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More concrete story.


(XBOX)XGN DrFeelGood
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   One of the driving factors in the game to keep the players engaged is the story. Although Unkko being part of the Quills explain to the player later that the storyline in Warframe is subject to nodes of the multiverse there is plenty of space to fill up before this instance. More side quests that can be added to the game or added back will give day 1 and current players access to missions that were around for a season or a few days.These mini quests would take time out of major projects; but we haven't seen exciting quests like the Halloween mission, nor the Christmas conclave mode. These small things sound like big projects in itself; but it helps to keep people engaged more. Such ideas can add concrete story to each node played and add extra missions. These can include:

  1. Missions or events where the Grineer are trying to take a bunch of Kubrow eggs; so stopping that can award pet accessories.
  2. Incisions against the Infested when the alerts are ignored for a couple of times.
  3. Missions to stop the Grineer from destroying settlements to grab their relics and resources.
  4. Raids to stop and go after the Corpus when they try to 'collect' from settlements.
  5. A event that will outright admit that when the Stalker isn't attacking their bounty targets that they are watching Kubbrow and Kavat videos; so completing a round in a special interception mission will spawn a level 100 Stalker each time.
  6. Seasonal missions that comeback each year.
  7. mini quests that aren't one time occurences.
  8. Missions to hijack large shipments of resources other than the 100 and 50k credit missions that happen once every couple of months.
  9. Missions with different stages to make each tileselt have more story to it.
  10. Weekly or Monthly missions where sieges are held against Grineer and Corpus basses.
  11. Medium size quests that put unused elements of the game to the game such as Corrupt Vor causing a massive incursion in the System and exploration missions that go to unique places and explore areas, such as submerged exploration on Uranus.
  12. Condition stages missions where the player can speed run through the mission to reach the objective and extract with as much effort to avoid causing the alarms to go off or fight their way through and go after a capture target that grabbed the objective.
  13. A Mission type that is a alternative to excavation; so looking for locked down areas and bypassing the environment will lead to the item and have a large amount of enemies spawning to go after the player.
  14. Weekly missions from Darvo that are other than helping Clem to get a random special discount.
  15. weekly syndicate missions that can be given that are multi-stage missions that give unique rewards
  16. Special missions that happen in a month to dispatch a Gineer or Corpus research item or collect it.
  17. Quests with decisions having a effect afterwards such as dialogue from enemies and allies, Stronger enemies condition when refusing to drink the Kuva; but with abilities able to affect more types of enemies if the kuva is drank such as other bosses that could not be blade stormed by Ash and crowd controlling Kuva Guards. The 'man in the wall' could occasionally mess with the player in mission by buffing enemies, locking or altering the environment, or take control of their Warframe for a moment to mess with them if they drank the Kuva,
  18. Next to quests special missions can occasionally happen that appeal to the player's quest choices.
  19. Different off side missions would allow players to fight one of a kind enemies, such as the Grineer Night Watch and the Corpus Collectors.
  20. Repeated number of played types of missions types would unlock a special mission; so several completed spy missions would give access to a one time played mission.
  21. Access to the multiverse landscape through a major quest in the Apostasy.
  22. Other quests to acquire more abilities and equipment.
  23. occasional missions that have the player fight off the Gineer or Corpus in Archwing.
  24. Time loop missions that can access a new frontier to the quests by entering the 'old war'
  25. 'Warframe Quests' that access the past to play as that Warframe and find out their story as well as the people who became the Warframes. learning about the story of Limbo, Chroma, Khora, Mirage, Titania, Harrow, and Nidas are interesting. Playing them to experience those scenarios and get a better understand of each character can fit into expanding the story further in making the main quests as well as to make it a requirement to get the Umbra version of the Warframes.
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We are already playing through a multiverse as the timeline expands through the star chart. Right now, the lowest hanging fruit would be to turn past events into quests on specific planets to fill in gaps we already filled but now can only be seen in a wiki.

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Just now, Firetempest said:

We are already playing through a multiverse as the timeline expands through the star chart. Right now, the lowest hanging fruit would be to turn past events into quests on specific planets to fill in gaps we already filled but now can only be seen in a wiki.

If nothing else, it wouldn't be hard at all to gift Simaris with a special portion of his Simanctuary dedicated to playing historical events over and over again, perhaps even complete with "weapons of that time" restrictions and graphics used during that time. No rewards, but all the story you could ever crave, that, and, perhaps a bit of mastery sprinkled on top. 

 

Also, Mr./Ms. Good, you've posted in the wrong area. By includeing that list, you've created a Fan Concept.

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16 minutes ago, (XB1)XGN DrFeelGood said:

Quests with decisions having a effect afterwards such as dialogue from enemies and allies, Stronger enemies condition when refusing to drink the Kuva; but with abilities able to affect more types of enemies if the kuva is drank such as other bosses that could not be blade stormed by Ash and crowd controlling Kuva Guards. The 'man in the wall' could occasionally mess with the player in mission by buffing enemies, locking or altering the environment, or take control of their Warframe for a moment to mess with them if they drank the Kuva,

This immediately stood out.

