Renan.Ruivo Posted February 3, 2013 Share Posted February 3, 2013 First of all, i'll acknowlodge that there are a lot of.. erm.. passionate testers out there who have a strong opinion on the current state of the Infected faction, so i'll begin by asking.. pretty please.. to count to 10/drink raspberry juice/eat a big steak/whatever makes you relax before reading further. And also to prevent unecessary abuse of your input device of choice. (so what, some people type using the mouse and virtual keyboard. I have no prejudices.) Now - and this is very much my own observations based on limited playtime with the infected faction since Update 6 - when the update first went live i found myself with a Rank 30 frame getting absolutely abused by Rank 1-3 infected. I was applying previoulsy standard techniques against a totally revamped foe. So that was (and i beg for some agreement on this point) understandable. So, after playing with them for one week (Has it been one week? I don't know, i'm currently on psychiatric treatment and one of the drugs makes me lose track of time) and adapting my tactics accordingly, i have managed to tone down the panic and raise my odds of finishing an infected mission, rank by rank, until the current point where i can tackle rank 18-20 infected missions without having to resort to a single revive. And i'm still using the same loadout i was when i was previoulsy mistreated by the Infected on my first mission with them way back. I say rank 18-20 because my equipment falls into that rank level. While my frame is rank 30, my long gun is rank 21, my sidearm is rank 20 and my melee weapon is rank 18.. so i believe it's ill-advised to try my luck in places like Pluto, for instance. Now, for the aforementioned possible source of the current infected drama: Being able to adapt my tactics and become increasingly effective against foes that match my current rank, it suddenly dawned on me that the way the Infected stats are getting buffed past level 30 makes it quite hard - and unbalanced dare i say - for the average player to fight them. Tactics and smart play are now a must against infected, but just insofar where they meet the player's own Rank with his frame and his weapons. It is possible to fight rank 33 to 35 infected. Sure, it's quite the challange, but it's possible. However, fighting against rank >40 infected with the current Rank 30 cap on all things Tenno is, (again in my opinion), what is causing more drama than what was probably desired by the DE developers. I don't know if DE wants everything to be reasonably soloable by players that are skilled enough (i hope so), but if not then i belive that the AI needs tweaking, and not the infected themselves. One could use the argument that such high-ranked enemies are supposed to be fought in co-op groups, but with the current state of the AI, that seem to prioritize targets (and have a high pool of sheer HP), it makes quite hard for co-op groups that aren't pre-made squads (the so called PUGs) to finish the mission. All the infected will "zerg rush" a player, kill him, and as soon as another player tries to revive the fallen friend the Infected will stun lock the healer and kill him as well. From that point onwards, it's just carnage. Okay.. sorry for the wall of text.. but i'm finding myself capable of facing Infected that are only matching my rank, and as so, infected that are above rank 33 (or 35.. make it an average) but are still scaled using the same metrics, are the source of the current drama. Link to comment Share on other sites More sharing options...
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