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Dojo Production Line against Corpus Grofit [Quest/Game Concept]


KeLaRo
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Prologue: Corpus Leaders canT be beated physically, their power is the money, the resource ,the infinite robo-army ,the energy monopoly and their "friendly" contact with Void. The only way for give them a strong strike and defeat them with accuracy is with strategy ,commerce & marketing. Wtih Darvo 'experience' and Perrin Sequence Resources ,the Tenno can hit in critical way the Corpus.

Spoiler

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There will be a strategy quest ,based on economy tactic, for beat the Corpus Directoryes and their "Grofit" marketing .

Quest Basicaly is :  Put/Conquer resources--->Obtain/Choose Product-->directly concorrence/marketing influence/insider trading to Corpus Market for a certain time,focused by quest level or clan level.

There will be a Research,Commerce &Production Laboratory in Dojo. ( RCPL Lab ) Perrin Sequence will suggest possible marketing target (Available Quest)

Quest can change every week; for examples :

Build more MOA than Neptune Corpus Factoryes------->Get MOA's BP parts(Legs,Battery,Sensors) ,clan member will gain it random sabotage/spy/assassination mission,after a certain amount, production can start--->gain resources for production-->get the production and set price(optional).

Build a Station near Europa's Corpus Factory---->Get Heavy Carrier Transport Navigation Routes --->Build Station-->Get more influence as possible of the Commercial Route with continued sabotage/spy/extermination mission as possible.

More effective the production/price/success/influence, more Corpus 'Grofit' will be damaged! 

If the Grofit decreases to Perrin Sequence Market Analytics Targets the weekly quest is accomplished, Corpus will open a marketing/trading channel with Darvo, and some nice thing will be available on Dojo Laboratory (new room, new cosmetic,new wep,maybe a new warframe or a new sub-quest?)

 

 

Edited by KeLaRo
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Sound like good addition to DE"s take on KINGPIN/NEMESIS (Clan fight against Corpus?

Mission involving sabotage/pause/disable to Corpus sound good, but could this increase the chance of Razorback showing up? (Corpus get mad/angry)?

 

I disagree with "Build X amount of Corpus" to beat Corpus, it not really fun, sound like old Clan DarkS. Which has to be overhauled, since the Production did take a while, NOT Daily.

Playing Flame with Flame sound nice, but for WarFrames Tennos, not every Tennos is willing to spend time becoming Corpus Manufacture, and the Rewards probably is not enough, as it might just be Credits sadly.

DO NOT have another "The Index" or "Ambulas Reborn". (See Video below) (Basically, any repetitive for say Clan = Daily Chore/Grind).

Spoiler

 

 

Not much is known about the KINGPIN Clan System, leaving at that.

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I like this concept; starting a Clan Quest (which is a Quest the Clan can participate in, though it's optional), which involves Darvo, Perrin Sequence, Lotus (to a degree), and even some old/familiar Corpus characters (Frohd, Nef, A Sergeant, and the Proxies), starting with stealing Corpus blueprints (via Spy/Capture/Interception/Mobile Defense/Archwing Mobile Defense/Archwing Rush missions), followed by getting a Quest mission that gets the Clan access to a Corpus Tileset and Corpus Manufacturing, Corpus Marketing, and also a new terminal in the existing Corpus (Energy) lab that ties the researched gear into the new system. Then you can dump your blueprints into the new Lab room, allowing you to piece together existing Corpus proxies, or build your own. 

Here's a general idea, in the Spoilers.

Spoiler

 

How the Quest is laid out, from my angle:

Spoiler

 

1: Darvo contacts you via Messages about the inevitable broadcasting on an exposed channel.

2: Ordis notices an exposed Corpus channel, and sends the Tenno on a mini-interception mission (one tower) to tap in. 

3: You get a specific piece of data - a blueprint - you can hand in to Perrin (if you're not in a Clan), or give to your Clan builder rank (if you are in one).

4: Perrin instructs the Clan Leader to build the two new Corpus rooms (which, upon first-time assembly, are done within the hour).

5: Quest-versions of all Corpus Spy, Mobile Defense, Capture, and Interception missions show up as 'exposed Corpus manufacturing data' Alerts, which drop the Corpus Blueprints for random Proxies - feeding them into the Terminal in the Lab pieces together schematics. Spare schematics can be dumped in exchange for credits, or kept.

6: Your Clan may begin advertising for investors from the Corpus, obviously having yourselves, Perrin Sequence, and Darvo as backers makes this much easier.

7: Make your own Proxies using the Manufacturing Terminal to simulate what happens when you mix and match acquired components; complete with full colour customization and re-arming of the Proxy with weapons researched from any lab (though Corpus ones sell best).

8: When you've made your own, you can name your schematic, and even take a copy to your Orbiter to make your new Proxy companion (Hybrid Moa Proxies can store an armed Sentinel on their back, or serve as mounts for your other companions; their weapons cannot be modified, for example).

9: Advertise your new range of Proxies and Corpus gear to the Corpus, and hope they'll offer to buy some.

10: Begin production as soon as pre-orders begin stacking.