This cannot happen. You can't have the player base be divided like this. You can't have 4 people in a game all experiencing 4 different games at once.

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5: We have items to force-spawn the stalker, and making a cat/dog video meme joke hardly fits in the game.

6: We have these already

7: We have these already

10: We sort of have this, they just need to expand it more

11: This kind of thing is what the smaller quests cover already, they just need time to do it

12: This is effectively how every capture or exterminate mission runs

15: They had plans for this kind of thing but put it on the backburner for now

16: This is just an event, pretty much

17: Tying real game-altering effects to non-repeatable choices separates the player base with what one can expect out of other player's capabilities.

19: These are tied to tilesets and events already

20: One-tme played missions aren't worth the effort. Specialty missions that re-lock and have to be re-unlocked to play again sure, but not one-time missions.

21: What landscape are you even referring to?

22: Abilities for what? If frames then no. Frames should be as they are now. adding more abilities adds further complexity to the balancing game that DE has to handle.

23: We have these, they are called archwing missions

24: Time travel isn't done in the game. Lua uses reality fissures that take you into pocket realities that are copies of the past, not actual time travel. If we were actually time traveling then our efforts on Lua would just be creating Paradoxes. Time travel is an aspect best left alone in Warframe, as it ruins way too much in a game's story if the game isn't directly based on that theme.

25: We do not yet know if people became the Warframes or not, that is entirely speculation. The frames themselves have identities and sentience, that is all we know so far. This is also a very large order to ask for a quest for every frame, which will take years to add with just these quests alone.

Edited by NeithanDiniem
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On 2018-05-18 at 1:24 PM, NeithanDiniem said:

5: We have items to force-spawn the stalker, and making a cat/dog video meme joke hardly fits in the game.

6: We have these already

7: We have these already

10: We sort of have this, they just need to expand it more

11: This kind of thing is what the smaller quests cover already, they just need time to do it

12: This is effectively how every capture or exterminate mission runs

15: They had plans for this kind of thing but put it on the backburner for now

16: This is just an event, pretty much

17: Tying real game-altering effects to non-repeatable choices separates the player base with what one can expect out of other player's capabilities.

19: These are tied to tilesets and events already

20: One-tme played missions aren't worth the effort. Specialty missions that re-lock and have to be re-unlocked to play again sure, but not one-time missions.

21: What landscape are you even referring to?

22: Abilities for what? If frames then no. Frames should be as they are now. adding more abilities adds further complexity to the balancing game that DE has to handle.

23: We have these, they are called archwing missions

24: Time travel isn't done in the game. Lua uses reality fissures that take you into pocket realities that are copies of the past, not actual time travel. If we were actually time traveling then our efforts on Lua would just be creating Paradoxes. Time travel is an aspect best left alone in Warframe, as it ruins way too much in a game's story if the game isn't directly based on that theme.

25: We do not yet know if people became the Warframes or not, that is entirely speculation. The frames themselves have identities and sentience, that is all we know so far. This is also a very large order to ask for a quest for every frame, which will take years to add with just these quests alone.

     2016 and 2017 were very different times for the game and spicing up the criteria for the game would engage more people and help them scaffold into the experience about this exciting game. For example the Halloween Pumpkin Juggernaut boss and the Conclave Snowball fights happened, then stopped coming back.If missions like these as well as'The Glast Gambit' mission is possible to help a settlement, then more room for such options. Next are the concepts that can be grown to larger scales since Fissure missions do a mild task at this; but an event or quest based on Vor leading a big wave of Corrupted would work. Having a quest to separate Corrupted Vor from his Jagnus Key to defeat him for good can tie into later quests such as the later Apostasy quests to show a player what it is like to defeat a orokin who has access to the said technology. Sure, the people who tried Conclave at least once will learn this part; but putting that concept into action would be like using the Rifts in Lua spy to travel to different parts of time. For as much as we know the quests to travel or experience the 'Old War' can be sitting in the freezer behind the other demands before it gets on the back burner and be teased from a Dev Shop. We were close to having quests like that, til PoE and Gara came up. The idea is there in draft somewhere or in files; but it is probably getting freezer burn by now. Also not to forget is map exploration, since we have to wait on seasons of Open World environments to be added to experience the oceans of Uranus outside of the Grineer Sea labs and the grave yard like posts that is on Eris. Point 25 refers to the content passed down by the people Partnered with D E. If we can get a unmaked Excalibur, then it is possible that the Warframes or people the Warframes are derived from would be humanoid to a extent before their transformation. While point 25 can be "retconned"  by some extent it is better information to mention and give feedback on to make it possible in the game to happen. (Useful information and ideas to apply into the game it's self; so people do not have to data mine or wait for the partners to say "Yes, no, maybe, looks like it, it might happen, wait a minute it got changed". Although this part has some of it's originality accredited to the Partners it is more valid to a extent than Mogamu and AGGP trolling people with their claims to get attention.)

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