RoboticApplesWithLasers Posted February 16, 2018 Share Posted February 16, 2018 Volt's my favorite frame. I farmed for his parts in survival missions when I first started the game since Valkyr had just been released and he was no longer available from J3 Golem. I have a majority of my play time as Volt. I really, really like this frame. He's caught the communities eye recently so I thought I'd pitch my ideas about what should be changed about him. These aren't little changes that will make him more useful for specific events. These are over-arching, big changes I want to see. I'll divide this post into two segments: First is core-kit changes, second is augment additions. Core Kit Changes Passive-Volt's passive is a bit meh. I say that because I don't think about it much. It has the potential to be an interesting mechanic, but because of it's strange condition of running around between doing high damage attacks, I think it just benefits certain weapons like bows more than it impacts how I think about the game. I'd change it like this: This ability now charges based off of damage dealt The charge increases via percentage from 0%-200% The cap for this should increase with power strength mods. Charge is released into Volt's four abilities, each takes the energy in different ways Shock- Damage is increased by up to 2x(additive) (casting below 100% does not hurt you. For example, Shock does 200 damage, casting at 0% has this effect, casting at 200% would deal 600 damage + the extra damage from mods. A new maxed-out shock would do 200 damge+446 from strength mods+400 from the passive bonus.) Speed- Duration increased by up to 2x(additive) Shield- Duration Increased by up to 2x(additive) Overload- Duration Increased by up to 2x(Multiplicative) Shock- Overall, I've never wanted anything more out of shock, I think if I were to change something to make it better it would be to tie the duration of the stun to the damage dealt by the ability. An Enemy that takes +50% more damage from shock will be stunned 50% longer. Dealing more damage with shock will also increase this stun. Speed- Speed's always been a good ability, I like the backflip to toggle out, that's a nice touch. Keep it the same Electric Shield- I think this one's good the way it was back in the day, but using it as a riot shield isn't really that fun Remove energy drain from holding a riot shield Remove movement speed penalty from holding the riot shield Only one shield can be cast at a time recasting with a riot shield resets the duration Discharge- This is going to be where I make most of my changes. I don't like this ability much, It's super complex and all, but maybe it's a bit much for me to really understand the full mechanics. The recent changes that focus damage around the epicenter are fine, it will encourage team play and running straight into riskier situations. Makes it more offensive. Renamed to Overload 8-meter vertical range (4 meters up, 4 down) Duration-range Like nova's M-prime For the first 20% of the duration, Overload will expand rapidly, the remaining 80% of the duration it will remain static and deal damage equally across all enemies in the area of effect he only starts damaging enemies after the ability is set in place. The duration increase from his new passive will also help to increase his range. His current augment is default part of the ability, Overload will always lead to over-shields, That's this ability's primary use, it should just be rolled into his kit. New Augments His new augments will be more focused on dramatically changing his abilities, while still staying true to the ability's primary use. Destabilizing Shock- Enemies hit will be molecularly primed and slowed. This causes his passive to increase shock's range rather than the duration Shocking Speed- This is a current augment that lets him do damage by running near things, It's pretty neat. If Volt uses is with his passive, the bonus goes to power strength instead of duration Oversized Shield- Makes the shield un-carryable, but allows it to scale off power range. Use with the passive will give the bonus to power range. This will give us some very big shields. Overloaded Capacity- Casting overload with this augment will cause it to drain all of Volt's energy in exchange for bonuses to damage dealt and duration. If Volt casts overload with 800 energy, It lasts 4x as long and deals 4x as much damage. After the cast, Volt is also drained of all shields, and can not regain energy for several seconds. But that's just what I would do. I use Volt a certain way and I feel like DE's taking him in a strange direction. The things they add don't really help me have any more fun while playing him and that's what balancing a frame is supposed to do. Link to comment Share on other sites More sharing options...
Shiichibukai Posted February 16, 2018 Share Posted February 16, 2018 They just buffed him majorly by removing the dmg cap on Discharge. Hes at a perfect spot as it is now. And not in a strange direction at all. Link to comment Share on other sites More sharing options...
RoboticApplesWithLasers Posted February 16, 2018 Author Share Posted February 16, 2018 5 minutes ago, Shichibukai88 said: They just buffed him majorly by removing the dmg cap on Discharge. Hes at a perfect spot as it is now. And not in a strange direction at all. I think adding anything besides cc and utility is a bizarre and confusing direction to any frame. Link to comment Share on other sites More sharing options...
Shiichibukai Posted February 16, 2018 Share Posted February 16, 2018 vor 36 Minuten schrieb RoboticApplesWithLasers: I think adding anything besides cc and utility is a bizarre and confusing direction to any frame. He already has plenty of CC and Utility, he was lacking damage. So hes fine now. Link to comment Share on other sites More sharing options...
Vafthrudnir Posted February 16, 2018 Share Posted February 16, 2018 (edited) 4 hours ago, Shichibukai88 said: They just buffed him majorly by removing the dmg cap on Discharge. It's a nerf, they reduced the duration to half and the effectiveness scales depending on the position of the enemy inside the range of the ultimate, so if you build low range the edge of your ult is gonna have the same malus as a long range one, and the long range are weak too. So now Volt is required to build range to use Discharge and a Rhino or Nezha can just stomp/spear the hell from the enemies. Volt hates building range, Volt sucks. Edited February 16, 2018 by giovanniluca Link to comment Share on other sites More sharing options...
Shiichibukai Posted February 17, 2018 Share Posted February 17, 2018 vor einer Stunde schrieb giovanniluca: It's a nerf, they reduced the duration to half and the effectiveness scales depending on the position of the enemy inside the range of the ultimate, so if you build low range the edge of your ult is gonna have the same malus as a long range one, and the long range are weak too. So now Volt is required to build range to use Discharge and a Rhino or Nezha can just stomp/spear the hell from the enemies. Volt hates building range, Volt sucks. Well, I guess you can have your own opinion. I can clear out entire areas just fine, so im just gonna leave it at that. Link to comment Share on other sites More sharing options...
Vafthrudnir Posted February 17, 2018 Share Posted February 17, 2018 1 hour ago, Shichibukai88 said: I can clear out entire areas just fine Wow I'm so op I can kill lv 30 enemies with 1 cast of 4. Then it becomes stupid like Ember. Link to comment Share on other sites More sharing options...
Threa Posted February 17, 2018 Share Posted February 17, 2018 I don't mean to hijack this thread but to those who say Volt is fine, I want to give your builds a try. Would anyone be so kind to share theirs, please? I'd appreciate it. :) Link to comment Share on other sites More sharing options...
(PSN)WINDMILEYNO Posted February 17, 2018 Share Posted February 17, 2018 I hate speeds duration. I disagree that that is fine. Link to comment Share on other sites More sharing options...
Shiichibukai Posted February 17, 2018 Share Posted February 17, 2018 vor 10 Stunden schrieb giovanniluca: Wow I'm so op I can kill lv 30 enemies with 1 cast of 4. Then it becomes stupid like Ember. More like 50+, but sure. W.e you wanna read into it. Link to comment Share on other sites More sharing options...
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