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Weekly mission to disable one syndicate assassination attempts


tprx
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There should be a weekly mission where you could choose to target one antagonistic syndicate and, upon successful completion, disable their capacity to send assassins after you for the rest of the week.

Edited by tprx
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but why? are they REALLY so annoying for this to be a thing? I for one always welcome assassination squads, as it normally means at least one BP for their spectres...and as only perrin and loka despise me, im all good there.

not to mention they are VERY easy to take down...even when leveling weapons or frames.

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Well, the optional mission would give some diversity and added playability to the syndicates. And if someone truly don't like Rollers (like I do), that's an easy way to make sure you don't get more of the nasty little buggers!

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It would be an option for those players who don't like being interrupted by the flickering lights. Or those players who just started the syndicate grind and are not sure about fighting the death squads. If it doesn't appeal to you, then do like Maroo's artifact run or Clem's run and ignore that mission.

The fact that an idea for an optional quest doesn't interest you doesn't mean it wouldn't interest other players. So, why ask why if it doesn't interest you? It's not a constructive comment.

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vor 2 Minuten schrieb tprx:

It would be an option for those players who don't like being interrupted by the flickering lights. Or those players who just started the syndicate grind and are not sure about fighting the death squads. If it doesn't appeal to you, then do like Maroo's artifact run or Clem's run and ignore that mission.

The fact that an idea for an optional quest doesn't interest you doesn't mean it wouldn't interest other players. So, why ask why if it doesn't interest you? It's not a constructive comment.

Right but you can only change that if you plaining solo oder with players that would do the same cause else they will invadet as normaly and after all warframe is a coop game so they can help you deal with them too and most of the players are very good at it

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On a pug, players either are going for the objectives or the extraction point. So unless the assassin is part of the three main (StalkerSS, G3 or Z), or unless the mission itself is exterminate, nobody experienced will help you with them, they'll just take for granted that you will just out run them. After all, it's easier to sit at the extraction point waiting for the counter to reach zero than go back and see what's keeping a lone Tenno. And since the rewards for beating a death squad isn't interesting in itself, there's no incentive to beat them.

When you're a new player (MR10 or less), with a less than perfect loadout (remember that time when you didn't have all those nice mods, and the mods you had weren't that high?), some of the syndicate assassins are a pain. (Cephalon Suda's Eximus Ospreys come to mind).

And if you doubt the validity of WHY this idea could be interesting, just google Death Squads, and look at the results :)

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