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Bolkors are a problem


Volkeris
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3 minutes ago, SprinKah said:

the gun is vulnerable you know...

And very, very small.  So unless One shuts down all other Grineer units with CC and then gets good at aim glide - from a safe distance - this is an unreasonable argument to make.  If it takes someone to shut down the entire enemy force to deal with a single turret in a very focused manner, it's simply too powerful.

Edited by Littleman88
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6 minutes ago, Kainosh said:

Once again, if you need to defend something, pick frame that suits the task.

Dont hope to defend immobile objects from gunfire without Frost / Gara / Volt / Nyx / Atlas.  Unless you have top weapons, any other frame may fail the task.

I solo T5 bounties on Volt.   Bolkors barely spawn and they never seem to attack Consoles. Never saw any Bolkor during drone escort mission either (most boring one...just follow  the drone and stun some grineer from time to time).

I solo them with Nova, and I do not have any problems, except when the Bolkors arrive. As I said, they catch me by surprise and kill me. I did not complain that they're difficult to kill, I complained that they're too accurate and silent with the firepower they have. Also, seeing as how you say they barely spawn just shows you haven't encountered them enough to see how broken they are.

Edited by Volkeris
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3 minutes ago, Littleman88 said:

And very, very small.  So unless One shuts down all other Grineer units with CC and then gets good at aim glide - from a safe distance - this is an unreasonable argument to make.  If it takes someone to shut down the entire enemy force to deal with a single turret in a very focused manner, it's simply too powerful.

n-no...I never had a problem at all taking down it....it never gets a hit on me if I stand afar....I HONESTLY have no idea how to reply to you about this man...I mean, it is quite reasonable considering Condor's guns are explosive laser shots which deal quit hefty damage. What you expected a big gun such as Bolkor's mounted lmg or wahtever to deal crappy grakata dmg and crappy aim? Cmon man, have a bit of effort in shooting it down or something jeez...

Edited by SprinKah
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5 minutes ago, Darkfire249 said:

I actually did not know that. Thank you. I suppose I'm just irritated because the Bolkors are the one thing that I can't seem to tackle with my usual loadout. Sorties go fine, the normal grineer units on the Plains go down with little trouble, but the Bolkors.... I've had nothing but trouble with them.

In my own experience, I solo the highest bounty a lot on my own, I am quite well equipped after all, it's...a reasonable ease...for me. The Bolkor they don't appear as much as the Firbolgs in my opinion. I've never had trouble spotting them, if there's a sound of ship flying in, you just turn around looking for them, it's not even a problem that they have relatively same engine sound I have no idea why some of the dudes above is complaining about it, you just hear and you look, it's simple as that. The Bolkor's turret don't get a hit on me a lot, only when I get close to it...like right below it or something. Personally I think that's reasonable, it punishes you for being reckless, they really do have crappy aim from afar in my experience. Bolkors and Firbolgs are all the same, they are quite hard to take down even with a powerful weapon, excluding a few others. 

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3 hours ago, SprinKah said:

n-no...I never had a problem at all taking down it....it never gets a hit on me if I stand afar....I HONESTLY have no idea how to reply to you about this man...I mean, it is quite reasonable considering Condor's guns are explosive laser shots which deal quit hefty damage. What you expected a big gun such as Bolkor's mounted lmg or wahtever to deal crappy grakata dmg and crappy aim? Cmon man, have a bit of effort in shooting it down or something jeez...

I expect the ground emplacement Akkad turrets to be quite dangerous.  The Bolkor's isn't even a third the size of the Akkad turrets, is 100% more accurate and 4x as damaging per round.

"Bit of effort."  Sure.  After I've locked it down with a radial blind and can afford to move predictably for a long enough length of time to get a bead on it, but then why bother?  I'll just wait it out and focus on the ground troops... whom are also blind... and thus just target dummies that sponge ammo.  Oh joy, it's either bounce around in a panic or shut everything down.  Pretty sure it's not good for difficulty to be either 1 or 0 when a Bolkor shows up.

