokin. As the doctrines of the Lithic Orokin era’s Iterators stated, the pre-Orokin eras were a time of nightmares to be forgotten at all costs, ruled by technologies and ideas that only the wise and immortal Orokin could be trusted to know.

 

Pre-Orokin relics have, almost as long as the Orokin empire existed, been a valuable, rare commodity. Even when you weren’t necessarily supposed to have them. In fact, in some cases these relics could prove just as efficient as Orokin methods, if not moreso - devices that could lessen the workload of the Orokin serfs and manual laborers, ruining the “idyllic, simple existence” they enforced.

 

…Of course, all of this goes out of the window with the Entrati, who possessed the largest known stocks of pre-Orokin relics, by virtue of being too powerful to antagonize. Ancient artwork, statuary, computers pre-dating the third millennium, and - unsurprisingly - weaponry.

 

Nonetheless, it’s commonly thought that the closest analogue to this weapon is likely the Elysium assault cannon, a favorite gun for poor homesteaders and colonists, particularly those plying the untamed wilderness of Ganymede… in addition to Ganymedean tribals, who happily live a primitive lifestyle in the vast jungles of places like the Anat Basin.

 

Tenno Remarks

* You found those Entrati laboratories and didn’t tell anyone?! ~Tenno Agnetha

It was supposed to be a family secret! It’s between the four of us, Ayatan, the Entrati family including Uncle, Loid, and Otak. ~Ginebra

I mean. We did explain back when we were making the Codex Entry for the Absoute that we found a secret stash of pre-Orokin media and artifacts. Nobody told us they were those laboratories!?  ~Haruka

You were in there before the Narmer War?! ~Yassin

It turns out  I don’t remember as much as I thought. I thought I’d get used to that by now. Also, it turns out that there’s a pre-Rad War revolver in there called uh, a Mateba, that I used to make the Estampida, Reason, and Paxilon pistols in there. Did you know you can make a semiauto revolver ~Haruka


** It’s sort of like an HK slap. But more of a punch than a slap. ~Haruka 

What’s an HK Slap? ~Ginebra

It’s another pre-space firearm thing. Long story.

 

*** For some reason, it’s really hard to find a figure for how fast the Cenotaph’s projectiles move. ~Haruka Lorne

 

Animation Notes:

The charging handle is non-reciprocating, but it locks backwards and tilts to the side during reload. To charge the weapon, you punch the charging handle in the side to lock it back into place.

 

Artist Notes

So, first off: It’s the Bolter from Darktide. And since Darktide has much more… granular, balanced mechanics where everybody isn’t running around with a gun capable of >100% crit chance and/or a blast radius and the game hasn’t been powercrept into a nightmarish state where your 200-round LMG is easily capable of one-shotting basic grunts, (JK JK, you know I love you lol) I had to fiddle around with it. A lot. But there’s a lot of things inherited from that gun here - the contrast between penetration and blast radius, the death explosions, etc.

 

…though admittedly maybe punching through two enemies is too much. Maybe it should just punch through one. I’m not entirely sure, however, if 0.4m punchthrough is too much to mimic the darktide bolter. Perhaps 0.2m would be better for that. I cannot say with confidence.

 

A lot of the crunch of this weapon - the high status of the death explosion, for example - is just to make this an interesting experience to build. Are you going to go for 100% status on that despite its low-ish base status chance of 18%? Are you going to go all in on crit by adding in Critical Delay at the expense of its already tiny crit chance?

 

Good question!

 

The inspiration from a Bolter is probably easy to tell, but in truth this started out as a massive photobash of the 10mm SMG from Fallout 3, the Browning M2, and the phased plasma rifle from Terminator.

 

Stats (oh LORDY)

Spoiler

Magazine: 20

Reload: 3.5s

 

Hip fire:

Trigger: auto

Fire Rate: 3.5

First Two Shots Of Burst: 4.8

 

Impact:

Damage: 90

38 Impact 

15 Puncture

12 Slash

30 Heat

Critical chance: 42%

Critical Multiplier: 2.1x

Status Chance: 18%

Punch-Through: 

No Object Punchthrough

0.4m Enemy Punchthrough

Forced Procs: Puncture

Projectile Type: Non-Hitscan

 

Radial:

explosion: 72

39 Heat

33 Slash

Critical chance: 42%

Critical Multiplier: 2.1x

Status Chance: 18%

Projectile Type: Radial

Range: 2m

 