 

Side-note: You can hybridize Proxies, allowing the creation of Proxy-Dragons; Raptor-Razorback hybrids, among an impressive array of mix-match Corpus platforms, even going so far as to be able to build a Warframe* out of Corpus Proxy data.*This Corpus-frame would have four general archetypes based on components used.


Bursa - with a mixture of powers that provide a combat feel akin to that of a Bursa, and the general Bursa style.

Spoiler

 

1: Riot shield; raises the shields on the left arm (toggleable power; toggling on limits use of weapons to sidearm only or melee only; melees will only be capable of performing single-handed attacks), the shield provides a high rate of damage resistance, but has a health bar of its own. Depletion of this bar occurs from enemy fire, and heals when disengaged. Crouching with this power on allows use of primaries.

2: Restraint Mine; throws a grenade that blinds enemies after it restrains them with a beam, exposing them to finishers.

3: Missile barrage; toggled power, activates back-mounted missile batteries and expends energy upon firing. Can be mixed with other powers for added effect.

4: Nullifier blast; disrupts all power use for all enemies within radius of the attack, the Bursa-Frame punches the ground, setting off an explosion that nullifies enemies and drains their health/shields to replenish yours; has two versions. Fast: tapping the power uses it for 1/4th its cost, but disruption and general damage effects are significantly weaker. Charged: charging the power provides hardened overshields during chargeup, firing of the power causes damage returned and output to be based on enemy health/shields; enemies of level ranges over 100 should be susceptible to death from this.

Passive: Immune to staggers from rollers, shield lancers, and other stagger sources, but can still be knocked over. This Warframe cannot slide, but can 'hop'.

 

Raptor - with a mixture of powers reminiscent of encounters with the new Raptor models.

Spoiler

 

1: Proxies; deploys a drone that hunts the marked target, up to three Proxies of any kind can be simultaneously active; 9 more can be deployed if any set are assigned to an ally (allies can be marked) (marked by tapping the respective power number, activation occurs when tapping again; holding this swaps the spawned unit, with three options to pick;
M-emes; an explosive Nemes that rapidly chases the enemy until getting close enough to explode, knocking enemies over and causing plasma (radiation with fire) damage. M-Raptor TN-NO; a mini-Raptor the size of a shield Osprey that collects loot, and shoots enemies. Also fires little seeking missiles. M-Bursa TN-NO; a mini-Bursa without the shields, stomps disrupt enemy abilities and cause magnetic damage to foes). Deploying any Proxy will cause your Sentinel to holster itself on your back to aid in controlling the Proxies.
2: Artillery Barrage; fires a small array of various explosives (swappable like the Proxies) that can either knock over (concussive), cause slash damage (shrapnel), or blind (flashbang) enemies.
3: Flight mode; activates the Raptor wings on the back, enabling Archwing flight. Energy spent on other powers is increased by a small amount, but effectiveness of all powers is amplified. You are also exposed due to a bigger hitbox, and so you only lose energy only upon initial cast.
4: Heavy beam cannon; transform your right arm into a massive beam cannon that fires the familiar Raptor RV superweapon, fatally decimating opponents below. This is an exalted weapon that used Archwing primary animations.

Passive: Armour stat adds extra health and shields in percentages; this Warframe is unable to parkour, double jump, slide, or roll, except for wall-running and latching (double-jumping triggers Flight mode).

 

Hyena 2.0 (as seen in Index) - with a mix of elemental attacks akin to the old Hyena Pack.

Spoiler

 

1: Shockwave; slam the ground to unleash a wave of force which uproots enemies, stunning them when they return to ground. Successive use will keep enemies suspended for longer.
2: Bullet-storm; spin around, firing your shoulder-mounted guns in all directions, causing slash and puncture procs to enemies within range; has greater range if used while airborne.
3: Nullify; EMP enemies within your field of view, forcing them to reload and take cover until shields regenerate. Also causes magnetic procs that disable HUD for enemies until they escape the projected Nullifying field range. Sustained use on armoured enemies will cause their armour to turn into self-damaging Puncture and Impact damage over time.
4: The pack; resort to a quadrupedal stance, allowing for endless wall latching and movement on walls as if walls were the ground; melee is replaced with your claws, and your weapons are your shoulder-guns and built-in missiles (can press Y to swap between these). Energy is drained when on walls and when firing.

Passive: Faster parkour movement speed (rolling, bullet-jumping, wall-running), can use parkour on ceilings.

 

Razorback, with an array of attacks that remind people of them, and of proxies like it.

Spoiler

 

1: Analyze threat; see enemies through walls, maintaining lock on an enemy applies a stack of Weakness Exposed, which lowers their resistance to Power attacks. Drains energy to maintain.
2: Engage warhead; deploys slow, destructible ordnance. The more enemies there are, the more warheads launched. Analyze threat allows detection of more enemies. Warheads are highly explosive and will deal a large percentage of fire damage, and enemy stats as damage.
3: Harden shields; drain energy to rapidly replenish shields (when channeled). (When held) render your shields partly resistant to all attacks except one - which randomizes. Energy is furthermore drained to sustain this overshield.
4: Osprey swarm; deploys Lynx-Ospreys that render your shields impervious until Ospreys are destroyed.

