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Bosses and Invulnerability phases


MortalMercenary
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Instead of having invulnerability phases completely negate all damage why not have them just have insane damage reduction like 99% so that, especially with Vay Hek and Lech Krill, you arent just sitting around waiting for them to do their stupid mechanic so that we can actually damage them we can just slowly eat away at them along with new players seeing that they really arent doing much damage and hopefully think "maybe there is another, better way to damage this boss"

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You give 99% instead of full and then next you get asked why it isn't 95%. Then 90%. This eventually leads to, "why have them at all?"

Invuln phases and damage caps exist in this game to counteract the out of control power creep the players have. Either you have phases where you deal zero or nearly zero damage or you have bosses with such high health pools that you may as well have just gone with invulnerability phases.

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6 minutes ago, Chipputer said:

You give 99% instead of full and then next you get asked why it isn't 95%. Then 90%. This eventually leads to, "why have them at all?"

Invuln phases and damage caps exist in this game to counteract the out of control power creep the players have. Either you have phases where you deal zero or nearly zero damage or you have bosses with such high health pools that you may as well have just gone with invulnerability phases.

with this line of thought then DE needs to rework Lech Krill and Vay hek as these are by far the two worst bosses in the game with invulnerability phases. This is coming from a MR 24 with every weapon and warframe in the game, barring founders and closed alpha/beta weapons, I know how to cheese all the bosses. I am mostly looking to make the game easier for new players so they dont have to call upon a high MR player when they get stuck with a boss because it has horrible mechanics.

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The problem isn't invulnerability phases. The problem is wait-until-the-boss-is-vulnerable-again phases. Invulnerability phases should be something that players have to end themselves, not something the players should sit around and wait for. The new Kela fight is a step in this direction. Other bosses need similar (if preferably less instagibby) mechanics.

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