Death Explosion:

Radial:

explosion: 72

39 Heat

33 Slash

Critical chance: 18%

Critical Multiplier: 2.1x

Status Chance: 42%

Projectile Type: Radial

Range: 2m


 

Aimed:

Trigger: semi 

Fire Rate: 2.1

 

Impact:

Damage: 120

69 Impact (nice)

15 Puncture

12 Slash

24 Heat

Critical chance: 42%

Critical Multiplier: 2.1x

Status Chance: 18%

Punch-Through: 

No Object Punchthrough

0.4m Enemy Punchthrough

Forced Procs: Puncture

Projectile Type: Non-Hitscan

Headshot Multiplier: 3.15x

 

Radial:

explosion: 81

45 Heat

36 Slash

Critical chance: 42%

Critical Multiplier: 2.1x

Status Chance: 18%

Projectile Type: Radial

Range: 2m

 

Death Explosion:

 

Radial:

Damage: 81

45 Heat

36 Slash

Critical chance: 18%

Critical Multiplier: 2.1x

Status Chance: 42%

Projectile Type: Radial

Range: 2m

 

Siphon Altfire

Trigger: Auto-Charge-Burst

Noise: Alarming

Charge Time: 0.3s

Burst Count: 3

Burst Rate: 10.1

Burst Delay: N/A

 

Grenade Impact:

Damage: 40

22 Heat

18 Slash

Critical chance: 42%

Critical Multiplier: 2.4x

Status Chance: 42%

Projectile Type: Non-hitscan

 

Grenade Bounce AoE

Damage: 400

220 Heat

180 Slash

Critical chance: 42%

Critical Multiplier: 2.4x

Status Chance: 42%

Projectile Type: AoE

Range: 4m

 

 

Edited by (XBOX)Fluffywolf36
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On 2023-11-07 at 5:28 PM, (XBOX)Fluffywolf36 said:

Entrati 'Kubizuka' Assault Cannon

“An Entrati reproduction of mid-era Radiation War-era firearms, just as technology started degrading in quality. Originally pressed into service for use against Sentients, it tapered off because its shots wouldn’t reliably explode on contact with enemies - sometimes they’d explode on enemies, sometimes they’d punch through, but they’d always explode on hard surfaces or heavy enemy armor.

Alt fire unleashes a three round burst of arcing projectiles that ricochets off surfaces and enemies, exploding every impact.”

–Codex

entrati__kubizuka__assault_cannon_by_flu

How It Works: 

I don’t normally do this, but it’d be super easy for the real crunch (how it works) of the weapon to get lost in the fluff (how it looks). So:
1. Hipfire is full auto but it fires the first two shots faster, aimed is semiauto.

2.  No object punch-through, always explodes on level geometry.

3. Enemy punch-through: This penetrates… at least one enemy, possibly two, before explaining on the second or third. Forced puncture procs.

4. Kills cause an explosion.

5. 20% chance to stick to armor health type then explode.

6. basically the Bolter from Darktide

~Fluffy

 

Lore

Roughly the size and weight of a young Ostron (if not heavier), the Kubizuka is an Entrati reproduction of Early Radiation War-era firearms. It was rediscovered in secret Entrati laboratories* by Haruka Lorne, Thane McCrinn, Yassin R_____, and Ginebra Oster while guarding the Heart from Narmer forces.

 

When hip-fired, it shoots in full-auto, with the first two shots fired 50% faster. When aimed, it shoots semiautomatically. Interestingly, it does not have a reciprocating charging handle like the Cenotaph or Catafalque. The charging handle locks back once the magazine is empty, and tilts to the side. Upon reload, the user has to punch the charging handle back into position, at which point it slides back into position**. 

 

Unlike other micromissile-type firearms of the contemporary area, this weapon is more of a hybrid of flechette, sabot, and micromissile. Rounds are far smaller than the case, are built with gyro-stabilizing fins, and use a sabot cup to stabilize (already very large) gyro-stabilized micromissiles loaded with a small explosive charge.

 

Whatever the case, this weapon was designed to punch through body armor far heavier than that of even the most up-armored Grineer.  Its rounds punch through most personal armor with ease, and easily cut through even Infested flesh-metal. Rounds always explode against level geometry, however, dealing massive heat damage and releasing a storm of shrapnel.

