Kaotyke Posted January 6, 2018 Share Posted January 6, 2018 Its something I only really noticed now, but the battle music of the night time in the Plains doesnt play when we fight the Teralyst, only the Grineer. I'm not sure if its a bug or a problem on my end. Link to comment Share on other sites More sharing options...
[DE]George Posted January 9, 2018 Share Posted January 9, 2018 We did this on purpose because the Teralyst takes up a lot of sonic space. Also this way the soundtrack doesn't get to be too fatiguing. Link to comment Share on other sites More sharing options...
Kaotyke Posted January 9, 2018 Author Share Posted January 9, 2018 4 hours ago, [DE]George said: We did this on purpose because the Teralyst takes up a lot of sonic space. Also this way the soundtrack doesn't get to be too fatiguing. Hmmm, there were times when a lot of things are happening on the battle (Teralyst comes close to a big Grineer camp, and so the bombard us, send troops...), we dont take care of the Vomvalysts and some people use weapons that make can a lot of noise too fast (Like a Supra with Fire rate mods) and the sound bugs out with a "RRRRRRRRRRRRRRRRRR" sound for a moment. Is it an overload of "sonic space"? Link to comment Share on other sites More sharing options...
Kainosh Posted January 14, 2018 Share Posted January 14, 2018 Hmmm... Boss without music theme is not as epic as boss with one. Even fs theme is subtle, its good as long as it creates "battle tension". I think teralyst battle needs a special dynamic soundtrack that changes depending on boss stage/ battle progress. Starting with subtle, but intimidating beats (slow heartbeat style....like "du dun........du dun.......du dun...") with ambient sounds muffled should add serious atmosphere to battle. With each destroyed limb tempo should increase a bit, and new drum patterns should kick in...stuff like "sentient ticking" and "sentient singing". And, when final hit is landed, music should end with a powerfull drum kick (happens before last teralyst "cry")....and then ambient sounds should slowly return.... That would add a funkload of atmosphere to battle IMO. Its hard to do though. Link to comment Share on other sites More sharing options...
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