Passive: Cannot parkour (slide, 2nd-jump, roll, bullet-jump), cannot sprint, health and shields (and added mods for such) amplify both stats instead of just one.

 

Universal passive, for these Corpus-Proxy-frames: Due to being mechanical, health orbs and restores will have no effect. Only Warframe healing powers can heal them.

 

Though I think this should also include the 'Kingpin system' which DE still has somewhere in the Foundry and not be the only way to get at these Corpus-pattern almost-Warframes.

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Effectly,the Dojo Production could make Warframe similar to Ogame in some way. 

But the goal is have a basic strategy Quest, with a minimal resource management.

 

Razorback Raid increasing rate could be a nice addon, maybe in some case could be the "reward" during Darvo treading (nobody becomes rich signing checks! ) ;D

About goal of Tenno's factory, we can define the Moa with a Perrin Sequence design, or better , with a Tenno design. (We need conquer first the curiosity, then the market )XD

In theory is Perrin Sequence that build the Stuff (somewhere,not Dojo at any cost) , Tenno just put the resources and the developement BP.(if i try to put my Ember to join a Manufacting Line production i guess there will be No need of any Razorback for lost entire Factory ,cause will rest just the solar coordinates in Ordis memory) :D

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@Koldraxon

the progress that u wrote is very nice, could be a nice variant also for increase Clan activity.

About new companions, maybe also limit them as new spectres could be a very good reward (i have always in my dotations about 3/4 spectre :3 cause i feel always so alone ç_ç )

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7 minutes ago, KeLaRo said:

Kol Interpretation: Razorback Raid success increasing production rates, or be a reward from helping Clem(?).
Perrin Sequence builds these things, we market them. Customization of Proxies also include Perrin Sequence exclusive designs, or even Tenno/Orokin/Prime designs (but we must find them first, or from the Market).
If I put Ember blueprints into the manufacturing line... [cannot comprehend].

Gives me an idea. Installing Warframe components into the Proxies could augment them with Warframe powers or Eximus abilities - like Zanuka or the Hyena Pack.

On the side, with all this data being fed through Perrin Sequence and/or the Clan(s), we could get a new line of Companions - Proxies of our own.

UPDATED: Also, the listed things I added because of Tenno having Warframe schematics allowing them to build Corpus-inspired Warframes (Bursa, Raptor 2.0, Hyena 2.0, Razorback) would add a new era of Corpus Fashionframe to the Tenno arsenal, beyond a new array of gameplay options.

These Corpus-Frames are bashed together from existing Proxy parts, and so would typically resemble Egyptian guards or deities (those who wear animal masks with staffs), albeit with a specifically Corpus/Tenno twist.

Edited by Koldraxon-732
Upd8.
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2 minutes ago, Koldraxon-732 said:

Gives me an idea. Installing Warframe components into the Proxies could augment them with Warframe powers or Eximus abilities - like Zanuka or the Hyena Pack.

On the side, with all this data being fed through Perrin Sequence and/or the Clan(s), we could get a new line of Companions - Proxies of our own.

Nice, could also open a new line of Riven Mod just for each type of new companions/sentinel .

Like Chroma ,a new companion could require a part of an existent Warframe (i hope is not Equinox!)

Quote

If I put Ember blueprints into the manufacturing line... [cannot comprehend].

imagine a warframe as a worker in a factory (close space,alienation,stress).

it will blow up after 10 minutes, (2 if is Ember)

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4 minutes ago, KeLaRo said:

Nice, could also open a new line of Riven Mod just for each type of new companions/sentinel .

Like Chroma ,a new companion could require a part of an existent Warframe (i hope is not Equinox!)

imagine a warframe as a worker in a factory (close space,alienation,stress).

it will blow up after 10 minutes, (2 if is Ember)

1: No Rivens for Warframes or Companions, please. There's already enough Rivens as is.
2: No, I don't want these to be companions. I want them to be Warframes, but built from Corpus components - as mockery of Alad V's Zanuka Program!
3: Oh, sending Warframes that we're not using to work? Interesting proposition.
4: Factory explodes from Warframes getting annoyed? No thanks; that would rather be us sabotaging the Corpus. 

On a side-note, Chroma deserves a power integrated into another power (i.e: hold Vex Armor to activate Sentient Flight, hold Elemental Ward to change Element; passive becomes Sentient Adaptation (lite edition; much less effective than the ones used by Sentients) ).

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Addon: if the quest is a success, usual is Darvo that manage the trading with Corpus Directory for the reward, BUT they are the bad guys and they could, instead of a nice gentleman treading, they could be irritated by Darvo trading conditions, and directly send Razorback Army or an Index Repo Team during Tenno's mission for close any potential market loss ! XD

i guess there are enough random stalkers in normal missions.....but they are so nice and always drop something useful.(Except :suda:Suda's flyers,they always destroy me also if i have a tank :fist: )

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