 

However, sometimes - against armored targets - ammunition sticks, and explodes. Enemies killed by direct impacts from this weapon have a worrying tendency to become small bombs of their own, armor, and bone fragments turning into shrapnel.

 

On paper, this seems like it does the same job as the Cenotaph. And maybe that’s true, but the Cenotaph is simply easier to use as its explosives detonate on whatever it hits, it requires less finesse to deal maximum damage, and it deals more status. And its shots travel faster**.

 

…On the other hand, a chain explosion from this weapon is truly a sight to behold. Lining up two or three enemies - particularly “trash mobs,” as some Tenno refer to Infested chargers - in a single shot from this weapon and killing them all can triple or even quintuple the stated explosive damage of this weapon.

 

Whoever designed the original weapon clearly wanted targets to not only die, but suffer. 

 

And as if that wasn’t enough, this weapon boasts a siphon altfire. As most Entrati-designed guns do. Tapping altfire will launch a three-round burst of Gravemines that bounce three times and explode on eac bounce. Landing direct hits on an enemy with one Gravemine will cause it to bounce towards nearby enemies.

 

This has particularly funny effects once a Tenno has installed multishot on their weapons.

 

Very little is known about the original firearm it was based on, let alone the era known as the Radiation Wars. Indeed, over the untold millennia since the Seven Emperors founded the Empire, priceless relics of the Radiation Wars were taken apart piece by piece until all that remained of the Hive Clusters were warrens of collapsing, crumbling tunnels stripped of even the wiring.

 

On the whole, this didn’t bother the early Orokin. As the doctrines of the Lithic Orokin era’s Iterators stated, the pre-Orokin eras were a time of nightmares to be forgotten at all costs, ruled by technologies and ideas that only the wise and immortal Orokin could be trusted to know.

 

Pre-Orokin relics have, almost as long as the Orokin empire existed, been a valuable, rare commodity. Even when you weren’t necessarily supposed to have them. In fact, in some cases these relics could prove just as efficient as Orokin methods, if not moreso - devices that could lessen the workload of the Orokin serfs and manual laborers, ruining the “idyllic, simple existence” they enforced.

 

…Of course, all of this goes out of the window with the Entrati, who possessed the largest known stocks of pre-Orokin relics, by virtue of being too powerful to antagonize. Ancient artwork, statuary, computers pre-dating the third millennium, and - unsurprisingly - weaponry.

 

Nonetheless, it’s commonly thought that the closest analogue to this weapon is likely the Elysium assault cannon, a favorite gun for poor homesteaders and colonists, particularly those plying the untamed wilderness of Ganymede… in addition to Ganymedean tribals, who happily live a primitive lifestyle in the vast jungles of places like the Anat Basin.

 

Tenno Remarks

* You found those Entrati laboratories and didn’t tell anyone?! ~Tenno Agnetha

It was supposed to be a family secret! It’s between the four of us, Ayatan, the Entrati family including Uncle, Loid, and Otak. ~Ginebra

I mean. We did explain back when we were making the Codex Entry for the Absoute that we found a secret stash of pre-Orokin media and artifacts. Nobody told us they were those laboratories!?  ~Haruka

You were in there before the Narmer War?! ~Yassin

It turns out  I don’t remember as much as I thought. I thought I’d get used to that by now. Also, it turns out that there’s a pre-Rad War revolver in there called uh, a Mateba, that I used to make the Estampida, Reason, and Paxilon pistols in there. Did you know you can make a semiauto revolver ~Haruka


** It’s sort of like an HK slap. But more of a punch than a slap. ~Haruka 

What’s an HK Slap? ~Ginebra

It’s another pre-space firearm thing. Long story.

 

*** For some reason, it’s really hard to find a figure for how fast the Cenotaph’s projectiles move. ~Haruka Lorne

 

Animation Notes:

The charging handle is non-reciprocating, but it locks backwards and tilts to the side during reload. To charge the weapon, you punch the charging handle in the side to lock it back into place.

 

Artist Notes

So, first off: It’s the Bolter from Darktide. And since Darktide has much more… granular, balanced mechanics where everybody isn’t running around with a gun capable of >100% crit chance and/or a blast radius and the game hasn’t been powercrept into a nightmarish state where your 200-round LMG is easily capable of one-shotting basic grunts, (JK JK, you know I love you lol) I had to fiddle around with it. A lot. But there’s a lot of things inherited from that gun here - the contrast between penetration and blast radius, the death explosions, etc.

