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MortalMercenary

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  1. I don't understand how they missed this tbh like how is he blocking his own LoS check. EDIT: Also why does he have 2 LoS checks on his damage output. I can't think of a single frame that has 2 LoS checks on their damage output. Just remove LoS from at least one of the 2 abilities DE it's unnecessary
  2. So now instead of being able to have a chance at getting all points if you don't happen to have the gear provided on weekly reset you have to rush farming it out in less than a week in order to get enough points for all rewards. Great change no notes.
  3. If negative efficiency you mean how the mod menu doesn't update energy Costs that's just a UI bug, if you test it you would see actual energy cost in mission is faithful to efficiency stats.
  4. I do believe the op is too focused on the shiny big numbers that Dante can provide. Other frames can and do out class Dante in what he can do but he is still a good well rounded frame which is fairly required in this age of Warframe imo. A nerf to dante would feel unnecessary to many just like the original nerf to Styanax being able to recast abilities in the air was unnecessary when frames like Garuda and zephyr exist as they do now(and when he was nerfed) I get it for the animation jank not being able to cast abilities during his 4 but having to touch the ground still feels unnecessary and unfun to me and many others. I beg of you please give some more time to think on whether Dante is really Disruptive or dominating compared to the rest of the roster and not do a knee jerk nerf due to this post.
  5. Mesa and saryn can already do this to every frame, Kullervo can do this back to Dante as well, I've done it already. Dante isn't some overly op frame just because he can give everyone overguard and can kill enemies given enough of them with slash. Styanax without the augment can provide better support than Dante with energy and shield regen since overguard only really is giving you a gate where as shields stack with adaptation and other forms of overall damage reduction.
  6. If you build up combo with your melee as Baruuk and then build up to a new combo tier with desert wind and let your combo fall off your blood rush and gladiator set bonus resets to base combo and requires you to rebuild all your combo to get the full buff back. You can easily see this with the ceramic dagger hitting red! crits occasionally and constant red crits with the incarnon form and the Absolute Valor with Bloodrush, Sacrifical steel, and Gladiator Might but you only deal yellow and orange crits after loosing a combo tier as Baruuk.
  7. Any chance the cap on the DR side will get removed as well for helminth?
  8. Any news on Android version of warframe mobile maybe?
  9. Shield regen on topaz shards aren't even working as stated on the shard and you nerfed them. Currently you gain shields when you deal blast damage and not just on blast proccs. This is easily found by using Octavia's mallet which deals blast damage and gives shields without inflicting blast proccs. Maybe make the shards work as stated before nerfing them? Also melee CD on purples isn't doing what it says. Regular purples are giving 50% without 500 energy and 75% with 500 with an added flat CD of 0.5 per shard and taus give stated %s with an extra 0.375 flat CD per shard.
  10. Topaz shield regen is currently working with blast damage and not just blast status effects. Would be really important to not leave this bugged so people aren't mistakenly investing in something that won't be worth it when fixed as it currently works on Octavia's mallet even though that doesn't procc blast status but deals blast damage
  11. They already said they are unifying across platforms, there will be an accessories pack, frame and weapons pack, and combined pack going forward with Gauss Prime being the first to follow this structure. Likely region pricing will follow what the consoles have been doing. All packs going forward will be the same across all platforms.
  12. It was mentioned as a giftable option which I think is the worst decision you could make with a story skip feature. If players can gift this to each other it will be abused and confuse the hell out of the new players who randomly get gifted this story skip. I think the pricing should be in line with FF14 as that seems like a reasonable price to skip content. The free stuff we get through the quests should have builds a la Duviri builds everyone has access to so they just buy the story skip and have these builds equipped with little to no barrier on joining their friends as many players will have little time normally to play and will likely want to jump into the new content ASAP. All in all I think a story skip is a good idea so long as it is packaged correctly and isn't confusing face value and correctly lowers in price the further you get into the story/if you take a break and come back in a year with content you missed but didn't/couldn't play for any reason. Don't make this the same level of complicated as Destiny 2 DLC.
  13. Voruna's 4 breaks her 1 invis and completely turns it off unlike her 2 with this update. This makes her unplayable at steel path levels since she just evaporates without her invisibility.
  14. Thank you for the correction, I had gotten my formula messed up when I initially created it and didn't notice until you corrected me and I went and reread the wiki on armor calculation
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