Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Grineer Asteroid tileset new rooms and touches


SnuggleBuckets
 Share

Recommended Posts

Just played through a forma bp alert on Mercury, thinking I'd speedrun through it, but was pleasantly surprised to see new grineer bunkbed rooms and guardsmen and those Drudge workers busy tinkering away.
It was a nice touch, these little new rooms breathing more life into old tilesets.
Hopefully we'll see more little unique touches and maybe even special rooms around our old tilesets.
Special rare loot rooms or rooms with a chance of spawning a "shop", a wandering merchant who could sell you something for a price of 50% of everything you pick up during your mission, like a 30min booster or a rare mystery mod that can drop from one of the enemies in that mission. And special mini boss rooms like a commander in charge of that sector locked up in their command center room and you breaching it, defeating them netting a minor buff to you or debuff to all enemies for the rest of the mission.


Also alarms got me thinking about how it would make sense for assassins like the zanuka and grustrag three having a higher chance of showing up if alarms are active, or some of those mini bosses we don't get to see that often like Lynx or Sprag & Ven'kra Tel. Not guaranteed, but more like if they're around in the area and notice alarms going off in a location, rushing over to challenge you.

Anyway, thumbs up!

Edited by SnuggleBuckets
Added emphasis on rare, fixed two typos that leapt at me.
Link to comment
Share on other sites

2 minutes ago, peterc3 said:

Manics used to be the Bursas of the Grineer, but people whined them into appearing once an entire mission, if ever.

Maybe if they increase the both the pool of types of enemies that can show up with active alarms and the chance of someone showing up to kind of still keep particular enemies semi rare like manics and bursas, but still a higher chance of someone, anyone, showing up with cooldowns in between.

Link to comment
Share on other sites

I love seeing the new rooms, I find myself having to catch myself from lingering too long, as I PuG too much when I get on, as to not be a problem.

I look forward to new tiles as the devs get to work on them, as the new ones I've seen so far, are are really cool so far.

Link to comment
Share on other sites

On 25/02/2018 at 8:57 AM, SPARTAN-187.Thanatos said:

I love seeing the new rooms, I find myself having to catch myself from lingering too long, as I PuG too much when I get on, as to not be a problem.

I look forward to new tiles as the devs get to work on them, as the new ones I've seen so far, are are really cool so far.

Those rooms gave a more lived in feel to the tileset, like the grineer were actually living and working in that environment.
Can't resist linking old archived topic where I mention similar ideas I've had about more rooms the procedural generation needs for tilesets:

 

Link to comment
Share on other sites

Another lesson Warframe could take from a roguelite like Binding of Isaac:
You could have pseudo "altar" rooms spawning via the procedural generation, rare rooms you discover that can offer rewards, if you take on a self-imposed handicap for the rest of the mission, explain it away with hand wavy void magic, of coming to a room with some powerful ancient void artifact, and interacting with it incurs some kind of handicap modifier like nightmare missions have with health dropping unless killing enemies, shields disappearing, energy draining etc, but if you make it to the end of the mission you are rewarded with some unique item, mod, maybe again placeholder rare mod drop from enemies, but in the future all of these rooms, altars, shops, miniboss drops, could have their own unique rewards for your exploration of the tilesets.

Link to comment
Share on other sites

9 hours ago, kyori said:

The new rooms have the fallout, metro kind of single player feel. Love them.

Yeah! Love the details and decrepit look to them. Wouldn't mind for side rooms to have more of a lived in, decaying feel to them.
Corpus could use a diner room with small touches of their socialising while eating, maybe chefs behind counters just working and ignoring us, kind of like those Drudger workers.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...