 

…though admittedly maybe punching through two enemies is too much. Maybe it should just punch through one. I’m not entirely sure, however, if 0.4m punchthrough is too much to mimic the darktide bolter. Perhaps 0.2m would be better for that. I cannot say with confidence.

 

A lot of the crunch of this weapon - the high status of the death explosion, for example - is just to make this an interesting experience to build. Are you going to go for 100% status on that despite its low-ish base status chance of 18%? Are you going to go all in on crit by adding in Critical Delay at the expense of its already tiny crit chance?

 

Good question!

 

The inspiration from a Bolter is probably easy to tell, but in truth this started out as a massive photobash of the 10mm SMG from Fallout 3, the Browning M2, and the phased plasma rifle from Terminator.

 

Stats (oh LORDY)

  Reveal hidden contents

Magazine: 20

Reload: 3.5s

 

Hip fire:

Trigger: auto

Fire Rate: 3.5

First Two Shots Of Burst: 4.8

 

Impact:

Damage: 90

38 Impact 

15 Puncture

12 Slash

30 Heat

Critical chance: 42%

Critical Multiplier: 2.1x

Status Chance: 18%

Punch-Through: 

No Object Punchthrough

0.4m Enemy Punchthrough

Forced Procs: Puncture

Projectile Type: Non-Hitscan

 

Radial:

explosion: 72

39 Heat

33 Slash

Critical chance: 42%

Critical Multiplier: 2.1x

Status Chance: 18%

Projectile Type: Radial

Range: 2m

 

Death Explosion:

Radial:

explosion: 72

39 Heat

33 Slash

Critical chance: 18%

Critical Multiplier: 2.1x

Status Chance: 42%

Projectile Type: Radial

Range: 2m


 

Aimed:

Trigger: semi 

Fire Rate: 2.1

 

Impact:

Damage: 120

69 Impact (nice)

15 Puncture

12 Slash

24 Heat

Critical chance: 42%

Critical Multiplier: 2.1x

Status Chance: 18%

Punch-Through: 

No Object Punchthrough

0.4m Enemy Punchthrough

Forced Procs: Puncture

Projectile Type: Non-Hitscan

Headshot Multiplier: 3.15x

 

Radial:

explosion: 81

45 Heat

36 Slash

Critical chance: 42%

Critical Multiplier: 2.1x

Status Chance: 18%

Projectile Type: Radial

Range: 2m

 

Death Explosion:

 

Radial:

Damage: 81

45 Heat

36 Slash

Critical chance: 18%

Critical Multiplier: 2.1x

Status Chance: 42%

Projectile Type: Radial

Range: 2m

 

Siphon Altfire

Trigger: Auto-Charge-Burst

Noise: Alarming

Charge Time: 0.3s

Burst Count: 3

Burst Rate: 10.1

Burst Delay: N/A

 

Grenade Impact:

Damage: 40

22 Heat

18 Slash

Critical chance: 42%

Critical Multiplier: 2.4x

Status Chance: 42%

Projectile Type: Non-hitscan

 

Grenade Bounce AoE

Damage: 400

220 Heat

180 Slash

Critical chance: 42%

Critical Multiplier: 2.4x

Status Chance: 42%

Projectile Type: AoE

Range: 4m

 
 

 

That thing looks fun, I think we really need a bolter like gun in Warframe, sure we have the boltor family of guns but that's not quite the same.

I also like the both bolter inspired guns that you have made are both Entrati weapons. On that note I hope we see some more Entrati weapons along with the Grimoire in Whispers in the Walls. 

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  • 2 weeks later...

Thread Updort

I haven't posted much here because I've been playing lots of Darktide lately (...I miss Titanfall 2 rn. I should go do that later) and it's gotten me thinking about what makes WF... WF. Most of my ideas, past and future, have so far been fairly normal ballistic weapons. Except for the Boltor sniper rifle  I don't... think I'm gonna make that act too much like a Bolter. There's been a lot of that lately, and also the last two sniper rifles I've done have had some kind of explosive mechanic. As have the last two rifles.

