Rarnd Posted August 10, 2013 Share Posted August 10, 2013 (edited) I was just thinking, perhaps there should be a mod, like Thunderbolt, for Miter and Glaive (probably not Kestrel as it only has 1 bounce) called Magnetism which causes every bounce after the initial shot to be directed to a nearby enemy. This would make the weapons much more reliable, remove the randomness and probably make the weapons a bit more fun. Thoughts? EDIT: This explains it better. Blatantfool, your comment is fine for single-target fights, like bosses. What I was more talking about is for multi-kills. So that if you have 5 infested, you shoot a shot and it bounces to all 5 infested, making it a great crowd-clearer. Bullet Attractor is for single target, so I think you misunderstood my intention. Edited August 12, 2013 by Rarnd Link to comment Share on other sites More sharing options...
Blatantfool Posted August 10, 2013 Share Posted August 10, 2013 There is a magnetism mod. Its called Bullet Attractor. It is also a ridiculously good combo. Link to comment Share on other sites More sharing options...
Rarnd Posted August 10, 2013 Author Share Posted August 10, 2013 There is a magnetism mod. Its called Bullet Attractor. It is also a ridiculously good combo. Accept for the fact that it currently doesn't work. The blade(s) in this patch just revolve / jitter around the enemy and deal 0 damage. Link to comment Share on other sites More sharing options...
Blatantfool Posted August 10, 2013 Share Posted August 10, 2013 Accept for the fact that it currently doesn't work. The blade(s) in this patch just revolve / jitter around the enemy and deal 0 damage. Weird. Hotfix must have broke it. Link to comment Share on other sites More sharing options...
Sixty5 Posted August 10, 2013 Share Posted August 10, 2013 I'd rather have penetration on it upon enemy death. Needs more evisceration. Link to comment Share on other sites More sharing options...
EclipsedHusky Posted August 10, 2013 Share Posted August 10, 2013 Would much rather a fully charged shot be 100% penetration on enemies then anything else right now, also charge needs to be shorter :T Link to comment Share on other sites More sharing options...
Duelshock Posted August 10, 2013 Share Posted August 10, 2013 I feel like a weapon shouldn't rely on an ability for it to be good... Link to comment Share on other sites More sharing options...
Urizjel Posted August 10, 2013 Share Posted August 10, 2013 those weapons should grab ammunition like in dark sector Link to comment Share on other sites More sharing options...
iBrigandi Posted August 10, 2013 Share Posted August 10, 2013 I feel like the Miter could of been better. I don't why they put on a charge on that weapon. If it has a decent fire rate or a certain amount of saw blade at a time that weapon would be 10x more better. Link to comment Share on other sites More sharing options...
DSMK2 Posted August 10, 2013 Share Posted August 10, 2013 (edited) This comes to mind when I read the topic title: http://www.youtube.com/watch?v=KufRb3_dkWk Might be a good idea for a Miter mod. Edited August 10, 2013 by DSMK2 Link to comment Share on other sites More sharing options...
Arkfall Posted August 10, 2013 Share Posted August 10, 2013 I'd rather have penetration on it upon enemy death. Needs more evisceration. Link to comment Share on other sites More sharing options...
IIPREDATORII Posted August 10, 2013 Share Posted August 10, 2013 Never read the ops post. But I would like to see these weapons go through the enemy... not just bounce off them. If arrows can do it... Why not the blades of this weapon or the glaive. The "charge up" indicator is also a dumb feature that I would like to see go. It gets in the way of what I'm looking at. Whoever asked for it? Not me. Make it so you can turn it off because I had no problems knowing when it was charged up to release. Link to comment Share on other sites More sharing options...
Sixty5 Posted August 10, 2013 Share Posted August 10, 2013 Never read the ops post. But I would like to see these weapons go through the enemy... not just bounce off them. If arrows can do it... Why not the blades of this weapon or the glaive. The "charge up" indicator is also a dumb feature that I would like to see go. It gets in the way of what I'm looking at. Whoever asked for it? Not me. Make it so you can turn it off because I had no problems knowing when it was charged up to release. Prefer the ring to the light on the Ogris. It gets blinding fast. Link to comment Share on other sites More sharing options...
Cat_Has_My_Pipe Posted August 11, 2013 Share Posted August 11, 2013 Or we could just make the blades explode and call it a spinfusor. Link to comment Share on other sites More sharing options...
vilivanili Posted August 11, 2013 Share Posted August 11, 2013 Or we could just make the blades explode and call it a spinfusor. Shazbot. Link to comment Share on other sites More sharing options...
Guest Posted August 11, 2013 Share Posted August 11, 2013 those weapons should grab ammunition like in dark sector that'd be nice Link to comment Share on other sites More sharing options...
IIPREDATORII Posted August 11, 2013 Share Posted August 11, 2013 Prefer the ring to the light on the Ogris. It gets blinding fast. Well. At least it's good for some things I suppose. But other things its not very good. Ateast have an option to use it or not. Link to comment Share on other sites More sharing options...
Rarnd Posted August 12, 2013 Author Share Posted August 12, 2013 Updated OP with better information. I was originally meant to be talking about multi-kill capabilities, not single target (I.E. with bullet attractor). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now