TenGaugeBoson Posted February 12, 2018 Share Posted February 12, 2018 Rivens I have at length expressed my dislike of the RNG of riven mods.Here is yet another hopeful suggestion that I have yet to see anyone else offer up. Instead of re rolling rivens over and over and over and over again.Make Rivens "Wild card slots". Make the riven mod a mod-able mod. A mod that you can add other mods into. For example: Say I have a Rifle Riven mod. I open a panel that allows me to add in to that riven a Serration a heat wave a hush and a speed trigger. or whatever. Instead of using kuva for re-rolls, use kuve the way we use endo to rank the riven up to max rank. Then use a forma to add a polarity to allow for better mod capability. So yes, make Rivens work the same way our weapons and frames work.Which is fun. RNG is not fun. This would definitely make me and others use weapons we like but are not realistic option because of their damage or utility.It would make rivens actually fun and not a nightmare . It would add a path for progression and would shut me up to boot. It also would likley make kuva farming actually something that more people would do because there would be actual viable progression involved and not just a chance at a random roll that more often than not ends in disappointment...Disappointment is not fun. Link to comment Share on other sites More sharing options...
peterc3 Posted February 12, 2018 Share Posted February 12, 2018 This is just adding more mod slots to equipment. Link to comment Share on other sites More sharing options...
(PSN)yancyanc920 Posted February 12, 2018 Share Posted February 12, 2018 If you were to do that then everyone would/could make the same combo's and then we are stuck with the same mods similar to what we current have, but hey that isn't a bad idea if we could do that no for the riven mods but all mods in general so that we can use others such as Aviator combined with a reload mod. Or something like that. I am all for a mod rework! Link to comment Share on other sites More sharing options...
TenGaugeBoson Posted February 12, 2018 Author Share Posted February 12, 2018 49 minutes ago, (PS4)repins920 said: If you were to do that then everyone would/could make the same combo's and then we are stuck with the same mods similar to what we current have, but hey that isn't a bad idea if we could do that no for the riven mods but all mods in general so that we can use others such as Aviator combined with a reload mod. Or something like that. I am all for a mod rework! You would still keep Riven disposition.So status weapons would still mostly remain status weapons and crit would remain crit. But you would have the freedom to create the mod you want instead of roll for it. As it is we all just re roll and re roll untill we get the stats we want.Those stats are directly taken from mods in the game.I just want to see the RNG removed from the system. Rivens would still basically be the same. Just instead of random stats awarded from gambling on rerolls they would be actual progression. HAH! just thought of this. How cool would it be to give rivens warframe abilities that would slot into operator amps! So you could be playing Nova, pop out your operator fire off a bastile and pop back into Nova. How crazy would;d that be.! Link to comment Share on other sites More sharing options...
(PSN)yancyanc920 Posted February 12, 2018 Share Posted February 12, 2018 The amp idea sounds like a great addition to me! I just wish that there was something more DE would do with the mods instead of what we currently have so im basically game for any idea on mods at this time! Link to comment Share on other sites More sharing options...
Spectre-8 Posted February 12, 2018 Share Posted February 12, 2018 Rivens are the last thing that will keep me playing this game . Link to comment Share on other sites More sharing options...
(PSN)HurricaneHugo76 Posted February 12, 2018 Share Posted February 12, 2018 It an interesting idea but as you present it such a system would be too exploitable. My understanding is Riven give both a buff and a debuff typically. Unless you can find a way to control what kinds of mods you can install in a riven how could you prevent people from exploiting it? Link to comment Share on other sites More sharing options...
TenGaugeBoson Posted February 12, 2018 Author Share Posted February 12, 2018 I don't see an exploit. The only thing that would change would be the RNG random chance gambling part. Link to comment Share on other sites More sharing options...
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