But last night, I decided to play around with the Spira Prime (It turns out I forgot that I have a riven for that! Funny stuff) and Dread last night, and I realized: A lot of what makes WF... WF... is that we have primitive weapons in the vein of bows, crossbows, throwing knives, throwing stars, and the like, but they're ultratech variants that can keep pace with energy weapons.

And, even if I'm much more of a revolver guy (I know, I've been very subtle about it) this'll be a nice change of pace for me. 

 

  

On 2023-11-10 at 11:33 AM, Neo3602 said:

I also like the both bolter inspired guns that you have made are both Entrati weapons. On that note I hope we see some more Entrati weapons along with the Grimoire in Whispers in the Walls. 

 
 

There's more than two lol. I think there's about... nine? Or eight. Long story short on that last bit, the Trenchance's slug altfires exploding after penetrating an enemy was inspired by Darktide's bolter, but it wasn't.. exactly me saying "Yeah, I'm gonna go make a bolter."

(bwoy. That's a lot lol)

Meanwhile, 

Also hell yeah, that'll be great. Deimos has some of the best writing in WF (the other candidates are, I'd say, New War, Sacrifice, Fortuna, Duviri. Duviri gets marked down cause I can tell it spent years in rewrite hell. Still, it's cohesive and I respect that) and with that in mind, it's always felt kinda disappointing that Deimos is so... content-island. It's dripping with atmosphere and also pus, it's the only look we got at an Orokin Empire from before a lot of Void Stuff was discovered, and...

...and I barely go there cause I've gotten so much. 

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I think that’s why I have a large chunk of projects that are so focused around interconnecting the islands togethor. 

It certainly doesn’t connect them to the entire game, but, I still felt and still feel that the content islands being strung togethor into an island-chain would be beneficial to the game’s health.

 

  OH, that brings up an idea! To tired at the moment to get it ALL down, but, you’ve reminded me that one of my earlier projects has yet to chain to Deimos! I’m sure Hok and Zuud would be. . . well, mildly perturbed and slow to trust, but gradually able to tolerate the presence of  Vilcor  at the table of the Cultural Exchange, and, perhaps, the rest of the family would get along as well, albeit, I feel Sumbat and Smokefinger would be less enthused with their duel-minded manservant.

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On 2023-11-25 at 9:00 PM, Unus said:

I think that’s why I have a large chunk of projects that are so focused around interconnecting the islands togethor. 

 
 
 

It's a worthy goal! God, I'd love to see stuff that bridges the islands.

Also: great to see you here, Unus. I've missed you.

On 2023-11-25 at 9:00 PM, Unus said:

It certainly doesn’t connect them to the entire game, but, I still felt and still feel that the content islands being strung togethor into an island-chain would be beneficial to the game’s health.

 

 
 
 

And it'd open up cool lore.

In earlier days of the game - before, say, the Glast Gambit - the interest in other people out there came from how WF, as a young(er) setting, had such an.... expanse out there, such a sense of a gulf of time. Nowadays, my desire for other factiosn and a sense of people out there comes from wanting DE to just stop neglecting this idea. We know they can go Ham on stuff like Duviri and the like, I just want to see them do something that makes the main WF universe feel bigger.

...I don't even need an open world (Though they are good for this sorta thing) I just... something like the Glast Gambit where we see Weirdos with a unique culture would be neat. Give us people who live in the ruins of a Tenno Dojo and staple Ostron assets like the tents and canopies to it, make a Grineer or Corpus ship into a shantytown, make an equivalent to Iron Wake with Mars assets that serves as a staging point for some Steel Meridian equivalent of Arbitrations. Or a Cephalon Suda-themed area. Reuse the old Gas City files to make a Gas City shantytown and staple the Ostron assets to that. Something. please.

Also, if you put two diametrically opposed characters in the same room, you immediately get great stuff. Like, imagine an Ostron that virtually worships the Orokin coming into contact with Son (who's there to help you deal with some kind of bestial frame that's become infested and is roaming the plains, or something like that) and Son rebuffs the religious worship of the Orokin by saying "we ain't sh1t."

On 2023-11-25 at 9:00 PM, Unus said:

  OH, that brings up an idea! To tired at the moment to get it ALL down, but, you’ve reminded me that one of my earlier projects has yet to chain to Deimos! I’m sure Hok and Zuud would be. . . well, mildly perturbed and slow to trust, but gradually able to tolerate the presence of  Vilcor  at the table of the Cultural Exchange, and, perhaps, the rest of the family would get along as well, albeit, I feel Sumbat and Smokefinger would be less enthused with their duel-minded manservant.

