harly Posted January 21, 2014 Share Posted January 21, 2014 yep. still fun :P Link to comment Share on other sites More sharing options...
Kinperor Posted January 21, 2014 Share Posted January 21, 2014 OK, just making sure. Link to comment Share on other sites More sharing options...
SALE94 Posted January 31, 2014 Share Posted January 31, 2014 Detron. Link to comment Share on other sites More sharing options...
CeePee Posted January 31, 2014 Share Posted January 31, 2014 Detron. The thread is still on hold, waiting for a test dummy. Link to comment Share on other sites More sharing options...
Rompido Posted January 31, 2014 Author Share Posted January 31, 2014 The thread is still on hold, waiting for a test dummy. Correct. but I don't mind players wanting to post their videos its fine. just really hoping for some kind of dummy soon. the DE's did address it in the live stream. Link to comment Share on other sites More sharing options...
Rompido Posted March 27, 2014 Author Share Posted March 27, 2014 well its been a while since I've posted here. but I have somewhat good news. I think there might be a way to do some real in game DPS testing now. here is a quick sample video to show the new method I might start using for these tests but I need your feedback. http://youtu.be/O8NI_PpyQzw so with the new Nyx change. we can see the total damage done! however some questions I have for you guys. 1) If Nyx uses mods that alter damage taken will it effect Nyx's absorb ( IE: steel fiber / flame repellent etc ) 2) are these numbers shown true? ( my boltor prime with better mods was doing 38,000 damage per full clip while my friends worse modded boltor prime was pulling 120,000 damage per full clip ) 3) are elemental procs accounted for on Nyx's Absorb? 4) if we get all kinks worked on. how would we display this? burst / 10 seconds / by amounts of reload / point of view would have to be from Nyx, and mods used by other player showed via screen shot? / etc etc what you guys think? Link to comment Share on other sites More sharing options...
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