ThePHiLsTeR Posted March 23, 2018 Share Posted March 23, 2018 (edited) As in point out mistakes, or something I should keep in mind. Or anything really. The numbers represent the order of building. Thanks in advance. Edited March 23, 2018 by ThePHiLsTeR Link to comment Share on other sites More sharing options...
GnarlsDarkley Posted March 23, 2018 Share Posted March 23, 2018 (edited) Parkour won't fit. I tried the same thing last week. You could place it after the garden on the right, opposite of the grandest hall Edited March 23, 2018 by GnarlsDarkley typo Link to comment Share on other sites More sharing options...
Zhoyzu Posted March 23, 2018 Share Posted March 23, 2018 (edited) i would make an elevator that goes up/down and w/e that floor is, is now your reactor hall which only has cross connectors and reactors. You can also use that floor for things like the oracle and other required rooms youll never visit. Main floor should be [elev] - [hall] - [other hall] - [grand hall] then on one side of the grand hall make 2 cross connectors, those 4 new doors are going to be your research labs. throw down a teleporter in one of those cross connectors for easy access. I also have a third floor with auxillary rooms like obstacle, dueling, gardens, observatory. Just kinda stream lines the dojo. I never use the elevators but you need em for multi level dojos. I just have teleporters in all key locations. edit: so your building 2 should be elevator then building 3 will be cross on new floor, Continue in a straight line with buildings 4 and 5 on either side of cross connector being reactors and door 6 is next cross connect Edit2: added image Blue arrow is elevator red arrow is oracle, rest are reactors Edit 3: i also move that reactor hall teleporter as close as i can to the next expansion cross connector so i dont waste 30minutes running down the hall Edited March 23, 2018 by Zhoyzu Link to comment Share on other sites More sharing options...
(PSN)reddragonhrcro Posted March 24, 2018 Share Posted March 24, 2018 You can always move rooms(deconstruct and build on another spot) around as long as they aren't connected to other room so for example power rooms could be removed and replaced with something else once you stretch out enough. Link to comment Share on other sites More sharing options...
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