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Having Warframes Vs Warframes


The7thGuardian
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What about designed maps, having warframes joining in a session (12 players each session) and fighting in Elimination and deathmatch gameplay? 

dojos is the best you can have. If this were to happen many players would complain this warframe is weaker than the other warframe, or the weakest out of all warframes for PVP. Making overall balancing even harder and probably leading to unnecessary nerfing and buffing to compensate PVE and PVP. So... No.

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As good as the idea sounds, Dojo is more than enough. If PVP were to be implemented, alot more balancing would be needed, and if certain frames get nerfed, thier usefulness in PVE has already lost its meaning. Don't destroy an already awesome game.

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for the moment, there arent'balance between the classes of warframes,loki for example continue visible to players in duels when he use his invisibility.

i have to disagree with Etherealhunter, pvp ll' call more players for the game.We ll' play this game was a  typical mmo and fps,i hope.

Create a typical pvp fps game is easy,the developers need focus in improve pve to maintain both publics in the future right now.

Edited by RX3_Zero
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The only PvP we should be seeing is for Dojos, only suggestion is maybe a 4v4 room in the Clan Dojo with the ability to toggle off Warframe skills to allow only weapon usage. Warframe shouldn't revolve around PvP but it could be a fun side option like the Dueling Room.

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4vs4
CAPTURE THE FLAG like in Unreal tournament
CAPTURE THE BASE (capturing base after the base to get way into the final base with Generator that must be destroyed to win)
DEFENSE THE Reactor (4 players must defense pod and 4 players must destroy the pod time 3-5 minutes, in 2nd match the team will be switched)
even maybe the some style of LEFT 4 DEAD, 4 players must complete the mission and 4 people will be one of the strongest Infested to stop them.

PREY mode (up to 5 players, 4 players are normal Warframes and 5th player will be something like STALKER special weapons and skills, faster and invisible, He will be visible only when attack or get hit for 5 seconds)
Rules:
-The Warframe that kill Stalker become a Stalker (who maked more damage)
-only stalker get points for killing warframes
-other warframes can't kill them selfs no friendlyfire
-Stalker have 1 minute to kill warframe. If not then invisible stops working, back invisible when killed warframe.

Gettings some PVP points just for fun, PVP levels achievements.

Edited by IfritKajiTora
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for any kind of actual group pvp to work, secondary powersets would have to be developed that pertained exclusively to player versus player game formats.

 

im in favor of a secondary power set being implemented, but for a more diversified gaming experience. as for pvp, there is already enough balance issues for PvE, adding more PvP would just stress the dev teams out more than they already are. short answer: if you're having trouble balancing ONE area of gameplay, why would you try to implement/focus on an entirely different section of gameplay?

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