 
 

I've got a great mechanism with which to make that happen:

"Vilcor wants to make sure the Corpus don't get their hands on the orokin tech under Venus."

Edited by (XBOX)Fluffywolf36
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17 hours ago, (XBOX)Fluffywolf36 said:

It's a worthy goal! God, I'd love to see stuff that bridges the islands.

Also: great to see you here, Unus. I've missed you.

And it'd open up cool lore.

In earlier days of the game - before, say, the Glast Gambit - the interest in other people out there came from how WF, as a young(er) setting, had such an.... expanse out there, such a sense of a gulf of time. Nowadays, my desire for other factiosn and a sense of people out there comes from wanting DE to just stop neglecting this idea. We know they can go Ham on stuff like Duviri and the like, I just want to see them do something that makes the main WF universe feel bigger.

...I don't even need an open world (Though they are good for this sorta thing) I just... something like the Glast Gambit where we see Weirdos with a unique culture would be neat. Give us people who live in the ruins of a Tenno Dojo and staple Ostron assets like the tents and canopies to it, make a Grineer or Corpus ship into a shantytown, make an equivalent to Iron Wake with Mars assets that serves as a staging point for some Steel Meridian equivalent of Arbitrations. Or a Cephalon Suda-themed area. Reuse the old Gas City files to make a Gas City shantytown and staple the Ostron assets to that. Something. please.

Also, if you put two diametrically opposed characters in the same room, you immediately get great stuff. Like, imagine an Ostron that virtually worships the Orokin coming into contact with Son (who's there to help you deal with some kind of bestial frame that's become infested and is roaming the plains, or something like that) and Son rebuffs the religious worship of the Orokin by saying "we ain't sh1t."

I've got a great mechanism with which to make that happen:

"Vilcor wants to make sure the Corpus don't get their hands on the orokin tech under Venus."

I think it would be interesting to have say a syndicate where you have characters from different areas working together like say Yonta working with the Enatrai to better understand what happened on the Zariman(which I'm sure would be a very interesting place to study for a void researcher or alternatively Father and Cavalaro getting together to dream up some nasty weapons) or the Ostrons and the Solaris getting together to help each other out against their own problems. We do see this a little with the Quills having influence on both the Plaines and Fortuna but I think they could do more.

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Sorry for so little activity for the last month - I've been playing lots of Darktide and Alan Wake 2... poorly. There's a lot of items and stuff i've missed, including the sawed-off shotgun, and almost certainly some inventory-increasing items. Whoops. Believe it or not, this gave me a sniper rifle idea! But we'll get to that later.

Currently, I'm working on a Sentient weapon idea and hammering out sketch after sketch. I know I said the next thing would be throwing knives (i've got a few decent sketches to work from) but the Sentient launcher idea is the most solid concept I have right now that isn't just "another assault rifle, possibly with explosive gimmicks" or "a revolver" or "another bolter from 40k" or "a machine pistol."

The revolver's gonna be a fun one, it's inspired by my Western Classic (with the Battery mutator) from Remnant 2.

...I do admittedly want to make a machine pistol at some point. Besides, the thought occurs that I do not know much about throwing knives in this game, so I'll need to spend some time playing around with the two I own (Spira Prime and Fusilai, respectively) to sus out a gimmick that'd work.

In the  meantime, I've been cleaning up the Hiro-A2 a little.

"I had to use one outside my frame during the Narmer War... the backup ironsights are awful. Still, that's normally not an issue for us... and they're not meant as a long-term solution."
---Haruka Lorne

ganymedean__hiro_a2__gyrojet_pistol_by_f

 

Edited by (XBOX)Fluffywolf36
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On 2023-11-27 at 5:25 PM, (XBOX)Fluffywolf36 said:

It's a worthy goal! God, I'd love to see stuff that bridges the islands.

Also: great to see you here, Unus. I've missed you.

And it'd open up cool lore.

In earlier days of the game - before, say, the Glast Gambit - the interest in other people out there came from how WF, as a young(er) setting, had such an.... expanse out there, such a sense of a gulf of time. Nowadays, my desire for other factiosn and a sense of people out there comes from wanting DE to just stop neglecting this idea. We know they can go Ham on stuff like Duviri and the like, I just want to see them do something that makes the main WF universe feel bigger.