The only reason this is being defended is for elitist kicks.  "I can do it, so there's no problem."  No, there absolutely is a problem Out of everything else out on the plains, it's a massive difficulty spike when it shows up.  Getting people to move around or take cover, sure, it's good that it does that.  So do mortars.  Being effectively immune to most forms of CC, sure, it's good to have something like that.  Having all this, while on a huge, super tanky vehicle while the weapon itself is little bigger than a Moa, and completely destroying Warframe's in a second of concentrated fire single handedly even in bounty three while said Tenno are dealing with dozens of other little problems on the ground is the problem. 

In short, if the whole point is to suppress a player with accurate fire, it doesn't need to be hitting as hard per round as a Bombard's marelok.  Pick two out of three - rate of fire, accuracy, damage per shot.

It's got all three.  Another poorly designed threat.  No surprise there.

And again I have to mention: it's odd that more of these things seem to show up in solo than they do in co-op in my experience.  And no, the other people aren't shooting them down.  Not with Soma P's and Tenora's and not while they're dealing with the horde rushing them from all angles with super precise Karak fire and most players can barely handle moving and shooting, let alone bullet jumping and shooting.

Edited by Littleman88
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I don't offten like saying this but right now I feel it applies...

Get Good!

But really, this is a game that is meant to make you adapt. You are supposed to come across adversity and figure out how to overcome it. Not cry about it. For example: Have you gotten to the point where you have to fight level 100 bombards? The first few times I tried doing sorties I got my trash kicked and basically got carried through the whole thing. So I bought myself a similacrum key, and did some experiments untill I came up with how I could reliably beat lvl 80+ crazy enemies with the weapons and mods I have. And that made my experience running sorties 1000 times better, because I came to that wall, and using the tools I had at that point I overcame that wall, and it felt great.

So instead of trying to change something in the game, first try and change your own self. It can make all the difference in the world.

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36 minutes ago, N64Gamefreak said:

I hate DE for making Bolkors as powerful as they are.

why not? they are special giant ships designed for troop transport, the least they can do is withstand some damage and deal some damage. Really should stop expecting to one shot through every single thing.

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2 hours ago, Littleman88 said:

I expect the ground emplacement Akkad turrets to be quite dangerous.  The Bolkor's isn't even a third the size of the Akkad turrets, is 100% more accurate and 4x as damaging per round.

"Bit of effort."  Sure.  After I've locked it down with a radial blind and can afford to move predictably for a long enough length of time to get a bead on it, but then why bother?  I'll just wait it out and focus on the ground troops... whom are also blind... and thus just target dummies that sponge ammo.  Oh joy, it's either bounce around in a panic or shut everything down.  Pretty sure it's not good for difficulty to be either 1 or 0 when a Bolkor shows up.

The only reason this is being defended is for elitist kicks.  "I can do it, so there's no problem."  No, there absolutely is a problem Out of everything else out on the plains, it's a massive difficulty spike when it shows up.  Getting people to move around or take cover, sure, it's good that it does that.  So do mortars.  Being effectively immune to most forms of CC, sure, it's good to have something like that.  Having all this, while on a huge, super tanky vehicle while the weapon itself is little bigger than a Moa, and completely destroying Warframe's in a second of concentrated fire single handedly even in bounty three while said Tenno are dealing with dozens of other little problems on the ground is the problem. 

In short, if the whole point is to suppress a player with accurate fire, it doesn't need to be hitting as hard per round as a Bombard's marelok.  Pick two out of three - rate of fire, accuracy, damage per shot.

It's got all three.  Another poorly designed threat.  No surprise there.

And again I have to mention: it's odd that more of these things seem to show up in solo than they do in co-op in my experience.  And no, the other people aren't shooting them down.  Not with Soma P's and Tenora's and not while they're dealing with the horde rushing them from all angles with super precise Karak fire and most players can barely handle moving and shooting, let alone bullet jumping and shooting.

this is very hard to debate with you, clearly your experience with the enemies in the plains is quite different from mine.

