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I'd like volt to be buffed this way (series of changes)


RoboticApplesWithLasers
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          Volt's my favorite frame.  I farmed for his parts in survival missions when I first started the game since Valkyr had just been released and he was no longer available from J3 Golem. I have a majority of my play time as Volt.  I really, really like this frame.  He's caught the communities eye recently so I thought I'd pitch my ideas about what should be changed about him.  These aren't little changes that will make him more useful for specific events.  These are over-arching, big changes I want to see.  I'll divide this post into two segments: First is core-kit changes, second is augment additions.

 

Core Kit Changes

  • Passive-Volt's passive is a bit meh.  I say that because I don't think about it much.  It has the potential to be an interesting mechanic, but because of it's strange condition of running around between doing high damage attacks,  I think it just benefits certain weapons like bows more than it impacts how I think about the game.  I'd change it like this:
    • This ability now charges based off of damage dealt
    • The charge increases via percentage from 0%-200%  The cap for this should increase with power strength mods.
    • Charge is released into Volt's four abilities, each takes the energy in different ways
      • Shock- Damage is increased by up to 2x(additive)  (casting below 100% does not hurt you.  For example, Shock does 200 damage, casting at 0% has this effect, casting at 200% would deal 600 damage + the extra damage from mods.  A new maxed-out shock would do 200 damge+446 from strength mods+400 from the passive bonus.)
      • Speed- Duration increased by up to 2x(additive)
      • Shield- Duration Increased by up to 2x(additive)
      • Overload- Duration Increased by up to 2x(Multiplicative)

 

  • Shock- Overall, I've never wanted anything more out of shock,  I think if I were to change something to make it better it would be to tie the duration of the stun to the damage dealt by the ability. 
    • An Enemy that takes +50% more damage from shock will be stunned 50% longer.  Dealing more damage with shock will also increase this stun.  

 

  • Speed- Speed's always been a good ability,  I like the backflip to toggle out, that's a nice touch.  Keep it the same

 

  • Electric Shield-  I think this one's good the way it was back in the day, but using it as a riot shield isn't really that fun
    • Remove energy drain from holding a riot shield
    • Remove movement speed penalty from holding the riot shield
    • Only one shield can be cast at a time
    • recasting with a riot shield resets the duration

 

  • Discharge- This is going to be where I make most of my changes.  I don't like this ability much, It's super complex and all, but maybe it's a bit much for me to really understand the full mechanics.  The recent changes that focus damage around the epicenter are fine, it will encourage team play and running straight into riskier situations.  Makes it more offensive.
    • Renamed to Overload
    • 8-meter vertical range (4 meters up, 4 down)
    • Duration-range Like nova's M-prime
      • For the first 20% of the duration, Overload will expand rapidly, the remaining 80% of the duration it will remain static and deal damage equally across all enemies in the area of effect
      • he only starts damaging enemies after the ability is set in place.
    • The duration increase from his new passive will also help to increase his range.
    • His current augment is default part of the ability, Overload will always lead to over-shields,  That's this ability's primary use, it should just be rolled into his kit.

New Augments

His new augments will be more focused on dramatically changing his abilities, while still staying true to the ability's primary use.

  • Destabilizing Shock- Enemies hit will be molecularly primed and slowed.  This causes his passive to increase shock's range rather than the duration
  • Shocking Speed- This is a current augment that lets him do damage by running near things, It's pretty neat.  If Volt uses is with his passive, the bonus goes to power strength instead of duration
  • Oversized Shield- Makes the shield un-carryable, but allows it to scale off power range. Use with the passive will give the bonus to power range.  This will give us some very big shields.
  • Overloaded Capacity- Casting overload with this augment will cause it to drain all of Volt's energy in exchange for bonuses to damage dealt and duration. 
    • If Volt casts overload with 800 energy, It lasts 4x as long and deals 4x as much damage.
    • After the cast, Volt is also drained of all shields, and can not regain energy for several seconds.

 

But that's just what I would do.  I use Volt a certain way and I feel like DE's taking him in a strange direction. The things they add don't really help me have any more fun while playing him and that's what balancing a frame is supposed to do.

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4 hours ago, Shichibukai88 said:

They just buffed him majorly by removing the dmg cap on Discharge.

It's a nerf, they reduced the duration to half and the effectiveness scales depending on the position of the enemy inside the range of the ultimate, so if you build low range the edge of your ult is gonna have the same malus as a long range one, and the long range are weak too. So now Volt is required to build range to use Discharge and a Rhino or Nezha can just stomp/spear the hell from the enemies.

Volt hates building range, Volt sucks.

Edited by giovanniluca
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vor einer Stunde schrieb giovanniluca:

It's a nerf, they reduced the duration to half and the effectiveness scales depending on the position of the enemy inside the range of the ultimate, so if you build low range the edge of your ult is gonna have the same malus as a long range one, and the long range are weak too. So now Volt is required to build range to use Discharge and a Rhino or Nezha can just stomp/spear the hell from the enemies.

Volt hates building range, Volt sucks.

Well, I guess you can have your own opinion. I can clear out entire areas just fine, so im just gonna leave it at that.

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