...I don't even need an open world (Though they are good for this sorta thing) I just... something like the Glast Gambit where we see Weirdos with a unique culture would be neat. Give us people who live in the ruins of a Tenno Dojo and staple Ostron assets like the tents and canopies to it, make a Grineer or Corpus ship into a shantytown, make an equivalent to Iron Wake with Mars assets that serves as a staging point for some Steel Meridian equivalent of Arbitrations. Or a Cephalon Suda-themed area. Reuse the old Gas City files to make a Gas City shantytown and staple the Ostron assets to that. Something. please.

Also, if you put two diametrically opposed characters in the same room, you immediately get great stuff. Like, imagine an Ostron that virtually worships the Orokin coming into contact with Son (who's there to help you deal with some kind of bestial frame that's become infested and is roaming the plains, or something like that) and Son rebuffs the religious worship of the Orokin by saying "we ain't sh1t."

I've got a great mechanism with which to make that happen:

"Vilcor wants to make sure the Corpus don't get their hands on the orokin tech under Venus."

Where has the time gone!? Apologies for not being a timely man, so much to do, so much to plan, my poor Pit is being neglected, but, I don’t want to bump it since folks want progress, not wasted time with my waffling! Saw to much of that in my past, birthday being yesterday aside.

 

We are in agreement in that regard! The Ostrons, the Fortunites, the Entrati, the Myconians, so many possibilities to dive into for those who may not quite have a say in interplanetary geopolitics, but certainly have an effect.

 

”Gods, you actually beleive the old controls as GOSPEL? MY Gods, you are a daft one, aren’t you. The day I accept my second cousin Khallax, a corpulent specimen who’s only thought is when he can get fourths and fifths of kubrow tongue at the dinner table, as a god, is the day I put down my scalpel and my injector to join the droolers back on Earth!

If I can come up with a few good Tips to add to kitgunnery that merge Entrati with Corpussian designs, I can happily say that I can work with that!

 

“What’s this. . . hmmm. . . second rate wire splices, plasma focuser looks like a kubrow chewed on it and hocked it up. . . did you base this on a busted X4? Maybe one of the X5s?”

”(Chittering), I agree, everything made here comes from HOURS of prep in sleepless nights, no copycat nonsense!”

”Righhhttttt, look, let me show you a thing or two that might come in handy. Have a few years in the arms business myself from wayyyy back.”

”(Chittering) No (clank clank) (Chittering) You can’t be serious! (Clank). . . . . fine, but if you muck up our business, it’s on YOUR head! Alright “mysterious benefactor”, lay out your “ancient secrets” then!

“(Long breath in, long breath out twice) This is going to be a loooooonnngggg night.”

“You’re telling us! (Chittering).”

4 minutes ago, Unus said:

 

 

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...okay, the seven notifications were a bit of a surprise. Not sure how to handle that. Rest assured, @Unus and @Teoarrk, I will get to responding to you soon. BUT FIRST

(Also, the creator of the pistol I based the Sorrello on says he likes it and that I gave him ideas! Seriously. That is not a joke.)

SENTIENT 'TALALKA' LAUNCHER

 

“The principles behind this Sentient weapon are shrouded in mystery. Projectiles from this weapon gradually increases in size, power, and blast radius as they travel, already a violation of the long-abused laws of physics.”

Special Traits: 

Damage increases by 4% for each meter traveled after 16 meters. 

Projectile radius increases from uh… normal projectile size… to 4 meters wide at 64 meters. The projectile itself does not expand. Expansion only starts after 16 meters I’m not statting this. Don’t make me hurt myself.

sentient__talalka__launcher_by_fluffywol

Lore

This Sentient weapon fires a projectile that increases in size and damage the further it travels. It’s not quite a sniper rifle or a marksman rifle or a rocket launcher, more… 

 

Somewhere in between.

 

It bears a curious resemblance to the Cursed Moon Ulfberhite shotgun, but with longer range. There’s a radius around a central projectile, which passes through enemies and deals damage, not unlike the Arca Plasmor. The radius gradually increases over distance.* And, upon impact, the central projectile explodes in a radius equivalent to the radius plus one meter.

 

This means that the weapon can do three damage instances on enemies - main projectile, radius, explosion. In addition, it has greater effectiveness at range. Certainly, it has decent fire rate and can be used at close-medium range - but why would you want to?