I literally stand still a few times when a Bolkor flies in, only really getting somewhat mowed down when I'm right underneath it, which is fair, because again, it pushes you to actually move around.

I'm not sure how a Master ike you, would be having problems with the enemies in the Plains, I sure do not have a problem with them. The accuracy of the Tusk Grineer in the plains is like so weird, especially the Tusk Heavy Gunners, they switch to their....flag cannon when we get far away from them, and they shoot at us, which is really weird that their shots always land like...2m in front of you, never really hittign anything. as for the Tusk Troopers with karaks and the same goes for a few other ranged tusk infantries. Thei accuracy is god damn weird in the plains, I assume the problem lies with the fluctuating ground levels in the Plains that messes with their weapons' accuracy. A lot of the time I just stand right in front of their Karaks and they can barely get 5 consistent shots on me. Their Karaks aren't even that powerful like the Frontier Elite Lancers', they deal the same amount of damage as the Tusk Lancers' Hind but only in full auto and not in burst. I tested it in the Simulacrum. 

So yeah, The Bolkors and Grineer Tusk dudes have never been a problem to me. I don't know how to prove this to you but the Bolkors aren't really that accurate if you stand far away from them, they're FAR from aimbot that way. Only stupids would get close to them right under their gun without even trying to disable it. But hey, who am I to judge if you may or may not just suck at it somehow, I am not saying you are, I'm just saying that that might be the case and it's impossible for me to prove anythign like that. I don't know how good you are at the game (this game isn't very skill-oriented anyway) but considering you're a Master, should at least have quite reasonable loadouts that can deal with at least one Bolkor, I know I can and you probably can too, maybe you just aint trying hard enough, that's also a possible case. 

Stop expecting everything to just be laid out for you on a silver platter or something, I don't know if that's what you want or not but it's a possible case but yeah, just in case that's what you're expecting out of Warframe, an effortless shooter where you are an unstoppable god or something, which for me has gotten really old and bland after all the time that I have played Warframe, killing enemies over and over again with absolute ease, it's boring. But hey that's just me. 

In my opinion, I here hope that DE won't just keep turning everything into bloody fodders just because some people cant handle being knocked down a few times here and there. Like the Flameblades,they removed their stun on hits, which is quite sad for me because it sorta made me feel like I have to be wary of my surroundings. 

Edited by SprinKah
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12 minutes ago, N64Gamefreak said:

Don't put words in my mouth.  Volkeris summed it up well; Littleman88 summed it up better.

Maybe I should've said, stop expecting to be a completely indestructible god? Personally, I really got tired of being able to just take everything standing still, it's so bloody annoying for me that nothing can really stop me. I imagine that what I said may have been that went through your mind, Volkeris's and Littleman's but how the heck would I be able to know that right? Whatever I guess, you know wassup with you :/

I literally only died to the Bolkor like once, only because I was moving right under its gun, which  is fair to me. I could always just stare up and take out its gun, I notice that Bolkor's turret has quite slow aiming time. Probably you guys aren't going to believe me for all that I stated and even if I'm right, I don't think you guys will admit it if that's the case, so yeah, I don't know, I know one thing for sure is that I sure have never really had a big problem with them Bolkors. 

Really just wish there are more enemies in Warframe out there that can give me one heck of a time. Juggernauts for example. 

Edited by SprinKah
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Can anyone recall the actual HP of the 🅱️olkor turrets and how it fares against most weapons? I always go with either an Opticor or Rubico so the turret goes down in maybe 2 hits, but has anyone dealt with it with something like a properly modded Boltor, Soma, Harpak, etc.?

If the turret HP actually does get way up and most weapons couldn't take it down before the Bolkor gets away, then this could be something to be looked at.

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