 

It’s often thought that this weapon uses gravitational waves and tachyons to do damage, and may very well be based in Sentient communication devices.

 

In Orokin times, weapons of this type were known as “The Blue Death,” or even just “The Blue Light,” in a (banned, illegal) commentary on the Orokin’s Jade Light, the only execution method known to truly permanently kill Orokin. In the vastness of space, they made for particularly deadly weapons.

 

After all, space is big - very, very big. I mean, you may think it's a long way down the road to the corner store-ium, but that's just peanuts to space**. With the massive distances these blasts traveled, even a single shot could (hypothetically) wreak havoc on an Orokin caravel dreadnought. Though at those distances, it was quite difficult to compensate for both velocity, dodge trajectories of Orokin ships, and other such factors. 

 

As a result, these served as something like battleship-scale shotguns, able to barrage enemies within medium range, but not at point blank range.

 

Infantry-scaled versions of these weapons were rare, but they did exist. Typically these were used in an antimateriel role, or against massed infantry. This particular man-portable version was a Narmer invention, meant for clearing out large Infested, Grineer, and Corpus hordes.

 

This can be acquired by killing enemies in Jenaidus Kubri’s Narmer fortress on Mercury.

 

Footnotes:

* Don’t ask how this works with velocity mods. Please, just don’t.

** I stole this joke from Douglas Adams. 

 

Stats (why do I do this to myself?)

  • Trigger: Semi

  • Mods: Rifle

  • Fire Rate: 2.8

  • Magazine: 12

Main projectile

  • Damage: 80 Impact

  • Critical Chance:  33%

  • Critical Multiplier: 2.1x

  • Status Chance: 12%

  • Projectile type: non-hitscan

 Radius

  • Damage: 80 

    • 45 Puncture

    • 35 Radiation

  • Critical Chance:  33%

  • Critical Multiplier: 2.1x

  • Status Chance: 12%

  • Size: 0.2m up to 16 meters

  • 4m at 64 meters

  • Damage Falloff: *Table flip emoji*

Explosion

 

  • Damage: 100

    • 60 Impact

    • 40 Blast

  • Critical Chance:  33%

  • Critical Multiplier: 2.1x

  • Status Chance: 12%

  • Blast Radius: Projectile Radius+1

  • Projectile: Radial

  • Trigger: Semi

  • Fire Rate: 1.8

  • Magazine: 8

 

Artist notes

Okay, this may admittedly be half-baked. I’m not entirely certain that this idea makes that much sense, or that it’s maybe a little too breakable. Though this was designed to be a little breakable. If the stats don’t make that much sense, the basic concept is just that this weapon fires plasmor-like projectiles that increase in size and damage the further they travel. The main projectile still stays the same size, though.

I like the idea of a weapon that requires you to be at longer range for the sake of maximum damage potential.

Surprisingly, bionicle was a big influence on this!  Garan, the black Voya Nui matoran, has a set of weapons that fire a projectile that “increases in size and power the further it travels.” You’re actually subjected to this in one of the online games. Fun times. The front end of this is actually based on that very part!

Edited by (XBOX)Fluffywolf36
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33 minutes ago, (XBOX)Fluffywolf36 said:

starts after 16 meters I’m not statting this. Don’t make me hurt myself.

sentient__talalka__launcher_by_fluffywol

Lore

This Sentient weapon fires a projectile that

The jagged edges on the blades a bit odd for a sentient weapons. About the expanding projetile that effectively becomes a wall of damage I think it's fine ass long as it doesn't have infinite punchthrough ( if it has its just silly). It's really good on open maps like the circuit , open worlds and a few tiles sets but the weapons is mostly contained by the map and I think that is good desing ( having a weapon that varies on effectiveness mostly based on the map its being used ).

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30 minutes ago, keikogi said:

The jagged edges on the blades a bit odd for a sentient weapons

 

It's a Bionicle homage!

OIP.EcwBDcIzjwJjOQCZzzG5sAAAAA?rs=1&pid=

31 minutes ago, keikogi said:

About the expanding projetile that effectively becomes a wall of damage I think it's fine ass long as it doesn't have infinite punchthrough ( if it has its just silly).

 

Sort of. The wall has punchthrough, but the main projectile at the center doesn't.

 

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